Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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BattlEye Implementation Issue
Hello,

I am a cosmetic modder in GTA V (I make mods to my GTA V characters in story mode).
A couple of days ago I received an alert that in order to continue playing I am required to have the program BattlEye anticheat installed on my system. It came with confirmation about what it does and that installing it means I say i'm ok with this etc etc. After installing it, restarted the rockstar launcher to start the game and it came up with an error saying basically rejected the main game file and failed to start the game (presumably since there are modded RPF archives present in my installation). The way I read it was that I only need this for the online component of the game but it won't even allow the game to start which means it's blocking me from offline story mode as well. I turned it off completely and the game will now allow me to go into story mode as it did before but that leaves me confused on what needs to be done should I wish to play the online component later down the line. Does anyone know what needs to happen?

Do I need to actually remove the non vanilla RPF archives from the folder entirely or is disabling them from the GTA V install enough? This game is over 100GB so i'm reluctant to have two separate versions of it on my system.
Originally posted by psykoteky:
When attempting to go online - all that is changed is - battleye is now required. Since 'story' and 'online' are basically one in the same through the game .exe - it doesn't know what you intend to do. So, we are left enabling BE for online, and disabling it for modded storymode.

You'll still need to do dinput8.dll removal (and any other .dll that battleye may halt on). If you are using a 'mods' folder for openIV (hopefully you are) - you should only need to remove dinput8.dll -for that-. And of course, 're-allow' battleye by putting the checkmark back in R* launcher / settings - or by removing -nobattleye from launch options (or commandline.txt) - if you 'skipped' battleye that way.

Reshade, sweetfx and all that - you'll have to look into/test most likely. I haven't bothered 'yet' myself. Maybe tomorrow, if I have the time.

/goodluck
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The author of this thread has indicated that this post answers the original topic.
psykoteky Sep 22, 2024 @ 7:32pm 
When attempting to go online - all that is changed is - battleye is now required. Since 'story' and 'online' are basically one in the same through the game .exe - it doesn't know what you intend to do. So, we are left enabling BE for online, and disabling it for modded storymode.

You'll still need to do dinput8.dll removal (and any other .dll that battleye may halt on). If you are using a 'mods' folder for openIV (hopefully you are) - you should only need to remove dinput8.dll -for that-. And of course, 're-allow' battleye by putting the checkmark back in R* launcher / settings - or by removing -nobattleye from launch options (or commandline.txt) - if you 'skipped' battleye that way.

Reshade, sweetfx and all that - you'll have to look into/test most likely. I haven't bothered 'yet' myself. Maybe tomorrow, if I have the time.

/goodluck
Last edited by psykoteky; Sep 22, 2024 @ 7:45pm
foreverkurome Sep 22, 2024 @ 8:30pm 
Originally posted by psykoteky:
When attempting to go online - all that is changed is - battleye is now required. Since 'story' and 'online' are basically one in the same through the game .exe - it doesn't know what you intend to do. So, we are left enabling BE for online, and disabling it for modded storymode.

You'll still need to do dinput8.dll removal (and any other .dll that battleye may halt on). If you are using a 'mods' folder for openIV (hopefully you are) - you should only need to remove dinput8.dll -for that-. And of course, 're-allow' battleye by putting the checkmark back in R* launcher / settings - or by removing -nobattleye from launch options (or commandline.txt) - if you 'skipped' battleye that way.

Reshade, sweetfx and all that - you'll have to look into/test most likely. I haven't bothered 'yet' myself. Maybe tomorrow, if I have the time.

/goodluck

Thank you very much for your helpful reply here. Yeah I have all my mods in a separate folder for OpenIV since I like to keep my installation well organized. I used a combination of OpenIV and Codewalker RPF Explorer This must be what it meant then since iirc it did throw the error on a dll file. I am assuming this also means no change to the fact one cannot use cosmetic mods while in GTA Online. It's very sad some modders just cannot play nicely and have to use the creative freedom modding provides as a way to cheat and compromise fair competition.
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Date Posted: Sep 22, 2024 @ 6:58pm
Posts: 2