Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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T0mm Sep 17, 2017 @ 5:55pm
The Oppressor was a mistake
this thing is ridiculous
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Showing 1-15 of 19 comments
Drinjanin (Banned) Sep 17, 2017 @ 5:56pm 
No.
Alexander Sep 17, 2017 @ 6:39pm 
I have more issue with the jets added in the latest update.
Getting your vehicle cargo destroyed after sinking 20k because some jerk in a jet feels like being a ♥♥♥♥.
The oppressor carries consideribly more risk to the user, and poses less threat.
Hedning Sep 17, 2017 @ 6:54pm 
Neither the oppressor nor the planes are any issue. They are all killed easily by the explosive sniper and are clearly marked on the radar.

I see most people doing vehicle sales or crates try and drive away fron my hydra or oppressor. That is rarely going to work. Don't you know that you can exit your vehicle? If you exit the vehicle the oppressor can't lock on and you become really scary for a hydra player because you can now use the sniper.

The explosive sniper is the actual issue. A person standing on maze bank tower can shut down all air trafic over most of the city and take out ground vehicles like vehicle cargo. To make things worse the attack will come seemingly out of nowhere too, because the sniper has no special mark on the map.
Last edited by Hedning; Sep 17, 2017 @ 6:56pm
Alexander Sep 17, 2017 @ 7:00pm 
Originally posted by Hedning:
Neither the oppressor nor the planes are any issue. They are all killed easily by the explosive sniper and are clearly marked on the radar.
I started playing a few weeks ago, I have no explosive research done yet.
And no that does not make the planes any less op.

Just because there is one possible yet incredibly difficult to use/obtain counter for something doesn't automaticly make the thing that is countrered weak. You know nothing about game balancing. Between the exiting the vehicle animation and the incredibly bad weapon wheel that requires you to change your sniper weapon to heavy sniper every game, your vehicle cargo is likely already destroyed before the sniper is pulled unless you could find it some shelter first. On top of those things, you still need to land like 5 shots. Vehicle cargo gone long before you land 5 shots.
Last edited by Alexander; Sep 17, 2017 @ 7:14pm
Hedning Sep 17, 2017 @ 8:04pm 
The explosive sniper may be uncommon now, but it will get more common as time passes.

Even though the sniper is expensive, placed behind several layers of paywalls, the hydra is still 3 million as well. The other planes are also behind paywalls and expensive when you are finally allowed buy them.

As for your claim that it is difficult to counter here are some pointers. I have sold around 120 vehicles and only lost a couple to modders remote detonating or teleporting. I have never lost a sell to a plane. I always sell on populated servers because you don't get npcs.

-You should bind the sniper to a key for quick selection.

-You should remove other non-essential weapons from the sniper group using any of the wapon storages.

-You should set the gps map to expanded/large while doing freeroam missions.

-You should keep one eye on the radar at all times.

-If you see a hydra coming towards you don't wait and see. Assume he is coming for you and get ready.

The hydra is 2 shots, 3 at very long range. The first shot will severely damage the hydra making engine shut down imminent. The pilot will most likely jump out at this point unless he is on a kamikaze run. The other planes are only about 50% more resistant compared to the hydra.
Last edited by Hedning; Sep 17, 2017 @ 8:09pm
Sarkin Sep 17, 2017 @ 8:18pm 
Originally posted by Hedning:
The explosive sniper may be uncommon now, but it will get more common as time passes.

Even though the sniper is expensive, placed behind several layers of paywalls, the hydra is still 3 million as well. The other planes are also behind paywalls and expensive when you are finally allowed buy them.

As for your claim that it is difficult to counter here are some pointers. I have sold around 120 vehicles and only lost a couple to modders remote detonating or teleporting. I have never lost a sell to a plane. I always sell on populated servers because you don't get npcs.

-You should bind the sniper to a key for quick selection.

-You should remove other non-essential weapons from the sniper group using any of the wapon storages.

