Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Crashing in Father / Son Mission When Entering Red Sentinel
I've never seen this happen before. At the beginning of the 'Father / Son' mission, when Michael is forced to get in Amanda's red sentinel, the game instantly crashes. The only mods I am running are a tonne of weapon mods (replacements for most of the vanilla and DLC weapons), Simple Trainer, GoreV, a gunshot wound texture mod, and Improved Loadouts. No custom cars. I do not know what is causing this.
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Showing 1-15 of 15 comments
psykoteky Feb 1, 2018 @ 1:40pm 
Remove the mods. Test without them for that instance.
(or scripthookv.dll / dinput8.dll for that matter if your other stuff is in 'mods folder')
Last edited by psykoteky; Feb 1, 2018 @ 1:41pm
Sturmgewehr_44 Feb 1, 2018 @ 1:48pm 
Originally posted by D'oh Nut:
Originally posted by Sturmgewehr_44:
I've never seen this happen before. At the beginning of the 'Father / Son' mission, when Michael is forced to get in Amanda's red sentinel, the game instantly crashes. The only mods I am running are a tonne of weapon mods (replacements for most of the vanilla and DLC weapons), Simple Trainer, GoreV, a gunshot wound texture mod, and Improved Loadouts. No custom cars. I do not know what is causing this.
Your ‘tonnes’ of mods are causing this
They are predominantly weapon mods. Is that really such a problem? I know vehicle mods tend to ♥♥♥♥ the game, but I have none installed, nor had I ever.
Sturmgewehr_44 Feb 1, 2018 @ 1:49pm 
Originally posted by psykoteky:
Remove the mods. Test without them for that instance.
(or scripthookv.dll / dinput8.dll for that matter if your other stuff is in 'mods folder')
Pretty much everything is in a 'mods' folder. So...what? I can launch the game through Scripthookv.dll?
psykoteky Feb 1, 2018 @ 1:53pm 
I'm saying remove those 2 files. The existence of the "mods" folder - means you "should" revert back to the vanilla/unedit'd rpf's after scripthookv/dinput8.dll are removed.
(or even just dinput8.dll for that matter)

Mods unloaded - play that part, works? Save. Crashes - something else is up.
People have had crashes at certain parts of story with just the basic trainers installed.
Last edited by psykoteky; Feb 1, 2018 @ 1:54pm
Sturmgewehr_44 Feb 1, 2018 @ 1:57pm 
Originally posted by psykoteky:
I'm saying remove those 2 files. The existence of the "mods" folder - means you "should" revert back to the vanilla/unedit'd rpf's after scripthookv/dinput8.dll are removed.
(or even just dinput8.dll for that matter)

Mods unloaded - play that part, works? Save. Crashes - something else is up.
People have had crashes at certain parts of story with just the basic trainers installed.
Just did that. Launcher is now reporting that 'game data is corrupt.' Cannot launch the game at all now.
Last edited by Sturmgewehr_44; Feb 1, 2018 @ 1:58pm
psykoteky Feb 1, 2018 @ 1:59pm 
You sure you only modified the .rpf's in the gtav / "mods" folder and not your vanilla files?
That's all I did for my last playthrough with mods and zero issues.
Last edited by psykoteky; Feb 1, 2018 @ 1:59pm
Sturmgewehr_44 Feb 1, 2018 @ 2:01pm 
Originally posted by psykoteky:
You sure you only modified the .rpf's in the gtav / "mods" folder and not your vanilla files?
Well...for the most part. I probably ended up editing a few things outside of the mods folder. I know I edited stuff outside of the mods folder when installing GoreV. Could that be the cause?

Should I verify integrity of cache? I just hope it doesn't ♥♥♥♥ the changed magazine sizes in weapons.meta.
Last edited by Sturmgewehr_44; Feb 1, 2018 @ 2:02pm
psykoteky Feb 1, 2018 @ 2:02pm 
Make a hold folder - anything in your gtav folder (files and folders) -
That isn't in this picture - move it to the hold folder.
Verify cache. That will fix the modified vanilla files.
http://steamcommunity.com/sharedfiles/filedetails/?id=578295928

And yes, by trying to load modified rpf's without the openIV loader... = errors.
If the magazine size changes are in the vanilla rpf's - yes, it will correct them.
Super ideally - all file changes are done in the "mods" folder.
Last edited by psykoteky; Feb 1, 2018 @ 2:04pm
Sturmgewehr_44 Feb 1, 2018 @ 2:05pm 
Originally posted by psykoteky:
Make a hold folder - anything in your gtav folder (files and folders) -
That isn't in this picture - move it to the hold folder.
Verify cache. That will fix the modified vanilla files.
http://steamcommunity.com/sharedfiles/filedetails/?id=578295928

And yes, by trying to load modified rpf's without the openIV loader... = errors.
If the magazine size changes are in the vanilla rpf's - yes, it will correct them.
Super ideally - all file changes are done in the "mods" folder.
So, just a random folder of any name, with everything besides the highlighted files copied inside of it?
psykoteky Feb 1, 2018 @ 2:06pm 
Random folder - whatever - just move anything NOT in the picture - out.
Anything NOT in the picture (ignore the fact that files are highlighted).
Anything NOT in the picture - this means both the files and folders.

