Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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by far doomsday heist is the worst heist for solo players
imagine the prep phase requires 2 or more players jesus christ always teamed up with a player that doesn't know how to drive a helicopter level 200 - 300 jesus
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59 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak RetroAnt tarafından gönderildi:
anyone here up to do the doomsday prep?
add me my rockstar id is Syquiah
İlk olarak Strawberry {JESUS IS LORD} tarafından gönderildi:
its one of the best for solo players, i can do it with 2 accounts 2 pc ez
Done all 3 acts with 3 accounts never tried the cmm4 yet
İlk olarak soloplayer989 tarafından gönderildi:
İlk olarak Strawberry {JESUS IS LORD} tarafından gönderildi:
its one of the best for solo players, i can do it with 2 accounts 2 pc ez
Done all 3 acts with 3 accounts never tried the cmm4 yet
can u do series a setup where u drive 2 bensons and gun truck with 4 accounts?
History of GTA:
- Design a nice game for solo players.
- Wild success grows it into a huge franchise with many solo games.
- After GTA 5 they decide to make an Online version. But instead of capitalizing on their strengths and making it focused on solo + coop they go the PvP route and design it to encourage, reward and attract griefers. Additionally they depart from the industry trend of "positive mod support while preventing griefing mods" and instead allow grieving mods while severely punishing mods and actions that hurt nobody else because they think that those things would slow down the sale of pay to win shark cards and services like GTA+.
- Of course, most of their loyal player base gave them the middle finger and avoided Online like the plague. All that is left is mostly morons that are completely incompetent at solo/coop play and just focus on ruining other people's fun.
- They try to attract PvE players back by creating many features that require 2-4 players (like heists) but it is too late, the game is already a cesspool of griefers and there aren't enough decent players for successful coop activities with randos.
- They try to attract solo players back with session types that are designed supposed to allow playing without griefers but get outsmarted by mod tools that let griefers break into private sessions, disguise their identity to avoid bans, and auto-kick or crash the game of those that try to kick or report them.

So, of course the game is riddled with activities (like heists) that require multiple players while simultaneously making it nearly impossible to achieve it with randos.

Worse, it is pretty obvious that R* did not learn the lesson and will almost certainly make GTA 6 a similar disaster. They will only wake up when they realize that most players have zero intention of paying full price for a piece of manure full of bugs and hackers/modders/ griefers and won't buy it until they read overwhelmingly positive reviews about these issues being fixed or the game gets sold at a deep discount. but by then it will be too late.
in the end you will pre order gta 6 goodjob
İlk olarak SPFDJ tarafından gönderildi:
in the end you will pre order gta 6 goodjob
Me? Not a chance. Unless they fix things I plan to wait for the $20 price, probably 2-4 years later. There are many properly written games out there to keep me busy.
İlk olarak zOldBulldog tarafından gönderildi:
History of GTA:
- Design a nice game for solo players.
- Wild success grows it into a huge franchise with many solo games.
- After GTA 5 they decide to make an Online version. But instead of capitalizing on their strengths and making it focused on solo + coop they go the PvP route and design it to encourage, reward and attract griefers. Additionally they depart from the industry trend of "positive mod support while preventing griefing mods" and instead allow grieving mods while severely punishing mods and actions that hurt nobody else because they think that those things would slow down the sale of pay to win shark cards and services like GTA+.
- Of course, most of their loyal player base gave them the middle finger and avoided Online like the plague. All that is left is mostly morons that are completely incompetent at solo/coop play and just focus on ruining other people's fun.
- They try to attract PvE players back by creating many features that require 2-4 players (like heists) but it is too late, the game is already a cesspool of griefers and there aren't enough decent players for successful coop activities with randos.
- They try to attract solo players back with session types that are designed supposed to allow playing without griefers but get outsmarted by mod tools that let griefers break into private sessions, disguise their identity to avoid bans, and auto-kick or crash the game of those that try to kick or report them.

So, of course the game is riddled with activities (like heists) that require multiple players while simultaneously making it nearly impossible to achieve it with randos.

Worse, it is pretty obvious that R* did not learn the lesson and will almost certainly make GTA 6 a similar disaster. They will only wake up when they realize that most players have zero intention of paying full price for a piece of manure full of bugs and hackers/modders/ griefers and won't buy it until they read overwhelmingly positive reviews about these issues being fixed or the game gets sold at a deep discount. but by then it will be too late.
Ironically og heist update and coop missions was what actually brought gtao success. Yeah, nowadays most players lost ability of communication and prefer playing multiplayer games solo, but idk, don't they have a bunch of better single player games out there.
İlk olarak in tarafından gönderildi:
İlk olarak zOldBulldog tarafından gönderildi:
History of GTA:
- Design a nice game for solo players.
- Wild success grows it into a huge franchise with many solo games.
- After GTA 5 they decide to make an Online version. But instead of capitalizing on their strengths and making it focused on solo + coop they go the PvP route and design it to encourage, reward and attract griefers. Additionally they depart from the industry trend of "positive mod support while preventing griefing mods" and instead allow grieving mods while severely punishing mods and actions that hurt nobody else because they think that those things would slow down the sale of pay to win shark cards and services like GTA+.
- Of course, most of their loyal player base gave them the middle finger and avoided Online like the plague. All that is left is mostly morons that are completely incompetent at solo/coop play and just focus on ruining other people's fun.
- They try to attract PvE players back by creating many features that require 2-4 players (like heists) but it is too late, the game is already a cesspool of griefers and there aren't enough decent players for successful coop activities with randos.
- They try to attract solo players back with session types that are designed supposed to allow playing without griefers but get outsmarted by mod tools that let griefers break into private sessions, disguise their identity to avoid bans, and auto-kick or crash the game of those that try to kick or report them.