-You should set the gps map to expanded/large while doing freeroam missions.

-You should keep one eye on the radar at all times.

-If you see a hydra coming towards you don't wait and see. Assume he is coming for you and get ready.

The hydra is 2 shots, 3 at very long range. The first shot will severely damage the hydra making engine shut down imminent. The pilot will most likely jump out at this point unless he is on a kamikaze run. The other planes are only about 50% more resistant compared to the hydra.

there is 0 reason for the pilot to not kamikaze. planes are replaced for 1k if there stored in teh hangar. and nothing if you use pegasus.

and most of the decent pilots in this can take you out even if you're on foot. with a single pass. especially if you're selling cars and are on the long free way through the grand sanora desert.
Hedning Sep 17, 2017 @ 8:36pm 
If you get 2k for destroying cargo, and pay 1k for the vehicle, 500 for the revive and up to 500 in dropped money. You could end up with 0 profit, not that you destroy someone's cargo for profit.

There is one big reason not to kamikaze though. It is embarrassing af. It kind of defeats the purpose of attacking in the first place. Kind of like a bully who swings at you but loses balance and faceplants in a puddle. If someone does that to you do you cry from the pain or laugh at the bully? I think the latter.

Your sniper range is far superior to their cannon range. If you make their engine burn I guarantee they will break off the attack.
Last edited by Hedning; Sep 17, 2017 @ 8:37pm
Sarkin Sep 17, 2017 @ 8:39pm 
Originally posted by Hedning:
If you get 2k for destroying cargo, and pay 1k for the vehicle, 500 for the revive and up to 500 in dropped money you could end up with 0 profit, not that you destroy someone's cargo for profit.

There is one big reason not to kamikaze though. It is embarrassing af. It kind of defeats the purpose of attacking in the first place. Kind of like a bully who swings at you but loses balance and faceplants in a puddle.

Your sniper range is far superior to their cannon range. If you make their engine burn I guarantee they will break off the attack.

most people who want to troll you don't care about the "500" profit , or profit at all .

if they think it'll annoy you, they'll use 10k worth of missles just to destroy your vehicle.

just ask the people who see an unarmed helicopter or other plane flying around who decide to fire a homing missle at it, what they gain out of it. some people just want to be ♥♥♥♥♥♥♥♥. especially since they can just go do about anything to get more than 2k . they could rob 2 convinence stores to get 2k an not ruin anyones day :D -well aside from the poor assian shop keepers who always get murdered.
Hedning Sep 17, 2017 @ 8:41pm 
I admitted that you don't kill people for money, but again you don't kamikaze neither.

I don't need to ask. Ever since smugglers dlc I've been a hydra griefer destroying any mission, taking any bounty and chasing down any air vehicle I can find.

Main point here though is that the sniper is far more OP than any plane. I would be much more effective shutting people down using the explosive sniper. Flying the hydra is just more fun.
Last edited by Hedning; Sep 17, 2017 @ 8:49pm
Sarkin Sep 17, 2017 @ 8:47pm 
Originally posted by Hedning:
I admitted that you don't kille people for money, but again you don't kamikaze neither.

I don't need to ask. Ever since smugglers dlc I've been a gydra griefer destroying any mission, taking any bounty and chasing down any air vehicle I can find.

and in doing so you admitted there is no reason for them to care if their hydra gets shot won. which was my main point.

also most people don't care about 'embarassment in GTA. most trolls just want to troll and so long as they ruin other peoples day. it doesn't matter how many times they have to summon a jet, how many rounds of ammo, how many bombs or how many wasted hours of time. they will set about doing so.

they're the only people who set out to destroy 'cargo' cause as you said noone goes after cargo for the money.

and since they can fire infinite waves of missles or cannon fire to destroy your package without it costing them anything - except maybe the plane. which doesn't really stop them since most people who have hydras also have Rhinos, or APC's or some other armoured vehicle that will require you more time to blow up than its worth.

since if your collecting or selling Cargo you're on a timer. and are either going to spend more trying to collect than you'll get for it.

