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What I find works best is to session hop and look for sessions where everybody is doing their own thing. Generally I don't take the online sessions very seriously anymore and consider it a fun place to horse around and meet people, but that's mostly due to modders and griefers. I've met some great people doing this.
Also, having a large crew that you can invite to invite only sessions is a big help and it still allows you to interact with people and as you bring more people into your crew, you can eventually end up with a full session of people you know aren't a bunch of asses and have a great time.
The situation sucks, but to make the best of it, we must adapt.
Anti-cheat brings its own host of issues. Since the anti-cheat didn't work anyway they removed it.
I've had problems with a lot of anti-cheat enabled games lately (Linux gamer here) despite there being cheaters present in most anti-cheat games anyway. I have a bit of a dislike for anti-cheat right now since it feels pretty feutile against tinkerers. I've come to accept cheaters are there and that's it. Sad but true.
PVP for me is only really there for when I want to join a MP mini game like Sumo or Deathmatch. The rest of the game these days I spend in closed lobby with friends / solo.
Thank goodness they enabled closed friends lobbies and made most things available to be completed solo/closed sessions.
As for the anti-cheats, I agree. It can really be a huge PITA especially when a dev / publisher doesn't make the anti-cheat compliant with Linux. It's an unfriendly approach to game distribution and IMO, it very much needs to change. But, at the end of the day, money talks.
As for the closed sessions and invite only, I strongly agree. That should have been done years ago. It took a bit too long, but at least it finally was implemented.
why not just do your important stuff on a private session and if you want to do deathmatch or something, put all your money in the bank and go into a loaded server? you can still trigger multiplayer missions on a private server using your phone
Because this game belongs in /r/arseholedesign
I agree that multiplayer is important. Heck MP in GTAO is awesome with friends. With randoms though, well we all know how brutal that can be.
They need to find ways of making multiplayer worth teaming up together more. Like a Sea of Thieves, Deep Rock Galactic etc (and not just PvE). Sea of Thieves combines teamwork and PvP quite nicely. Something that promotes non-toxic community gaming.
Devs just need to get better at MP instead of throwing everyone in a lobby with a bunch of lethal weapons / weaponised vehicles then others with slow Post-OP vans with glass jaws.