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It is a shame R* has done a crap job of handling the cheaters. They should really leverage their ability to filter people into different lobbies for "good behavior" and filter cheaters and suspected cheaters into their own lobbies without telling them.
Online isn't worth even attempting to play. There are cheat menu users in 99 out of 100 lobbies, and most of them will never be banned no matter how open they are about their cheating.
Rockstar has a monetary incentive to allow cheaters to play. It's as simple as that.
GTA online has always been like this in every installment of the series.
Games in general are like this also.
Shooter ? someone got a aim bot.
MMORPG ? someone using trainers/ afk farmers.
At the end of the day if you can enjoy driving around and killing each other that's what GTA is.
I agree the online cheating in GTA is silly as hell. It takes a special kind of gamer to enjoy that chaos.
- buy the game 10 bucks and never buy sharkcards.
- have steam friends to play with.
- are ok grinding stupid and boring missions.
++ :
- Lots of vehicles/aircrafts and weapons.
- Gameplay is very fun, story telling is great.
- Map is awesome to drive/fly trough.
I think GTA5 online success is because of freedom, fun and gameplay, not missions. What i enjoy the most these days is flying Raiju or Deluxo and killing npc, ramming npc with Vigilante or Wedge too.
i enjoy Series A and Pacific heists but R* is bad at designing multiplayer missions (or it's done on purpose to waste people's time...)
If you are ok to get scammed on console, you will have more fun : there is as much griefers and glitchers but no cheaters.