either way you're being forced to waste your time dealing with a threat that has infinite lives. and doesn't care what it takes to ruin your day.

the sniper being OP also doesn't negate the fact that other things are "OP".
Last edited by Sarkin; Sep 17, 2017 @ 8:48pm
You were also a mistake, but we don't se anyone bringing that up, do we? Sit down.
Hedning Sep 17, 2017 @ 8:59pm 
Originally posted by Kumorigachi:
the sniper being OP also doesn't negate the fact that other things are "OP".
I didn't mean to disagree with this. Yes, many freeroam missions are horribly balanced giving the attacker a huge advantage. I do feel however that I/E is one exception. You have a fast car and if you shoot down someone's plane they can't immediately summon it again. Not only because there is a cooldown timer, but also because it doesn't spawn very close. Gunrunning is also somewhat balaced (well at least relative to the awful balance of other GTA missions) because you are driving very armored vehicles with a lot of firepower, and most cannot be locked on by homing missiles.

The problem really comes when you are comparing older missions with newer content. The CEO and MC missions were awfully balanced on release, and all these military vehicles of course made it even worse. The question is if you need to nerf the new or buff the old. Just because one beats the other doesn't mean one is OP.

That said the hydra has been in the game for a very long time, and has the same power on attack as the new planes, just slightly less armored. The only real difference between now and then is the explosive sniper.
Last edited by Hedning; Sep 17, 2017 @ 9:00pm
Sarkin Sep 17, 2017 @ 9:07pm 
Originally posted by Hedning:
Originally posted by Kumorigachi:
the sniper being OP also doesn't negate the fact that other things are "OP".
I didn't mean to disagree with this. Yes, many freeroam missions are horribly balanced giving the attacker a huge advantage. I do feel however that I/E is one exception. You have a fast car and if you shoot down someone's plane they can't immediately summon it again. Not only because there is a cooldown timer, but also because it doesn't spawn very close. Gunrunning is also somewhat banaced because you are driving very armored vehicles with a lot of firepower, and most cannot be locked on by homing missiles.

The problem really comes when you are comparing older missions with newer content. The CEO and MC missions were awfully balanced on release, and all these military vehicles of course made it even worse. The question is if you need to nerf the new or buff the old. Just because one beats the other doesn't mean one is OP.

That said the hydra has been in the game for a very long time, and has the same power on attack as the new planes, just slightly less armored. The only real difference between now and then is the explosive sniper.

honestly i'd just like everything to have a realistic impact. with weapons having realistic recoils, and draw backs.

like tanks being able to have their tracks destroyed. or a APC being able to be killed with only like 2 RPG's at best.

but i think the best balancing would be to give vehicles ammo limits and costs to re-arm. this would atleast imo reduce greifing a little bit since people would then have to ask if bringing out their big bad vehicle was worth the cost of attackng their target.

though i also think they should bring back having to pay the full cost (or atleast 10% of the cars value) of destroying someones PV's. (negated of course if you'r carrying cargo.)

but as far as the topic goes i feel the addition of the oppressor is a sign there trying to go a little more in Saint Rows fantasy style. which i'm not a huge fan of. i like GTA because it tries to keep the game on the line between "fun" and "realism" .
Hedning Sep 17, 2017 @ 9:17pm 
Originally posted by Kumorigachi:
honestly i'd just like everything to have a realistic impact. with weapons having realistic recoils, and draw backs.

like tanks being able to have their tracks destroyed. or a APC being able to be killed with only like 2 RPG's at best.

but i think the best balancing would be to give vehicles ammo limits and costs to re-arm. this would atleast imo reduce greifing a little bit since people would then have to ask if bringing out their big bad vehicle was worth the cost of attackng their target.

though i also think they should bring back having to pay the full cost (or atleast 10% of the cars value) of destroying someones PV's. (negated of course if you'r carrying cargo.)

but as far as the topic goes i feel the addition of the oppressor is a sign there trying to go a little more in Saint Rows fantasy style. which i'm not a huge fan of. i like GTA because it tries to keep the game on the line between "fun" and "realism" .
It's a consequence of the free to play model. You need something eye catching. Kind of clickbaity if tou will. None of the vehicles have any actual use in any missions, they arre just for driving around and shooting at others with.

