Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes. R* fixed this a couple years ago and I haven't bothered much with public lobbies since..
When you figure you have roughly a 35% chance of having a delivery disrupted in the middle of a public lobby, the 110% pay doesn't seem all that lucrative. IMO, 100% is better than taking that risk for an extra 10%.. especially when 2 out of 3 times you're likely to not complete the delivery in the first place..
As far as I know, only business battles do need 3 and more people. Everything else pretty much triggers for a solo player, or two people in a private session.
The only thing you'll be missing is bonuses money for not completing with rival players unless you are playing with friends and each one are minding their own business then bonus might be accepted.
Business Battles.. and those even work in private sessions..
^ spot on
You get the idea.....