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Relatar um problema com a tradução
modders are a mental illness
13 yo kids with downloaded one click tools thinking about themselves as some sort of pro hackers.
The *MOD* is what was installing maleware. It was executed via GTA, then spawned a secont thread to install the malware payload onto the users machine *while they played*.
Read the article.
Oh crap... Someone just ran the doorbell here as I was reading this. I desperately want to see who is there, but now I am afraid... Could this be the last door bell?
"They can do anything with it, up to and including installing maleware on your machine and performing takeover attacks. DLL injection allows the Administrator level GTA exe to blindly execute foreign code."
so your original statement is wrong. and the fact you are arguing something other than what your article supports shows your ignorance
I stand by the fact that modding in GTA *can* be used as described above, due to it being done through DLL Injection allowing blind code execution.
I stand by the fact that *in real practice* these types of abuses have already been used *in GTA-V* to allow an innocent looking mod to hijack the users machine and install foreign code in the background while they play for illicit purposes.
I also stand by the fact that *in practice* these same types of abuses have been used in *other games* with the same types of vulnerabilities to, in the real world, hijack and install maleware on non-modded machines across the P2P network. Details on the game and this example are in the linked forum posts from 2015 when this was being far more widely discussed.
You on the other hand have ignored the articles, ignored the posts, ignored the history, and cherry picked statements of mine to fit your narrative while omitting details that are important to bring context.
GTA Modding is bad. It harms the online player base which is the largest money maker to R* and the largest connected player base of their gaming franchise. It has already been used as a cover to sneak malware onto users machines while they play in the guise of a mod. They *can* be used for more, even if they have not yet, and that more is up to and including takeover attacks and remote maleware instalation as already evidenced by such attacks on such vunerabilities in other titles.
Yes I can, but im not going to bother more than I *already have* as the proof has been linked to already in the past 3 pages.
The proof that such attacks can be used (and have been used in other games) in this way is in the linked forum posts from 2015, go read up on something that myself and others were educating people about 5 years ago. Im not going to bother dredging through decade old threads to prove to you something I already know. Thats not how it works IRL, not for any adult. When it comes to the real world, someone tells you something, says its true and *here* is where you find the proof, and then its *on you* to get the proof.
The proof of which game in the past was manipulated in such a way, how that relates to GTA, and how GTA has the same problems was hashed out back then.
People didnt listen and only a short while latter we had client side maleware attacks.
No reason (aside from it just hasnt) that p2p leveraged attacks cant happen, just as they have in comparable situations in other titles. Go read and learn my man.
It wouldn't stop cheating, because it is still a peer to peer system.
you can do all your fancy checks and smart people will find ways to bypass these checks.
RDR2 has its standalone mp version now and oh look there are still cheaters and the user lost the option to play in invitation only sessions, so you are forced to play in cheater infested public session all time or find you own solution for the problem.