That you said about disabling tank tracks etc sounds fun, but how would an update like that sell shark cards? It's never going to happen.

I don't see how increasing the cost would help. With so many modders this would just be a disaster for the wallet of regular people. What about if you jump out of your air vehicle because you don't feel like landing it? I'd hate being forced to land my ceo buzzard every time.

If someone disables your plane so you crash it how would the server know who to charge? Now you always pay for your plane regardless who shot it down. Also with the bugs sometimes destroying your idle car, or again modders. Like I said, the "return vehicle to storage" button would go warm if you even dared bringing out a vehicle at all.
Last edited by Hedning; Sep 17, 2017 @ 9:18pm
Sarkin Sep 17, 2017 @ 9:29pm 
Originally posted by Hedning:
Originally posted by Kumorigachi:
honestly i'd just like everything to have a realistic impact. with weapons having realistic recoils, and draw backs.

like tanks being able to have their tracks destroyed. or a APC being able to be killed with only like 2 RPG's at best.

but i think the best balancing would be to give vehicles ammo limits and costs to re-arm. this would atleast imo reduce greifing a little bit since people would then have to ask if bringing out their big bad vehicle was worth the cost of attackng their target.

though i also think they should bring back having to pay the full cost (or atleast 10% of the cars value) of destroying someones PV's. (negated of course if you'r carrying cargo.)

but as far as the topic goes i feel the addition of the oppressor is a sign there trying to go a little more in Saint Rows fantasy style. which i'm not a huge fan of. i like GTA because it tries to keep the game on the line between "fun" and "realism" .
It's a consequence of the free to play model. You need something eye catching. Kind of clickbaity if tou will. None of the vehicles have any actual use in any missions, they arre just for driving around and shooting at others with.

That you said about disabling tank tracks etc sounds fun, but how would an update like that sell shark cards? It's never going to happen.

I don't see how increasing the cost would help. With so many modders this would just be a disaster for the wallet of regular people. What about if you jump out of your air vehicle because you don't feel like landing it? I'd hate being forced to land my ceo buzzard every time.

If someone disables your plane so you crash it how would the server know who to charge? Now you always pay for your plane regardless who shot it down. Also with the bugs sometimes destroying your idle car, or again modders. Like I said, the "return vehicle to storage" button would go warm if you even dared bringing out a vehicle at all.


well modders are always going to be a problem unless Rockstar decides to get serious about fixing it, instead of this token attempt to look like they care where they ban like 6 people a month without making any comment about it. which removes any deterrent that mgiht have been for people /not/ to cheat.

destroying the vehicle shouldn't imo restore ammo. just like i don't think garages should freely/instantly repair cars. it kinda removes the purpose of going to the LSC if your car can be repared by just taking it to the shop, or blowing it up yourself. an calling it back.

the charge to replace it if it gets destroyed should be based on who did the most damage to the aircraft. if your aircraft is destroyed because you bailed before the engines failed - or before it sustained a large amount of damage it should be labelled as your fault fo destroying the vehicle.

of course i do remember people abusing the system in the past. making people destroy their vehicles so they could get money from it . which is one of the reasons -supposedly- thati t was removed .

but it still seemed liek a decent deterrent. a solution could be that noone gets the money to 'replace' the car. the 10% fee for destroying it could just go back into the system. to explain how mors mutual funds replacements. unless Securo serv owns everything. Ammunation the car sites , war stock, and so they make more money from you constantly buying these new items to easily replace the cars here an there!....but outside of conspiracies tis Rons territory.

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Date Posted: Sep 17, 2017 @ 5:55pm
Posts: 19