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Other kickers are players with a God complex just getting off on the power of kicking people. I have heard so many modders start talking arrogantly about how everyone is playing on "their server" or warning people that they'll kill everyone if someone does something they don't like. The point is, don't take any of this personally. Sadly, a tiny percentage of the game's base that is antisocial or mentally disturbed have been given most of the power by mods.
I just encountered a cheater and it was ridiculous. They spawned explosives and cages all over the map. I got stuck in the barber shop. Had to swap to another session (which, of course, put me back in single player because reasons...). The constant loading back and forth gets old, it's not the first time that's happened, but it wouldn't have been necessary if there was something in place to stop people from hacking or cheating to that degree.
I know it's probably better to play solo, or with friends, but I've just started the game and haven't even had time to build up a small group of trustworthy players yet.
Don't care anymore. I just ramble on in the next lobby. Don't sweat it
It's not really better to play solo, IMO, which is why I try to avoid it if I can. You miss out on a lot that way. For example, if you run MC businesses, you miss out on the Higher Demand bonus and freemode events like Business and Cargo Battles.
Also, you will find the experience of playing the game a lot cheaper going solo. I've done that maybe 4 times, tops, and each time it felt cheap, like I was cheating at selling stock and that the experience was lesser overall. The game was meant to be played with others, and you can really feel it when you try going solo.
had it my self in a solo public lobby
Unfortunately yes. The more you rank up, the more you are going to encounter it. Rank, mental state, kill feed, KD, clothing and vehicle choices all contribute to whether your fellow players become triggered by your presence. I literally go into missions trying to look as generic as possible these days just to avoid potential kick votes. Still 50/50 chance due to my insanely high rank (i'm a day 1 transferred player). On the opposite end of this spectrum, i've had low ranked players with Oppressors vote kick me after missions have ended because, "i wasn't fast enough" when in reality they just flew to the targets in 30 seconds and finished the mission paying out a measly 4,000 dollars.
Of note, is the fact when in missions, some host will leave, so new hosts get assigned either by random, or by the options set in your Online settings. You can "prefer" to stay as host in joined missions, but whether you become host i think depends on your overall job points (JP) as these also determine who has the leading vote on the next job at the vote screen. The only way this is countered is by others voting on the job least voted for.
As a result, the host who changes place with the person who left, now may take a disliking to you (the bipolar comment previous was a good definition of their actions) and will kick you. It only takes one vote (the hosts) to kick you out of the lobby. You will notice if it is anyone else, you get a flashing boot icon over your name in the player list screen in the pause menu. This means someone not the host has taken a dislike to you, but cannot actively do anything unless more players vote. Free mode it has to be a unanimous vote, whereas mission based content the host gets overriding privileges.
In any other scenario as mentioned previously by others, is when you get kicked by script users. Their menus can auto kick unknown joiners, but they can also fail the repeat the process. An example i've witnessed is when a skiddie auto kicked me the second i loaded into a public session. I got moved to the clouds for 10 seconds and dropped back down in the exact same lobby, with the exact same players. Someone instantly approached me in a weaponized vehicle so i shot an RPG at them, they were in god mode. I drive away (tbh i should have left on my own accord after this revelation), and the god mode user chased me half way across the map just to spam rockets to get a kill. You can get protected lobbies, and then these weird pseudo mod-controlled lobbies where they aren't necessarily safe just because no ones being killed. Anyone can take a dislike to you at any point. The playerbase and the tools to 'fuel the fire' so to speak inevitably make everyone paranoid. It kinda sucks.
I've seen that message once, but it did not happen when I was booted. Glad to know this happens, if I join and see it I'll switch to another session to avoid the headache.
I'm reading through these messages and it seems cheating is rampant, and it's mostly cheaters causing these issues. Why would any company allow this to occur to this level. I've only recently (a few days ago) started to play GTA V Online, and it can be fun, but the amount of cheating and griefing that goes on gets ridiculous. How can the developers just let that happen? I've seen a player in "god mode" slaughtering other players repeatedly for no reason other than they could, players spawning cages all over the map and trapping players inside shops with no way to escape other than joining a new session, players teleporting instantly during missions, and as noted above I've personally been booted for no reason whatsoever. It's absolutely ridiculous. I mean, if someone had a very unobtrusive aimbot and got away with that once in a while I could understand them not being caught, but blatantly teleporting, spawning items, and being invincible? That shouldn't happen.
It would help if there was some kind of log, and there may be that I'm, not aware of, that tracks people using mods and commands to spawn items, to turn "god mode" on and off, things like that. A way for players to identify and report these people who seem only interested in ruining things for others. That was part of the problem, we had no idea who was doing it. We had some ideas, many players left so we were down under 10 players, so it was slowly getting narrowed down, but they were smart enough to stop messing around when the player count dropped so we wouldn't be able to figure it out.
Thanks for all the explanations.