Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Cindows XP 17 ENE 2016 a las 22:45
GTA V Texture Pop In Problem Fix (at least for me)
For the longest time I have been struggling to run gta without textures popping in and out, buildings, roads, etc would just appear and dissapear. I had recently bought LA Noire which ran like ♥♥♥♥ and my setup blows the requirements out of the water, I fiddled around and found disabling multi-threading fixed it completely. Went from the laggiest game in the world to smooth and beautiful. After fighting with the same problem in GTA 5, I went searching and found a ton of fixes that seemed to half ass work. After trying the new LSPDFR 0.3 update (police mod) it had an option to turn off hyper-threading. I decided to look into it and found everyone touting how you had to have intel for that to matter. Wrong. I disabled mine and found the graphics fixed and the game to run smooth as all hell.

-disablehyperthreading

Place that into your game loading options by: Right click the game in steam > Properties > Set Launch Options > -disablehyperthreading

Accept the new launch settings, and try it out. Worked like a charm for me. That just makes 2 Rockstar games that have been fixed with that simple command. Hope it works!
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Mostrando 1-15 de 32 comentarios
JadeChen6868 17 ENE 2016 a las 23:27 
wow... idk that. What is ur pc spec?
Duckilous 18 ENE 2016 a las 0:03 
Are you talking about the problem as shown in this screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=603182743
And you're telling me that if I insert that command into my launch options, it should fix it?
Cindows XP 18 ENE 2016 a las 9:35 
Publicado originalmente por Ded.:
Are you talking about the problem as shown in this screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=603182743
And you're telling me that if I insert that command into my launch options, it should fix it?

Yes, that fixed it for me and that is the problem I was getting. My specs are:
Proc: AMD A10 4600M (2.5-3.2Ghz 4 Cores)
Ram: 16GB DDR3 1600
Video: Radeon HD 7660G 4GB Memory

Other fixes I have tried that didn't work include:
Setting GTA 5 priority to Above Normal, High, and Realtime
Changing processor affinity by removing a core from it's use on the gta 5 exe (works but slows game down badly)
Changing all settings to lowest possible
Setting V-Sync to On or Half
Closing any and all background apps
Increasing Render Distance (this does help reduce the problem, but doesn't solve it)
Updating drivers,
Revert to older drivers
Format and reinstall
Reinstall game
Verify Integrity of Game

I am sure a few others. Using the command above tho fixed all my problems in one fell swoop. Was also able to increase my graphics again once I did it.
Duckilous 18 ENE 2016 a las 22:36 
Publicado originalmente por Cindows XP:
Publicado originalmente por Ded.:
Are you talking about the problem as shown in this screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=603182743
And you're telling me that if I insert that command into my launch options, it should fix it?

Yes, that fixed it for me and that is the problem I was getting. My specs are:
Proc: AMD A10 4600M (2.5-3.2Ghz 4 Cores)
Ram: 16GB DDR3 1600
Video: Radeon HD 7660G 4GB Memory

Other fixes I have tried that didn't work include:
Setting GTA 5 priority to Above Normal, High, and Realtime
Changing processor affinity by removing a core from it's use on the gta 5 exe (works but slows game down badly)
Changing all settings to lowest possible
Setting V-Sync to On or Half
Closing any and all background apps
Increasing Render Distance (this does help reduce the problem, but doesn't solve it)
Updating drivers,
Revert to older drivers
Format and reinstall
Reinstall game
Verify Integrity of Game

I am sure a few others. Using the command above tho fixed all my problems in one fell swoop. Was also able to increase my graphics again once I did it.
Unfortunately that command didn't help me at all, I don't think it even reduce it.
I already done everything like you said above such as:
Setting GTA 5 priority to High
Fiddling around with V-Sync
Increase Render Distance
My driver is up-to-date
Verify Integrity of Game
Low Graphics Settings

I'm not sure if it's the fault of my dual-core CPU or the fact that my computer can't pass the minimum system requirements (although the game's FPS is around 20 FPS) but I do know that there's a low-end computer that is worse than mine such as a PC having an Intel 2500 that can run the game just fine (with performance mods) without the texture pop-in issues.

Man, it is so annoying that I have to keep on pausing the game just to load up the textures.
AyyKyu 18 ENE 2016 a las 22:37 
Definetly going to try it out.
Duckilous 18 ENE 2016 a las 22:39 
Publicado originalmente por Touka:
Definetly going to try it out.
Good luck, let us know if it works for you.
AyyKyu 18 ENE 2016 a las 22:45 
Publicado originalmente por Ded.:
Publicado originalmente por Touka:
Definetly going to try it out.
Good luck, let us know if it works for you.

Dunno if I'll be able to cause stuttering, it's really rare in my case. But if it happens, it's long and annoying as hell.
Duckilous 19 ENE 2016 a las 5:21 
Publicado originalmente por Touka:
Publicado originalmente por Ded.:
Good luck, let us know if it works for you.

