Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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ExoticPsycho Sep 11, 2015 @ 10:09am
Mod to disable, block or delete the Social Club?
There are many, many users who refuse to purchase this product and resort to less than legal methods of obtaining this product because legal versions force users to sign into services they don't want to sign into, limit your installations, restrict your access unless you're connected to a network, so on and so fourth.

In Grand Theft Auto IV's case, removing the abomination that is the Rockstar Social Club was as easy as removing the paul.dll from IV's directory. This time around, in Grand Theft Auto V, it's much more engrained.

So, I come here to ask, is there a mod to completely remove the login screen when first launching the game, much like liveless?
Last edited by ExoticPsycho; Sep 11, 2015 @ 10:12am
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Showing 1-15 of 31 comments
Blue Palmetto Sep 11, 2015 @ 10:17am 
I don't have an answer but I want to keep an eye on this thread.
Last edited by Blue Palmetto; Sep 11, 2015 @ 4:37pm
ExoticPsycho Sep 11, 2015 @ 1:07pm 
The only hope for having a smooth, uninterrupted, offline experience is by using a custom GTA5Launcher.exe. The majority of these custom launchers are from rather questionable sources, don't disable the Social Club or have a created by box pop up before the game launches.

That's all I know for now. I'm sure someone out there knows of a launcher that disables it.
Buck Sep 11, 2015 @ 2:09pm 
Originally posted by Exotic Psycho:
There are many, many users who refuse to purchase this product and resort to less than legal methods of obtaining this product because legal versions force users to sign into services they don't want to sign into, limit your installations, restrict your access unless you're connected to a network, so on and so fourth.

No one is being "forced" to do anything. If you don't like the software, then don't buy or play the game. it's that simple.


abomination that is the Rockstar Social Club

/eyeroll. Care to be a little more inflammatory?
I never really understood people's strong opposition to stuff like Steam, Origin, GFWL, Social Club and the like. I've never, and I mean NEVER experienced ANY sort of issues as a result of any DRM/MP/communication service.

was as easy as removing the paul.dll from IV's directory.

And then you couldn't use Social club's online features.

This time around, in Grand Theft Auto V, it's much more engrained.

Yeah well, it's the only authentication system (not that it stops cheaters, but whatever)


So, I come here to ask, is there a mod to completely remove the login screen when first launching the game, much like liveless?

No, or at least, not legitimately.

/thread.

Mr Crisp Sep 11, 2015 @ 2:13pm 
There is no legit way to `remove` Rockstars Social Club as any attempt to use a modified .exe is a breach of the terms and conditions of using GTA V.

You want to use GTA V legit, you're stuck with what it uses. Steam is not the best place to ask for help for a `crack` (which is in effect what you're asking for) to modify GTA V to play it the way you want- either buy GTA V or don't.
azxcvbnm321 Sep 11, 2015 @ 2:33pm 
Most of these people are pirates who want no verification so they can use all of the features of GTA V without paying for the game. I've never had a problem with Steam or Social Club, they aren't intrusive at all.
Tipperty Sep 11, 2015 @ 2:36pm 
Originally posted by Buck:

/eyeroll. Care to be a little more inflammatory?
I never really understood people's strong opposition to stuff like Steam, Origin, GFWL, Social Club and the like. I've never, and I mean NEVER experienced ANY sort of issues as a result of any DRM/MP/communication service.


While I don't really care for nor am I against DRMs, you can't really have a go at someone making a point against them, if you have never had any communication problem with DRMs, I have had my share, mainly Uplay.

I think to be honest all DRM should be a log online once for authenticity and then be able to play without it after that. The excuse that DRMs are there to prevent piracy has been proven time and time again to be untrue.
Ricky Sauce Sep 11, 2015 @ 2:41pm 
Originally posted by Buck:
I've never, and I mean NEVER experienced ANY sort of issues as a result of any DRM/MP/communication service.

I love when people are like, "there can't possibly be an issue because I've NEVER experienced any"... I've NEVER had cancer, so it can't possibly be an issue.

I've had plent of issues(and many other people as well) due to DRM and other means in which games try and stop pirating even though it doesn't even work.
Last edited by Ricky Sauce; Sep 11, 2015 @ 2:43pm
ExoticPsycho Sep 11, 2015 @ 2:41pm 
Originally posted by J Blitz:
Originally posted by Buck:

/eyeroll. Care to be a little more inflammatory?
I never really understood people's strong opposition to stuff like Steam, Origin, GFWL, Social Club and the like. I've never, and I mean NEVER experienced ANY sort of issues as a result of any DRM/MP/communication service.


