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You can easily tell that this game is ready for DX12 from the fact that when running SLI, the VRAM is doubled in the graphics options menu.
Actually that is a known bug. Its not actually using your ram like it shows it is. For instance if you choose options that on a single card would take up 4gb of ram it shows on sli as taking up more etc. So it looks like your using more memory, but infact its not actually doing it.
cant wait for a R* to rollout a directx12 update, so i can see what this new technology is :D
What are you babbling on about? The doubling of VRAM for SLI in GTA V has nothing to do with DirectX12. GTA V is built around the Rage engine, which supports DirectX 11 and there is nothing to suggest that the current Rage engine by Rockstar is going to include DX12.
Oh no, I know it won't be using it. But all Rockstar has to do is add the DX12 features in. The combined VRAM feature is there, they just have to add DX12 as an option for it to work.
SLI DOES NOT DOUBLE VRAM NOR DOES DX12 NEVER WILL CHANGE THAT... what you see in the game settings with SLI vram is a mirrored usage of both cards of vram for gta nothing more its not doubling vram it does not work like that and never will people who think that should have never bought a sli setup... understand the tech before you equip it!
I hope you were replying to the goop who suggested VRAM doubling in GTA V as I am fully aware VRAM isn't pooled in SLI and that it's simply a visual mistake in GTA V that shows double the available VRAM for whatever reason.
you do understand that is easier to be said then done its all up to rockstar if they as a developer want to support DX12 they probably would but it takes alot of time and resources to do that, time and resources that could be used more efficiently. i dont see it happening i hope im wrong though.
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Noob PC gamers are so much fun.