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报告翻译问题
making single player a mod free zone, just further makes elements of this game a money trap. freaking shark cards my left @ss cheek. So not worth the effort, but don't worry. doing something like this will make modder's get more sinister through time....R* are inevitably going to wreck the game because of driving shark cards too much, even though they are optional..
if mission payouts were more adequate, and the prices in game weren't so ridiculous. modding wouldn't have became so bad in the first place, seriously 4m or something for new vehicles. Think about it.....each one is valued at £32.50 approx. (double in dollar) - you only get a pathetic 8m for £75. and that's a waste of time too. 8m won't get very much at all, they cost more than the game itself, one word : lame.
killing off mods for the sake of protecting intellectual content, would make sense however, but will it stop the cheaters? i think not
Quick correction, Take-Two Interactive are the villians here, not R.
http://gtaforums.com/topic/889348-take-two-vs-modding/
Yes, I'm sure the vehicle modding scene are responsible for all that cheated in money ...
well, whichever. it's a shamble of a business model. way too conniving. the game got money-douched. exactly as i said a ways back. The more that dev's up the ante on greed, they make themselves a target for coder's. It's a protest at ignorant money antics if you ask me. T2 have a bit history with messing up gamestbh.
well, i wouldn't either. It's just a low move to abuse gaming habits like this, they deserve nothing