Grand Theft Auto V 传承版

Grand Theft Auto V 传承版

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Glurak 2022 年 12 月 28 日 上午 11:26
So Consoles got Raytracing what about PC?
? Anyone knows?
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正在显示第 31 - 45 条,共 55 条留言
NotFatBigBoned 2023 年 3 月 14 日 上午 3:07 
On PS5 GTA5, I have to just sit and watch the shiny wheels on my car, so so nice.
Game just looks better in every way, must be the RT then.

On PC, even with silly settings on ultra, game has no shiny bling bling wheels and whole game looks a bit flat.
最后由 NotFatBigBoned 编辑于; 2023 年 3 月 14 日 上午 3:09
cruste 2023 年 3 月 14 日 上午 3:43 
On PS5 GTA5, I have to just sit and watch the shiny wheels on my car, so so nice.
Game just looks better in every way, must be the RT then.

On PC, even with silly settings on ultra, game has no shiny bling bling wheels and whole game looks a bit flat.
can you tell me what is missing on pc?
https://www.youtube.com/watch?v=H_7XOMO7nJE
lets talk again after a few more updates when it runs like crap on ps5 as it already happened to ps4, where are they on ps5, 16gb ram
that is already the vram of a modern gpu
but hey iam pretty sure you get soon an option to buy ps5 pro

did the animals finally arrived in E&E in multiplayer i doubt it so you have to stay on pc for this experience.
https://www.youtube.com/watch?v=HioG3ynRlUs


引用自 Maviba
GTA always used to be developed for consoles primarily and ported to PC later.
So maybe they are going to add it later.
the series started on pc but shifted to consoles, thx to piracy and bigger profits through less maintenance etc.

gta1 release oct 97 pc, dec 97 ps, 99 game boy color, from the wiki until next edit
最后由 cruste 编辑于; 2023 年 3 月 14 日 上午 3:55
Hangry Henrys 2023 年 3 月 14 日 上午 4:32 
On PS5 GTA5, I have to just sit and watch the shiny wheels on my car, so so nice.
Game just looks better in every way, must be the RT then.

On PC, even with silly settings on ultra, game has no shiny bling bling wheels and whole game looks a bit flat.
In 5 years your ps5 will die just like ps3 or ps4
firestorm 2023 年 3 月 14 日 上午 5:03 
DX12 does support it, supposedly without direct hardware support.
Good luck getting R* to re-code GTA V to DX12 on PC though.

https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/

This is dated March 19th, 2018, in case you don't want to read it yourself.
As it's pretty much just an add for those without interest in software development..
BluD 2023 年 10 月 20 日 上午 8:09 
My guess is they're only doing it to push more sales. We won't rebuy this same game for a 4th time.
ChickenBalls 2023 年 10 月 20 日 上午 8:18 
wonder what they will add when PS6/XboxWhatever are released
but one thing is for sure they will keep milking
最后由 ChickenBalls 编辑于; 2023 年 10 月 20 日 上午 8:18
PanPan 2023 年 10 月 20 日 上午 8:23 
You like to play at 30 fps ?
Even Cyberpunk i play without RT...
最后由 PanPan 编辑于; 2023 年 10 月 20 日 上午 8:24
Vogel 2023 年 10 月 20 日 上午 10:07 
Bought a PS5 a few months ago for the chameleon paints, worth the money.

But after playing for an hour, the game ends up looking no different compared to the PC version (other than those crazy explosions)
The difference is noticeable before you play it, but not after haha
And it's also like my good ol pal, PanPan, said, fidelity runs like poopy, and poopy don't got legs...

E&E will be here eventually, probably after GTA 6, but its not worth the wait, check out fivem? never used it before, but its probably got everything you want.
And hey, if you want the chameleon paints, theres probably a mod that enables them too since they are already in the damn game
[-iD-] 2023 年 10 月 20 日 上午 10:08 
"you get nothing, good say sir!"
ChickenBalls 2023 年 10 月 20 日 上午 10:38 
this is why DLSS and FSR exist
JackieTheDemon 2023 年 10 月 20 日 下午 1:18 
引用自 ChickenBalls
this is why DLSS and FSR exist
I was about to comment this.
bRice153 2023 年 12 月 7 日 下午 12:49 
引用自 Mexicola9302
We PC players are peasants in the GTA franchise, simple as that. We don't buy the game 3 times, so it's console exclusive for a long time.

I bet we get "E&E" PC version, in the middle of March 2023.

Oh and if GTA VI is released in the year 2025 like many ppl believe it is, then we PC peasants will get it in the year 2026, that is 100% sure.
Damn you called it lol
Zero McDol 2023 年 12 月 7 日 下午 1:12 
Well as you can see OP, it isn't happening. Also, as you will see OP, it won't be happening.
#CuteFaceJay 2023 年 12 月 21 日 下午 2:52 
:(
geminixnet 2024 年 5 月 24 日 下午 11:34 
引用自 V I D A L
Wouldn't be the first time that ray tracing update on consoles didn't come to PC.
Devil May Cry 5 got ray tracing on console like 2 years ago and PC got nothing.

