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because I always host from invite only
"Today we have discovered a way to likely fix the annoying mantrap issue. So far it worked 4 out of 4 times, while being 2 players and using the Sneaky (twice), Big Con and Aggressive approaches. The advantage of this method is that there is no need to wait for the loading of the new instance. The steps are as follows:
1- Both players enter the mantrap slowly and advance only enough steps to allow the door to close behind them. The message "Enter the mantrap" keeps appearing in the screen of both players even if they are already inside.
2- Next, only the host of the heist keeps walking, while the second player stands still near the door.
3- When the message in the host screen "Enter the mantrap" changes to "Wait for other players to enter the mantrap", the host stops moving immediately (this happens 4-5 meters away from the door).
4- Then, the second player walks slowly reaching the host until the message "Continue walking though the mantrap" appears in the screen of both players. From this moment onwards, both players can run to reach the vault and loot the juice.
5- Repeat steps 1 to 4 when leaving the vault and entering again the mantrap.
I am quite sure this is caused because a desync issue happens when loading the vault area. For an instant, the game recognizes there is only one player doing the heist and hence, cancelling the activity (that’s why this issue does not happen so frequently when 3 players are doing the heist). By using this approach, I believe we are allowing the game to load the new instance from the host side first, avoiding the disconnection. Each time the second player walked ahead or near the host, the game was disconnecting. We experimented for hours, alternating which one of us was hosting, and the same pattern repeated every time."
https://www.reddit.com/r/gtaonline/comments/gvu498/glitch_solved_disconnection_kicked_glitch_from/
welcome to grand bug auto