Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

View Stats:
Doonky Dec 3, 2022 @ 8:09am
Diamond Casino Mantrap Glitch
I'm probably not the only one dealing with this annoying glitch but everytime me and my crewmate(s) enter the mantrap to go to the vault in a Diamond Casino heist, I get disconnected for no damn reason. Why tf is this happening and is there any way to fix this?
< >
Showing 1-9 of 9 comments
ChickenBalls Dec 3, 2022 @ 8:12am 
host from an invite only session and with your friends in the same session
cruste Dec 3, 2022 @ 9:06am 
"Today we have discovered a way to likely fix the annoying mantrap issue. So far it worked 4 out of 4 times, while being 2 players and using the Sneaky (twice), Big Con and Aggressive approaches. The advantage of this method is that there is no need to wait for the loading of the new instance. The steps are as follows:

1- Both players enter the mantrap slowly and advance only enough steps to allow the door to close behind them. The message "Enter the mantrap" keeps appearing in the screen of both players even if they are already inside.

2- Next, only the host of the heist keeps walking, while the second player stands still near the door.

3- When the message in the host screen "Enter the mantrap" changes to "Wait for other players to enter the mantrap", the host stops moving immediately (this happens 4-5 meters away from the door).

4- Then, the second player walks slowly reaching the host until the message "Continue walking though the mantrap" appears in the screen of both players. From this moment onwards, both players can run to reach the vault and loot the juice.

5- Repeat steps 1 to 4 when leaving the vault and entering again the mantrap."
https://www.reddit.com/r/gtaonline/comments/gvu498/glitch_solved_disconnection_kicked_glitch_from/
soloplayer801 Dec 3, 2022 @ 9:29am 
Originally posted by ChickenBalls:
host from an invite only session and with your friends in the same session
thanks didnt know this
DEAD MEAT Dec 3, 2022 @ 9:46am 
I gotta kinda second both of the post above, even when launching from an invite only (advisable) what The best bet in the man-trap is to, run with, not run ahead and wait on the slow-man.
I still have yet to find a 100% way to avoid the getting killed while in the loading screen at the back door, but if everybody is in that area for just a few seconds and THEN someone hits the yellow spot it seems to work most of the time regardless of how many NPCs you kill before attempting to exit.
A sign that it might bug out is almost always, lag while hauling ass to get to the Casino.
When I see that I know I gotta get everybody to slow down in the man-trap.
Sargasm Mar 2 @ 4:05pm 
I have tried EVERYTHING. From lowering framerate, letting the host walk first towards the other side of the mantrap, to the host walking until text changes then I walk... We tried every single thing from youtube, reddit, etc. We tried over 30 times. What ACTUALLY worked is when you enter the mantrap, the host walked in first then I did and we just kept spamming jump. When we left the vault, again let host walk in first then the second player and SPAM jump. Let the host be in front but DON'T stop spamming jump. Let me know if it works.
Originally posted by Sargasm:
I have tried EVERYTHING. From lowering framerate, letting the host walk first towards the other side of the mantrap, to the host walking until text changes then I walk... We tried every single thing from youtube, reddit, etc. We tried over 30 times. What ACTUALLY worked is when you enter the mantrap, the host walked in first then I did and we just kept spamming jump. When we left the vault, again let host walk in first then the second player and SPAM jump. Let the host be in front but DON'T stop spamming jump. Let me know if it works.

the problem is that when both players are next to each other, one of them loses connection, it looks like you have a big lag and your host switches you to another session
Originally posted by Sargasm:
I have tried EVERYTHING. From lowering framerate, letting the host walk first towards the other side of the mantrap, to the host walking until text changes then I walk... We tried every single thing from youtube, reddit, etc. We tried over 30 times. What ACTUALLY worked is when you enter the mantrap, the host walked in first then I did and we just kept spamming jump. When we left the vault, again let host walk in first then the second player and SPAM jump. Let the host be in front but DON'T stop spamming jump. Let me know if it works.
It worked on the way in but on the way out we got kicked again lol. this has never happened to me before now it has happened like 6 times in a row wtf
kr3m Apr 8 @ 10:06pm 
This is a synching issue that has always been present for a two player casino heist.

Back in 2016~2018, I modded for No Man's Sky and one of those mods was replacing the freighter with a Deathstar model. It was working on this mod that I noticed the hangar environment would be loaded/rendered in until I went through the airlock to get to the freighter base. The purpose of the airlock was to dump the hangar assets and load in the freighter base. On the way out, it would dump the base assets and load the hangar again.

From what it looks like the GTA Online Casino Heist mantrap serves a nearly identical purpose. You can even see when the interior of the casino is dumped and the vault is rendered in (or vice-versa on the way out) because you will see your radar mini-map flicker when the switch happens.

With this, I've found something that so far hasn't had much negative feedback.. so hopefully it works for you as well:

After coordinating keycard swipes, WALK (don't run) into the mantrap together. Remain close/side-by-side. As you make your way through the mantrap, keep an eye on your mini-map radar. When your player icons blink, stop walking and hold your position; remaining close to each other. After the 2~3 flickers, the next scene should be loaded and you can proceed; running, jumping, snacking, whatever..

The logic here is that if players are sporadic or randomly doing different things at the switch, it causes the game to hiccup on synching the player in the mantrap. So by walking in, you keep your actions uniformal, and when you stop at the switch, you're remaining in the coordinates the game last had you at. Which should assist in completing the synch easier/better..
when my game is "initiating" or doing the load circle , SOMETIMES when i bring up social club and that loads my game will sync faster. But yea this past week lag issues been way more frequent...
< >
Showing 1-9 of 9 comments
Per page: 1530 50