Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You should play with friends then instead of randoms.
If only I had friends
You should read 'The Art of War' by Sun Tzu. In it he explains how it is all your fault when you expect people to operate on a level higher than their current capabilities.
I've studied this text, therefore when I go on a mission with randoms from the internet I've already planned for my fellow players to fail at everything. Clearing the missions then becomes very easy, there is a yellow text telling you what you you must do. Follow this instruction while your fellow players crash that kuruma in that intersection or whatever it is that they are doing, and you'll be fine.
That would work if they didn't die once, twice, three times. Thus end the mission/heist mission.
there's some missions where you can't carry a team by yourself. sometimes they have to get their hands dirty.
On the heists you ofcourse must depend on other players, but the players on those tend to be a bit more competent for it to work out eventually. All of the contract missions can be done solo on hard without much skill needed from the player. Most of them is about as easy as hanging back and clicking down a few enemies with the sniper rifle.
This will take a minute or two longer to do alone, but even that balances out as the game will otherwise punish efficient play and lower your pay-off if you spend less than 15 minutes inside a mission.