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Bir çeviri sorunu bildirin
- Design a nice game for solo players.
- Wild success grows it into a huge franchise with many solo games.
- After GTA 5 they decide to make an Online version. But instead of capitalizing on their strengths and making it focused on solo + coop they go the PvP route and design it to encourage, reward and attract griefers. Additionally they depart from the industry trend of "positive mod support while preventing griefing mods" and instead allow grieving mods while severely punishing mods and actions that hurt nobody else because they think that those things would slow down the sale of pay to win shark cards and services like GTA+.
- Of course, most of their loyal player base gave them the middle finger and avoided Online like the plague. All that is left is mostly morons that are completely incompetent at solo/coop play and just focus on ruining other people's fun.
- They try to attract PvE players back by creating many features that require 2-4 players (like heists) but it is too late, the game is already a cesspool of griefers and there aren't enough decent players for successful coop activities with randos.
- They try to attract solo players back with session types that are designed supposed to allow playing without griefers but get outsmarted by mod tools that let griefers break into private sessions, disguise their identity to avoid bans, and auto-kick or crash the game of those that try to kick or report them.
So, of course the game is riddled with activities (like heists) that require multiple players while simultaneously making it nearly impossible to achieve it with randos.
Worse, it is pretty obvious that R* did not learn the lesson and will almost certainly make GTA 6 a similar disaster. They will only wake up when they realize that most players have zero intention of paying full price for a piece of manure full of bugs and hackers/modders/ griefers and won't buy it until they read overwhelmingly positive reviews about these issues being fixed or the game gets sold at a deep discount. but by then it will be too late.
But those players are not likely to put up with the bugs and PvP modding that is used by griefers, so they moved to other games, leaving mostly solo players and trolls in GTA Online. And a few who still try to play closed PvP/PvE sessions, but are having less and less success as nodding tools get more powerful.
Most PC players only play LoL or CoD so they are only good at aiming with a mouse ^^.
Funny how people are good at difficult things (reaction time, precision...) and bad at basic stuffs (learning controls, read instructions...).
Some people are afraid to fly. Am afraid of IA and my skills...
This.
For GTA 6, I will surely wait & see if the Online will have another system than the cheap & shi**y Peer to Peer protocol.
If they do not take really control of the situation, the Online of the next GTA 6 will be without me.
And for the solo, I will then surely take a copy not from very legal way.
Unti now, I always bought their games.
But the future will maybe be different.
When a Entity like R* tries to FY up, I return them the favor.
Oh and he was 500 with 0 kd lol
grinding Doomsday (minus the Bogdan finale) is a great way to get good at playing this game