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Having the kosatka negates everything that makes the mission annoying.
1. In the sub you can switch to scuba gear. Making it easy to swim and get to the cargo crates. You will get stuck at times and when you do, punch button helps. Punch and get a better position.
2. from the sub you can eliminate most of the enemies, fair warning once you collect the 3 items for the crates you won't be able to get back in.
3. Toreador will be your getaway vehicle and once you get to the beach switch to helicopter or mrk2.
It's a long mission and it's a missed opportunity to have a crate mission that would award the player whit more then 3 crates. Can you imagine if you get 6-8 crates, Unfortunately, Rockstar Games has no imagination or the incentive to do so.
People whit out the tools to reduce the annoyance of the mission are the ones who are out of luck.
Have scuba suit equipped all the time in case you get this mission. Fly directly to the dive spot instead of using kosatka. Blow up waiting heli/boat if you want. If you have mk2 you can land it on one of dinghies. Ditch heli into water if you are using one. Extra buzzards will only spawn after you collect all 3 valuables. So you have enough time to ewo and call in another vehicle.
If you know how to job warp, it makes this mission trivial.
@SilentHero - I think you are actually supporting what OP says; if a player needs a Sub, MK11, helicopter and a Toreador, that's like what, $20Mill worth of hardware just to make a crate collection easy, then there is something fundamentally wrong with the mission design.
The ridiculous mechanics around underwater swimming, and getting stuck in containers unable to get out, just makes it so much more infuriating, it's not fun at all, it's a massive grind for very low returns.
Not saying you need to invest 20-30 million to circumvent R* stupidity, the video above should prove that. People just need to understand that in this game theirs is always a way to do things. Instead of complaining and going on a rant think of a solution and outsmart the system.
OP has a point and he was just frustrated, I understand that, But after doing the mission my first thought was was how can you out smart this mission?
And if you get stuck use punch to get a better position.
Same for MC job where you are supposed to get an Oppressor but you can't, you have to take a cargobob and surprise enemy choppers spawn...
Are you saying you get rewarded 3 crates in your warehouse for Lupe's missions even if you only started a 1 crate mission?
Normally, going the 1 crate route is foolish even for a solo player. You're only saving $4k per crate. Would you do these missions if the reward was just a flat $6000 payment? That's basically what you're doing by taking the two extra missions. Sure, flying back and forth is a pain when they split up the crates, but split-crate missions only came up about half the time before the update, and I think less than that now that they've added the 2 Lupe missions. But if you're getting triple returns for Lupe 1 crate missions, then the math needs to be re-examined.
Anyway, back to OP's post, the design of the underwater mission is indeed awful and shouldn't be defended. Sending you to the northernmost corner of the map is already a big no-no. That shouldn't happen in any crate mission. Little-known teleportation exploits don't excuse it. Also, one of the underwater crate layouts is a deathtrap, I got wedged into a particular corner and couldn't get out due to the limitations of the swimming controls.
Then you have to look at this mission from a new player's perspective. WTF is a new player supposed to do about 3 sniper copters with ridiculous aim and no cover anywhere even once you reach the beach? I have all the expensive toys in the game, but got sniped out of my Toreador at full boost. The only mercy to this mission is they don't make you re-collect the underwater loot when you die, and I think that's precisely why they added the extra step of making you deliver them to a third party before you get the real crates. It's a band-aid to cover for the poor design, because normally it'd make much more sense for the underwater loot to be the actual crates you're collecting. But then players would die endlessly having to swim back out into the water after dropping the crates when they die.