While I don't really care for nor am I against DRMs, you can't really have a go at someone making a point against them, if you have never had any communication problem with DRMs, I have had my share, mainly Uplay.

I think to be honest all DRM should be a log online once for authenticity and then be able to play without it after that. The excuse that DRMs are there to prevent piracy has been proven time and time again to be untrue.
Absolutely, and in many cases these "protection" measures treat consumers worse than pirates.

What are you going to do, get the version that bans you from ever accessing it again, limits you to 15 installations, or disallows you to play or responds slower if you're not connected to a network?

Or, would you get the version that you can never get banned from, grants you unlimited installations and allows you to play it whenever, wherever regardless if you're connected online?
Last edited by ExoticPsycho; Sep 11, 2015 @ 2:44pm
Tipperty Sep 11, 2015 @ 2:52pm 
Originally posted by Exotic Psycho:
Originally posted by J Blitz:


While I don't really care for nor am I against DRMs, you can't really have a go at someone making a point against them, if you have never had any communication problem with DRMs, I have had my share, mainly Uplay.

I think to be honest all DRM should be a log online once for authenticity and then be able to play without it after that. The excuse that DRMs are there to prevent piracy has been proven time and time again to be untrue.
Absolutely, and in many cases these "protection" measures treat consumers worse than pirates.

What are you going to do, get the version that bans you from ever accessing it again, limits you to 15 installations, or disallows you to play or responds slower if you're not connected to a network?

Or, would you get the version that you can never get banned from, grants you unlimited installations and allows you to play it whenever, wherever regardless if you're connected online?

Well, I would still buy the legit copy, as I know what information is being taken off my computer is safe, while the pirated copy has probably got spyware hooked into it and bleeding more sensitive information.

I think DRMs are a good thing, but they are implemented badly in some cases. EA or Ubisoft being the more idiotic of them.

Blue Palmetto Sep 11, 2015 @ 4:41pm 
I've never had a problem with DRM, either. That usually means there is a service where a game can be downloaded again if need be. Of the few games I have, I haven't had an issue with a limited number of installs. If it weren't for a place to download things again at a later time, I wouldn't have any games.
Ricky Sauce Sep 11, 2015 @ 4:55pm 
Originally posted by Blue Palmetto:
I've never had a problem with DRM, either. That usually means there is a service where a game can be downloaded again if need be. Of the few games I have, I haven't had an issue with a limited number of installs. If it weren't for a place to download things again at a later time, I wouldn't have any games.

DRM doesn't mean distribution platform.

Blue Palmetto Sep 11, 2015 @ 5:05pm 
Originally posted by Swank Stedly:
Originally posted by Blue Palmetto:
I've never had a problem with DRM, either. That usually means there is a service where a game can be downloaded again if need be. Of the few games I have, I haven't had an issue with a limited number of installs. If it weren't for a place to download things again at a later time, I wouldn't have any games.

DRM doesn't mean distribution platform.
I know the two aren't mutually exclusive, but they usually go together.
Rich Sep 11, 2015 @ 5:32pm 
I can see why you'd want to, but then i'm pretty sure the mp would stop working. Anyway, its not nearly was bad as it was on GtaIv/EFLC. Now that was horrible, and lets not forget GFWL which was pretty much cancer.

Sep 11, 2015 @ 5:56pm 
gta 5 is not a steamworks game, its a standalone game.

the steam version mearly allow you to join friends using steam, however, it cant work online without social club, as it is thier servers.
ExoticPsycho Sep 11, 2015 @ 6:19pm 
Originally posted by rfzm ↑:
I can see why you'd want to, but then i'm pretty sure the mp would stop working. Anyway, its not nearly was bad as it was on GtaIv/EFLC. Now that was horrible, and lets not forget GFWL which was pretty much cancer.
They most certainly were but you could disable them easily by removing the paul.dll and installing liveless. As for the 15 installation limit, it's stomarch churning but must don't replace most of their PC parts frequently.

That's the main goal in the end. A clean, uninterrupted, offline experience. Free to tweak and modify anything you desire without a care in the world.
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Date Posted: Sep 11, 2015 @ 10:09am
Posts: 31