グランド・セフト・オートV レガシー

グランド・セフト・オートV レガシー

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SHVDN conflict with SHV
Hi, recently I tried to modding GTA5 and I find that SHVDN (ScriptHookVDotNet. asi) does not work well with SHV (ScriptHookV. dll), which is pretty strange coz these two files are the requirement of most of script mods. Every time I delete one of them the game works fine, but together it well fk up the game in the loading screen.

Also another strange thing is this issue didn’t appear earlier in the afternoon, but game suddenly crashes in this evening.....

Currently my game file contains following mods:
• VisualV
• Natural Vision Re
• SHVDN
• SHV
• PRSA enb
and that’s it....

Game Vision is v1.0.1868.0
SHVDN vision is 3.03
SHV is v1.0.1868.0

Anyone can help me plz!!!
Thank you!
最近の変更はPetrichor =◈︿◈=が行いました; 2020年2月24日 10時38分
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Try only using VisualV or Naturalvision. Also, check the logs for shv and shvdn. Can't say anything about PRSA enb since I don't know what it is. I don't use enbs.
Deleting scripthookv = nothing running. Deleting shvdn = none of those reliant are running.
openiv.asi doesn't need either of those to run however, just dinput8.dll
I'd suggest you strip it all out - install both (test), and install/test 1 mod at a time.

And - shvdn also has 3rd party requirements if you truly have nothing else installed that needs it. (and, after skimming quick - I don't see visualv or nvr stating they need shvdn)
最近の変更はpsykotekyが行いました; 2020年2月25日 10時11分
Hi, thx for replying
I tested this morning without any mod except shvdn.asi, shvdn2.dll, shvdn3.dll, shv.dll, dinput8.dll and openIV. asi. Nothing changed, still crashing. I already installed all the 3rd party requirements of shvdn (mic.net framework4.8 and c++ 2019).
Here is my log:
asiloader:
// GTA V ASI LOADER (build May 2 2015)
// (C) Alexander Blade 2015
LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFD72AA0000
API: "DirectInput8Create" => 00007FFD72AA8F80
API: "DllCanUnloadNow" => 00007FFD72AB9EB0
API: "DllGetClassObject" => 00007FFD72AB9F80
API: "DllRegisterServer" => 00007FFD72AC3CB0
API: "DllUnregisterServer" => 00007FFD72AC3F30
LOADER: Loading *.asi plugins
ASI: Loading "F:\SteamLibrary\steamapps\common\Grand Theft Auto V\OpenIV.asi"
"OpenIV.asi" => 00007FFD5E8A0000
ASI: Loading "F:\SteamLibrary\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi"
"ScriptHookVDotNet.asi" => 00007FFD67820000
LOADER: Finished loading *.asi plugins


SHV:
// GTA V SCRIPT HOOK (build Dec 16 2019, v1.0.1868.0)
// (C) Alexander Blade 2015-2019
[13:30:23] INIT: Started
[13:30:23] INIT: Success, game version is VER_1_0_1868_0_STEAM
[13:30:23] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFD67821480)
[13:30:27] INIT: Pool 1 extended
[13:30:27] INIT: Pool 2 extended
[13:30:27] INIT: Pool 3 extended
[13:30:27] INIT: Pool 4 extended
[13:30:33] INIT: GtaThread collection size 189
[13:30:33] INIT: wnd proc 0x00000000FFFF0A65
[13:30:33] INIT: IDXGISwapChain 0x00007FFD7E273E68 (0x00007FFD7E1E4300)
[13:30:33] INIT: IDXGISwapChain set
[13:30:33] INIT: DX init started
[13:30:33] INIT: DX feature level B000
[13:30:33] INIT: DX init succeeded
[13:31:20] CORE: Requesting thread creation
[13:31:20] CORE: Creating threads
[13:31:21] CORE: Started control thread, id 32 active 1
[13:31:21] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFD67821480), id 33 active 1
[13:31:21] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFD67821480), id 33


SHVDN:
[13:31:21] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[13:31:21] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[13:31:21] [DEBUG] Loading scripts from F:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts ...


I don’t see anything wrong....
If it was clean - why is there an openiv.asi? Did you rename/delete 'mods' folder?
We know the scripts folder is still there - because there is no error in the log. (or clipped -.-)
[12:47:39] [WARNING] Failed to reload scripts because the D:\Steam\steamapps\common\Grand Theft Auto V\scripts directory is missing.

https://steamcommunity.com/app/271590/discussions/0/1499000547495596089/#c1499000547495630914

I did run all that over here - and it worked fine (openiv included - and no mods/scripts folder).
..Just to rule out that it wasn't some common/natural/shipped problem - here at least.
(and to be nitpicky - no mention of the various .xml files - necessary or not, a detail)

As for 'working before' and not later, assuming -nothing whatsoever anywhere on/in the pc- changed.. background programs, overlays, temp disables ending on av/security, admin/or lack of could all play a part. I've had programs in the past that once ran - I'd have to restart my pc to get gtav to work again. Have also seen instances where usb devices (like a phone) plugged in later causing issues - silly, but true. (heck, even stuff in recycle bin has caused issues)

Without personally seeing a timeline/step by step of the entire process, timeframe, or more crash info... it is still too easy to see/imagine other holes/problems. Some other things similarly related to modding - like savegame corruption, windows updates, onedrive, defender... could/would also usually be affecting the vanilla/clean copy of the game. And recently, for some dns - there are instant crashes when you log into social club - I'd imagine using -scofflineonly would bypass that IF it was happening there. You only mentioned 'loading' so mentioning it, though I don't see where that would be mod related (unless going online).
最近の変更はpsykotekyが行いました; 2020年2月25日 10時00分
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投稿日: 2020年2月24日 10時30分
投稿数: 5