So, of course the game is riddled with activities (like heists) that require multiple players while simultaneously making it nearly impossible to achieve it with randos.

Worse, it is pretty obvious that R* did not learn the lesson and will almost certainly make GTA 6 a similar disaster. They will only wake up when they realize that most players have zero intention of paying full price for a piece of manure full of bugs and hackers/modders/ griefers and won't buy it until they read overwhelmingly positive reviews about these issues being fixed or the game gets sold at a deep discount. but by then it will be too late.
Ironically og heist update and coop missions was what actually brought gtao success. Yeah, nowadays most players lost ability of communication and prefer playing multiplayer games solo, but idk, don't they have a bunch of better single player games out there.
Actually, the players you refer to like coop and even proper and balanced PvP.

But those players are not likely to put up with the bugs and PvP modding that is used by griefers, so they moved to other games, leaving mostly solo players and trolls in GTA Online. And a few who still try to play closed PvP/PvE sessions, but are having less and less success as nodding tools get more powerful.
İlk olarak Zorga tarafından gönderildi:
"Drive a helicopter" XDDD


If you think a person that doesn't know how to fly a heli is bad in the doomsday, then you probably haven't played The Prison Break
prison break is so easy as the pilot all you have to do is stay behind the jet and some how people still fail when there like level 200 i had to swap from the guard to the pilot after about 7 fails and completed it first try without the demolition helping
After getting 4 Deluxos alone, you didn't get the clue ?

Most PC players only play LoL or CoD so they are only good at aiming with a mouse ^^.
Funny how people are good at difficult things (reaction time, precision...) and bad at basic stuffs (learning controls, read instructions...).

Some people are afraid to fly. Am afraid of IA and my skills...
En son PanPan tarafından düzenlendi; 5 Kas 2022 @ 6:50
İlk olarak zOldBulldog tarafından gönderildi:
History of GTA:
- Design a nice game for solo players.
- Wild success grows it into a huge franchise with many solo games.
- After GTA 5 they decide to make an Online version. But instead of capitalizing on their strengths and making it focused on solo + coop they go the PvP route and design it to encourage, reward and attract griefers. Additionally they depart from the industry trend of "positive mod support while preventing griefing mods" and instead allow grieving mods while severely punishing mods and actions that hurt nobody else because they think that those things would slow down the sale of pay to win shark cards and services like GTA+.
- Of course, most of their loyal player base gave them the middle finger and avoided Online like the plague. All that is left is mostly morons that are completely incompetent at solo/coop play and just focus on ruining other people's fun.
- They try to attract PvE players back by creating many features that require 2-4 players (like heists) but it is too late, the game is already a cesspool of griefers and there aren't enough decent players for successful coop activities with randos.
- They try to attract solo players back with session types that are designed supposed to allow playing without griefers but get outsmarted by mod tools that let griefers break into private sessions, disguise their identity to avoid bans, and auto-kick or crash the game of those that try to kick or report them.

So, of course the game is riddled with activities (like heists) that require multiple players while simultaneously making it nearly impossible to achieve it with randos.

Worse, it is pretty obvious that R* did not learn the lesson and will almost certainly make GTA 6 a similar disaster. They will only wake up when they realize that most players have zero intention of paying full price for a piece of manure full of bugs and hackers/modders/ griefers and won't buy it until they read overwhelmingly positive reviews about these issues being fixed or the game gets sold at a deep discount. but by then it will be too late.

This.

For GTA 6, I will surely wait & see if the Online will have another system than the cheap & shi**y Peer to Peer protocol.

If they do not take really control of the situation, the Online of the next GTA 6 will be without me.
And for the solo, I will then surely take a copy not from very legal way.

Unti now, I always bought their games.
But the future will maybe be different.

When a Entity like R* tries to FY up, I return them the favor.
En son -reno-FR- tarafından düzenlendi; 5 Kas 2022 @ 6:55
I had a player in doomsday that had no idea what to do in act 1 setup 1 lol ...... like u cant see the objective on the bottom of the screen?
Oh and he was 500 with 0 kd lol
Like all of the other updates, it's good for at least one play through. It doesn't need to be played over and over like CP. If it wasn't for the easy money at CP, i doubt that anyone would play it more than once. With that being said, i will most definitely be giving someone a hand with it in the near future since i'm so on top of everything else.
İlk olarak JobeGardener tarafından gönderildi:
Like all of the other updates, it's good for at least one play through. It doesn't need to be played over and over like CP. If it wasn't for the easy money at CP, i doubt that anyone would play it more than once. With that being said, i will most definitely be giving someone a hand with it in the near future since i'm so on top of everything else.

grinding Doomsday (minus the Bogdan finale) is a great way to get good at playing this game
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59 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 4 Kas 2022 @ 19:18
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