Dunno if I'll be able to cause stuttering, it's really rare in my case. But if it happens, it's long and annoying as hell.
Okay...but did that command help you stop that pop-in textures issue.
Cindows XP 19 ENE 2016 a las 11:20 
I can say I still have yet to have an instance of it happening again since doing this.

EDIT: Not sure what to say for you Ded. I know the pain of searching and trying and trying and trying. Don't give up. Really worth it once it is running. What are your machine specs?
Última edición por Cindows XP; 19 ENE 2016 a las 11:22
AyyKyu 19 ENE 2016 a las 12:02 
So, tried using that command. Result is interesting. Texture pop-ins are still there, but the game doesn't freeze upon loading these textures. So the world disappears, but it doesn't interfere with gameplay. To sum up: this command stopped the freezing, but not the visual glitches.
Duckilous 19 ENE 2016 a las 14:53 
Publicado originalmente por Cindows XP:
I can say I still have yet to have an instance of it happening again since doing this.

EDIT: Not sure what to say for you Ded. I know the pain of searching and trying and trying and trying. Don't give up. Really worth it once it is running. What are your machine specs?
Alright, this is my specs:
OS: Windows 10 (Upgraded from Windows 8)
CPU: AMD A4-5300 APU with Radeon HD Graphics (2 CPUs), ~3.4GHz
GPU: AMD Radeon HD 7480D
RAM: 4 GB (3.5 Usable)
VRAM: 512 MB
1TB HDD

Like I said, I have seen footage of very low-end PC that doesn't have these issues.

Because I'm having the texture pop-in problem, the game would react with a slow response such as it takes 10 seconds to bring up the phone (I can even hear sound effects before the phone appears on the HUD) and another ten seconds to switch to that selected app.
It would take just a couple or few seconds before the next sentence of dialogue.
And pressing the Context Action to talk to an NPC is quite delayed.
Another issue is that during in-game cutscenes, the character models sometimes disappear with the camera in a fixed angle.

All of these problems occurs even in places that is already loaded.
Última edición por Duckilous; 19 ENE 2016 a las 14:55
Cindows XP 19 ENE 2016 a las 16:04 
The main issue that I see with your setup is that, your processor like mine is also your graphics card. So your graphics card won't be able to utilize alot of space on your system memory. Lets say (fake numbers here but to give an idea) that if you have 3.5gb avail, the game requires 2gb, windows requires 1gb, that leaves you with 500mb of memory for your video card to use. I would recommend more memory as that is a big bottle neck for as to why the game may not run correctly.

Interesting result Touka. Suppose it is still a step in the right direction. I just wish Rockstar would address the issue.
Duckilous 19 ENE 2016 a las 16:36 
Publicado originalmente por Cindows XP:
The main issue that I see with your setup is that, your processor like mine is also your graphics card. So your graphics card won't be able to utilize alot of space on your system memory. Lets say (fake numbers here but to give an idea) that if you have 3.5gb avail, the game requires 2gb, windows requires 1gb, that leaves you with 500mb of memory for your video card to use. I would recommend more memory as that is a big bottle neck for as to why the game may not run correctly.

Interesting result Touka. Suppose it is still a step in the right direction. I just wish Rockstar would address the issue.
Ah shucks, I suppose the only way to get this game running properly for me is to upgrade my PC (or at least insert more RAM I guess?).

In the meantime, is there anymore suggestions?
R3M4TCH 19 ENE 2016 a las 17:03 
Publicado originalmente por Ded.:
OS: Windows 10 (Upgraded from Windows 8)
CPU: AMD A4-5300 APU with Radeon HD Graphics (2 CPUs), ~3.4GHz
GPU: AMD Radeon HD 7480D
RAM: 4 GB (3.5 Usable)
VRAM: 512 MB
1TB HDD

you have a dual core apu
GTA V uses a lot of cores so a dual core cant really handle it without roads and buildings popping out. I was using a dual core G3220 with a gtx 960 and it run at stuttering from 15 - 150 fps at low settings with roads popping in and out. Tested it out on a dual core G3258 OC and it still stutters and buildings still wont load properly. Replaced it with an i5 and it was constant fps.

Also 4gb of ram at its current version ( with all the updates ) makes it stutter
Última edición por R3M4TCH; 19 ENE 2016 a las 17:06
AyyKyu 19 ENE 2016 a las 21:00 
My specs.
CPU: 2,5 - 3,2 GHhz, Dual Core.
GPU: NVIDIA 630M, 2GB VRAM.
RAM: 4 GB.
OS: Windows 7 Maximal.

And GTA 5 runs pretty good on Very High/Ultra with 30 FPS (sometimes drops to 20), no stutter at all. Textures still pop in, but after disabling hyper threading it happens with no slowdown.
Última edición por AyyKyu; 19 ENE 2016 a las 21:18
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Publicado el: 17 ENE 2016 a las 22:45
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