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i can't find the treasure, game sucks....
sir you need to push stop pulling
So the whole argument of you enjoying the game and praising its graphics breaks down the instant you hit one challenge? Your attention deficit kicks in and throw your toys out the pram like a child? Public sessions are cancer, but your attitude is quite literal cancer too. I bet if you were to play in public sessions cheater-free, you'd still act like a bratty adolescent wanting an easy ride, left-click to win experience. A Treasure Hunt is supposed to be a puzzle. Something to work out, not to walk from A to B to C and collect your ♥♥♥♥♥♥♥ prize.
The entire Online mode is free. You don't have to PvP anymore. You don't have to race. You don't even have to buy any businesses. You did when this game launched, because free money was literally nonexistent! Now you get hand-held by this developer your whole GTAO journey. You get to play in the comfort of invite only, away from any real confrontation. The Online content has been diluted to such a stage that not even on-screen instructions and vocal cues from characters can guide players like you anymore. A sad indictment.
You can join others without the content barriers you despise and have other hosts pay those upfront costs for you. You can play game modes that cost no fee - for free money - such as Heists or Contact missions. You can also refuse to ready up like most of your type do when they claim they're "new" and have no money. How can you complain about too much content? That is such a mind-boggling take. Do a little online research into a game you bought, ask a couple questions, and maybe it will seem less stressful for you.
Like I get complaining about a bad mission, but to say the entire game is trash because you couldn't figure it out, or maybe it was a bug, or a modder interfered (intentionally or otherwise) ?
Right from the jump you were wrong as I've solo'd everything that can be solo'd and things that can't be started without a crew, I have carried crews on, in almost every instance. Doomsday Part 3 I can literally solo while the crew hangs at spawn, as long as everyone is patient. (it's exhausting because it's not meant to be done, but it can be done)
I forgot to add that I play with a controller, always first person on foot (third person cover), and there is no aim assist online.
I'm stacking literally everything I can against myself and can still pull my ♥♥♥♥♥♥♥♥ off.
It's at the point where I make new challenges for myself, like trying to do missions with just a BMX and pistol.
in other words: GTAO = difficult, does not compute
P.S.: why would you think you would get your money back on a character you delete?
And why would you not look it up if you bought shark cards or the enterprise pack?
Pram, huh? Must be one of those United Kuckdom citizens... Sorry you think so little of your time. Are you trying to tell me spending 40+ minutes searching an area for a clue is legit thought-out "content"?? Who are you trying to convince? Me or yourself?
this is literally your argument paraphrased in a dialogue..
Me: "I've been banging my head against this wall for half an hour to 40 minutes, it's not fun."
You: "Skill issue. get gud"
Nah, you did this at launch because there was literally nothing else to do. How's the meme go? "Do not cite the deep magic to me, witch. I was there when it was written." Also, game is not free. Its never been free. Although I do thank rockstars paypigs for keeping the servers strong enough to support the 100k+ invite only lobbies while cheats and trolls rule public. In fact, logic and results point to it being quite profitable for Rockstar. So you keep going on with that "free" crap. Did we pay out of pocket for each expansion/pack? Of course not. But lets not pretend Rockstar is doing it out of the graciousness of their heart. I'd even argue the paypigs are what has prevented us from seeing a new game in the franchise.
This is where you totally lose me, I'm almost begging for content barriers. The amount of content is fine, it's how it's introduced to the "new" player pushing towards choice paralysis. Leading me down the road I ultimately took resulting in the "Quit moment" I experienced. I don't expect you to understand the reasoning but there it is.
As I analogized, treasure hunt aside, you're dropped into the game, get your pistol from Lamar and suddenly start getting calls like you have the credibility of an OG that has been pulling jobs for fixers for decades. It's bassackwards lazy game design by what's supposed to be a triple-A studio.
Pertaining to doing research on game purchases... It's GTA. But even if it wasn't, really? ..I always wondered how the guidebook market kept afloat. Good job supporting capitalism in your own way, I suppose. It's pretty obvious the game holds a place in your heart (As it does mine.) and I appreciate the insight provided while you argue in favor of it. But at the end of the day it's in Rockstars interest to keep players in game. With the quality and amount of games out there today, something as simplistic as frustration of an over abundance of time spent on what's basically a trivial mission and or the lack of proper "new" player pacing is more than enough to say, "f this." -which obviously, in turn, hurts Rockstars overall prospects of players buying monthly premium/Shark cards.
I dunno, 10 minutes of thought typed out followed by 5-10 minutes of edit to explain my new(ish) player experiences seems pretty tame to me?
Fair points but you seem like a grizzled veteran player, there's really no comparison to a fresh off the plane noob. My mission experience consists of getting gunned down by 4 cars after stealing a drug-van and chasing a helicopter in a car with nothing but a rifle. Neither of which were really entertaining or fruitful.
As for credits not resetting, it was more of a warning than a gripe. I'm fine with it and obviously Rockstar has to make their money.