Besides, GTA V on console got ray tracing shadows earlier this year and PC didn't.. Now they got reflections too.

I really hope that isn't the case with GTA V.

That's not the point and clearly an understatement, its nothing more than a marketing gimmick to sell consoles and RT GPU's and get game companies to get locked into a contract to pay royalties to a manufacture and software coders/programmers to help developers update their products regardless what legal direction they chose to update on any platform.

The exclusive wall is nothing more than an excuse.

The whole ray tracing thing is nothing more than an effect that reacts based on other filters/layering/particle effects and graphical framework layering fields, a universal ray tracing could be implemented in the programming of newer driver updates in order to work on older games and hardware and limit over processing of graphical computing of components for the sugar coating effect people want if their GPU has enough cuda cores/ shader cores and memory, what ever gpu you have, there's a limitation the manufacture can add to their drivers and such as GPU tools that could install a limited RT effect install package if existed for a desired game that does not support RT, that's if they chose to invest into coding such software updates for the purpose of increasing the value of their company and they have control over it, most discontinued GPU's are not having their-

drivers updated and are only updated for security extensions, bugs, fixes and in the criteria based on a line of GPU's for security reasons and liability of their products.

The computer manufactures want to limit compatibility to force the consumer to buy into the investors desired market investment chain to manipulate the markets, its basically rigging a horse race in the stock market, just an untruthful computing topic to get people to over spend more on computer hardware, by the end of the day its just a pyramid scheme that's trying to be used to control people to the point of directing their interest into paying for new things with more stress in the future once it becomes obsolete in a few days or months.

The sad truth Microsoft could develop a universal RT ASSET, with scale sliders for the user interface for option controls for the user to adjust parameters based on their hardware to be compatible with older hardware and install asset packages for different version of direct x for modern effects to add onto old games to improve obsolete programming assets , because they invested and have legal partner ship contract on developing graphical assets through a partnership contract to create virtual software for graphical computing, Microsoft already developed automatic detection install app's for universal drivers to work with many obsolete hardware, such as GPU's and motherboards.

The average person ignores the fact, companies provide support information based on their programming, its up to the user to read and listen to the people that engineered and designed things not a sales person writing phony advertisement, when people know that they can code/program things to function even when its not supported by a manufacture, hacking a game for single player to add more eye candy to a game not illegal unless trying to sell and market it in any way, that's called infringement and can get anyone sued for trying to sell parts of intellectual property with-in anyones work with not having a contract with multi-able companies that created the source information you worked off of by any means its not acceptable to fight with giants in the computer industry.

I know this is really late to the table, but was googling RT in GTAV PC and came across this thread. I'm not trying to be mean, but it's clear you have no idea what you're talking about. Ray-Tracing is not just a "an effect that reacts based on other filters/layering/particle effects and graphical framework layering fields". You said a bunch of nothing with that.

Ray Tracing is a rendering technique similar to how rasterization is a rendering technique. As of now, we're limited to using RT for simple things like calculating shadows, AO, GI. I'm a software engineer. Believe me, it's much more complicated than you make it out. Your comment reminds me of the people that criticize CG in movies saying "that's crap, I could make that easy in 10 mins in Blender" OK, then do it.

What do you mean that "Universal Ray-Tracing" could be implemented via drivers? Are you talking about injecting ray-tracing into every game at the driver level? If so, that's still not as easy. You would only be able to do screen space RT at the driver level. The reason why, is you don't have access to the code of each and every individual game.

Your other point about the "sad truth" about MS doing a universal RT asset. Still not sure what you mean by that. Are you talking about a hypothetical RT control panel that would adjust the RT settings universally for every game? Once again, would not work in practice. Is the game using DX API, Vulken or OpenGL? Ok, what about the engine? Is it a in-house engine or a off the self such as Unreal or Unity? What would these sliders be doing? Adjusting the ray count? Adjusting the BVH?

I'm not sure what you mean by the computer industry being a pyramid scheme. A pyramid scheme has no product. A pyramid scheme has no product, just an endless cycle of recruiting "investors". A corporate pyramid scheme would have been Theranos.

Going back to the actual topic of this thread, as to why there is no RT in GTA5 PC; it's most likely related to the development of GTA6. GTA6 is most likely running on the same engine as 5, albeit a heavily modified version of that engine. Like most developers, they test new ideas on older games. The reason Wind Waker HD exists is because Nintendo was testing HD assets and HD lighting but rather build a whole new game to test with, they apply those changes to a previous title. In-house they were doing this to Skyward Sword, Twilight Princess and Wind Waker. They then decided to sell a copy of the game with those changes.

Going back to GTA5. Rockstar was most likely testing implementation of specific RT features and was using GTA5 to test. Notice it started with just RT shadows, then they added RT reflections. Could they push that update to PC, sure.
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发帖日期: 2022 年 12 月 28 日 上午 11:26
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