Or to phrase it another way-
Move the "mods" folder out.
Move out any file that is NOT a .RPF file.
Verify cache.
Last edited by psykoteky; Feb 1, 2018 @ 2:08pm
Sturmgewehr_44 Feb 1, 2018 @ 2:17pm 
Originally posted by psykoteky:
Random folder - whatever - just move anything NOT in the picture - out.
Anything NOT in the picture (ignore the fact that files are highlighted).
Anything NOT in the picture - this means both the files and folders.

Or to phrase it another way-
Move the "mods" folder out.
Move out any file that is NOT a .RPF file.
Verify cache.
This is going to take a while to copy. My mods folder is over 40GB...

I assume I should also copy over my 'scripts' folder? I also have an 'update' folder that is 20GB. I cannot remember how precisely that was created. It might have been when I allowed OpenIV to copy some .rpf files over to my mods folder. Should I get rid of that as well?

Every loose file (aside from the various .rpfs) inside the main folder I should remove? That includes GTAV.exe and the launcher?
psykoteky Feb 1, 2018 @ 2:21pm 
You've modded more than I expected. Under that case - I'd rename "mods" to "mods-hold"
You can rename the scripts folder in the same way if you want.
Update folder is fine. (there is one in the picture up there...)
Yes, to moving all loose non-RPF files from /gtav - then verify cache.

Mods folder renamed 100% removes it from equation. Moving all loose files out except .RPF guarantees you've moved everything from gtav root - instead of eyeball comparing to the picture/etc. Verify will fix anything gtav does need.

When you get all this corrected - I'd definitely make a backup of vanilla gtav.
(you won't need to backup copy the "mods" or "scripts" folders)
And I would be extra careful and make all modifications to files - within the "mods" folder.
Last edited by psykoteky; Feb 1, 2018 @ 2:37pm
Sturmgewehr_44 Feb 1, 2018 @ 2:44pm 
Originally posted by psykoteky:
You've modded more than I expected. Under that case - I'd rename "mods" to "mods-hold"
You can rename the scripts folder in the same way if you want.
Update folder is fine. (there is one in the picture up there...)
Yes, to moving all loose non-RPF files from /gtav - then verify cache.

Mods folder renamed 100% removes it from equation. Moving all loose files out except .RPF guarantees you've moved everything from gtav root - instead of eyeball comparing to the picture/etc. Verify will fix anything gtav does need.

When you get all this corrected - I'd definitely make a backup of vanilla gtav.
(you won't need to backup copy the "mods" or "scripts" folders)
And I would be extra careful and make all modifications to files - within the "mods" folder.
Alright. 4.1 GB of files are being redownloaded now.

Once that is done, shall I rename the mods and scripts folders back to what they originally were, and copy back all of the loose files (besides the files that will be redownloaded)?

Do you believe that this crashing problem is due to the amount of mods I have, or because of certain files being modified outside of the mods folder, or potentially a combination of both? I would normally think that weapon mods, even a large amount of them, would be pretty benign compared to running custom cars.
Last edited by Sturmgewehr_44; Feb 1, 2018 @ 2:46pm
psykoteky Feb 1, 2018 @ 2:49pm 
No. You run the game in a completely vanilla state and see if it still crashes at that point.
If it works - play through that point and save.

Then - you still might not be outta the woods. You can rename the "mods" and "scripts" back - and place all the loose files back in. If the game crashes/has issues - you'll need to sort out what you DID to the vanilla files. Then, replicate/fix that - and have them in the "mods" folder.

Like I said, even just single trainers can cause crashes at various points.
I found it easier to just disable/enable them when I hit a weird spot.
Last edited by psykoteky; Feb 1, 2018 @ 2:50pm
Sturmgewehr_44 Feb 1, 2018 @ 3:20pm 
Ok, so I found this to be...interesting.

I completed that ♥♥♥♥♥♥ mission. I had no problems with no mods or trainers or Scripthook.

After completion, I put everything back in. I then go back to Michael's house. The red sentinel is still parked there, and I press 'F' to enter it. Sure enough, instant crash.

So...this was outside of the mission. It seems to me that this crash is connected with my mods, but also with that particular vehicle. I guess I can try to see if all other sentinels cause the same crash.

I am wondering if it somehow is a result of the convertible animations when entering the vehicle (jumping in without opening any doors). I do not know why this could be though, since I am not using any mod that changes vehicle stats or performance.
Last edited by Sturmgewehr_44; Feb 1, 2018 @ 3:27pm
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Date Posted: Feb 1, 2018 @ 1:33pm
Posts: 15