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报告翻译问题
Game just looks better in every way, must be the RT then.
On PC, even with silly settings on ultra, game has no shiny bling bling wheels and whole game looks a bit flat.
https://www.youtube.com/watch?v=H_7XOMO7nJE
lets talk again after a few more updates when it runs like crap on ps5 as it already happened to ps4, where are they on ps5, 16gb ram
that is already the vram of a modern gpu
but hey iam pretty sure you get soon an option to buy ps5 pro
did the animals finally arrived in E&E in multiplayer i doubt it so you have to stay on pc for this experience.
https://www.youtube.com/watch?v=HioG3ynRlUs
the series started on pc but shifted to consoles, thx to piracy and bigger profits through less maintenance etc.
gta1 release oct 97 pc, dec 97 ps, 99 game boy color, from the wiki until next edit
Good luck getting R* to re-code GTA V to DX12 on PC though.
https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/
This is dated March 19th, 2018, in case you don't want to read it yourself.
As it's pretty much just an add for those without interest in software development..
but one thing is for sure they will keep milking
Even Cyberpunk i play without RT...
But after playing for an hour, the game ends up looking no different compared to the PC version (other than those crazy explosions)
The difference is noticeable before you play it, but not after haha
And it's also like my good ol pal, PanPan, said, fidelity runs like poopy, and poopy don't got legs...
E&E will be here eventually, probably after GTA 6, but its not worth the wait, check out fivem? never used it before, but its probably got everything you want.
And hey, if you want the chameleon paints, theres probably a mod that enables them too since they are already in the damn game
I know this is really late to the table, but was googling RT in GTAV PC and came across this thread. I'm not trying to be mean, but it's clear you have no idea what you're talking about. Ray-Tracing is not just a "an effect that reacts based on other filters/layering/particle effects and graphical framework layering fields". You said a bunch of nothing with that.
Ray Tracing is a rendering technique similar to how rasterization is a rendering technique. As of now, we're limited to using RT for simple things like calculating shadows, AO, GI. I'm a software engineer. Believe me, it's much more complicated than you make it out. Your comment reminds me of the people that criticize CG in movies saying "that's crap, I could make that easy in 10 mins in Blender" OK, then do it.
What do you mean that "Universal Ray-Tracing" could be implemented via drivers? Are you talking about injecting ray-tracing into every game at the driver level? If so, that's still not as easy. You would only be able to do screen space RT at the driver level. The reason why, is you don't have access to the code of each and every individual game.
Your other point about the "sad truth" about MS doing a universal RT asset. Still not sure what you mean by that. Are you talking about a hypothetical RT control panel that would adjust the RT settings universally for every game? Once again, would not work in practice. Is the game using DX API, Vulken or OpenGL? Ok, what about the engine? Is it a in-house engine or a off the self such as Unreal or Unity? What would these sliders be doing? Adjusting the ray count? Adjusting the BVH?
I'm not sure what you mean by the computer industry being a pyramid scheme. A pyramid scheme has no product. A pyramid scheme has no product, just an endless cycle of recruiting "investors". A corporate pyramid scheme would have been Theranos.
Going back to the actual topic of this thread, as to why there is no RT in GTA5 PC; it's most likely related to the development of GTA6. GTA6 is most likely running on the same engine as 5, albeit a heavily modified version of that engine. Like most developers, they test new ideas on older games. The reason Wind Waker HD exists is because Nintendo was testing HD assets and HD lighting but rather build a whole new game to test with, they apply those changes to a previous title. In-house they were doing this to Skyward Sword, Twilight Princess and Wind Waker. They then decided to sell a copy of the game with those changes.
Going back to GTA5. Rockstar was most likely testing implementation of specific RT features and was using GTA5 to test. Notice it started with just RT shadows, then they added RT reflections. Could they push that update to PC, sure.