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i doubt the file size is much smaller if if people could only download single player.
That said, to op, there are ways around the updates - like disabling automatic updates 'and' putting steam into offline mode to play single player, updates/downgrades, 'other methods', shenanigans with steamdb.info, and even/used to be some mods. Haven't personally tested this exact scenario (but it is something that fixes basically the same situation) but you could likely get an 'updated' appmanifest_271590.acf from a friend - and throw that into steam/steamapps with steam closed after the friend updated gta5 - and skip putting steam into offline. (infact, I usually upload that file 'here' within 2-6 hours of an update)
You could even go delete those dlcpacks if you wanted to recover some space - located in steam/steamapps/common/gtav/update/x64/dlcpacks - mp* folders. However, any verify files/future update will likely try to redownload it all again. Be sure you are prepared to never have that happen again to bypass their keeping storymode/online a 'seamless' 1 launch transition. The store page did say - requirements would change over time, hdd space included.
But yes, that has been a major complaint for a very long time.
Wow okay, that is quite a difference. I stand corrected.
Is this still working. I wanna play story again ubt dont want to use 100 GB of my SSD.
TMK yes, recent update didn't do much but change gta5.exe and update/update2.rpf
Just tested again - here. Prologue - works fine.
Police after Franklin repo - also fine.
steam/steamapps/common/gtav/update/x64/dlcpacks - mp* folders.
Not the /dlcpacks folder. Go inside of that.
MP* folder ONLY. Leave patch* folder alone.
No mods. It's all working fine here.
/goodluck