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Try lower grass settings
lover drawing distance or removing bloom schuld help. Private lobby have +10 fps. maybe worth trying.
Asus ROG Strix Z490-E Gaming mobo, Intel Core i7 10700K @ 5.2 GHz. CPU, 4x8 GBs. Crucial Vengeance RGB Pro 4000 MHz. RAM, EVGA GeForce RTX 3070 XC3 Ultra Gaming 8GB, Noctua NH-D15 chromix.black heatsink, Samsung 850 Pro SSD 1 TB (boot), WD Gold 4 TB HD (data), Two WD Gold 4 TB HD's (backup 1 & 2), Seasonic Platinum 1200 watt PSU, SilverStone TJ11 case, Dell S3220DGF monitor (Displayport), Windows 10 Professional (64-bit)
I have suspision that these random framedrops have somethign to do with MSAA in game.
with MSAA ON it runs buttersmooth and frames drop like CRAZY out of the sudden
without MSAA ( FXAA only ) it runs supersmooth again.
I think its poor optimization in game in some places that gives gpu too much work that isnt even visible on screen, thats why these frame drops occur.
OR try not to use this extended scale rendering in from advanced grapnic settings that migh also have some impact
generally my aim is 60 stable + gsync enabled, but I guess these info applies to everyone.
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post fx ultra, msaa off - works good
post fx very high, msaa 2x + txaa off - works still good, slightly worse tho
post fx very high, msaa 2x + txaa on - performance cut by half
so its like post fx ultra VS msaa on - they dont work well together performance wise
oh, by "works good" I mean stutters so small that they are not noticable, but they are still there. its messed up. you should be able to recognize stutter moments by frame pacing being "off" in some moments. (it in my case also getting down to 47 fps for a moment)
IMPORTANT - it only happens in SOME locations and RANDOMLY IN OTHERS. crazy huh. game's erratic performance is very INCONSISTENT.
anyway, I hope that helps someone.
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THIS IS WORKAROUND ONLY that makes framedrops less noticable or unnoticable if low framerate threshold is above monitor refresh rate, like with frame cap or gsync, but under the hood the fps drops will still occur (fps cap / gsync scenario ) and will surface with uncapped framerate and vsync off.
======= ======= ======= :/
ps. its even hard to make an educated guess on what exactly is the cause, invisible stuff most likely but which one, impossible to be sure. maybe grass, maybe somehting else, as i had these estutters also on city where there is none of that massive amounts of this forest grass that (supposedly) kills performance when msaa is applied to it.
weird thing is that NOT ALL AREAS WITH DENSE GRASS KILL THE PERFORMANCE - as some such areas run great while others that look exactly the same run at half the framerate, becuse reasons. so its not directly grass but something else behind it.
also in this game these drops occur counter intuitively one moment is super smooth and next moment framerate is cut by half witn NO VISIBLE REASON. also performace degradations have nothing to do with any framerate cap or freesync. latency mode in drivers set to enabled (not ultra).
overall - lousy optimization - it always comes down to every single detail - and performance is not a detail, its an elephant in the room especially then traversing outside the city and out the sudden it works like cr@p for no apparent reason.
they still sell it, people still play it, and rockstar dont even care.