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But still, there are some ways to help. Although they are limited. Especially for the Mamba (provided thats what car you are referring to).
Lowered suspension upgrades will improve handling/traction to a small degree.
Different wheel/tire upgrades do as well - I think the tuner wheels offer the most traction.
Spoilers and sometimes rear bumpers improve traction as well. Sadly niether of these are available for the Mamba... Unfortunately, with that car, there isnt much you can do to help.
Only Engineupgrades, Brakes, Turbo, Spoiler & Transmission influence car performance.
Suspension is cosmetic and does nothing.
Tiers only matter when a car has "tiers can clip" in their handling files. Wich is only about 16 cars. This means that the wheel can clip through the street upon the rim, allowing for a smoother ride. In this case, the thickness of the tires matters. The 2 thickest tires are SUV's & Offroadtires. Cars with that flag benefit from those, all others don't.
I suggest looking up Broughy1322. He has a few video's about it and you can look up wich cars have "tiers can clip" in his spreadsheet. (holds all info on all cars handlingfiles).
Wouldnt it still lowwer the objects center of gravity within the games physics simulation?
Cars defo feel slightly different with high or low suspention......maybe its just placebo effect lol
Sadly even if you tap the keyboard, you will still spin. Because on keyboard it's either full power or none at all.
This is wrong.
Lowered suspension lowers your car. That isn't nothing. The effect on performance is that lowered suspension doens't handle curbs or bumps well. On many cars that are already low you can expect to get high-centered on curbs or rocks and bounce excessivly over them.
Broughy has a good spreadsheet made for quick reference, but not all of these values are constant while the game is running, they are just the base values for each vehicle.
Several of the values are generated in real time in relation to one or more other values, and can have a significant impact on vehicle handling. Others are altered by various game conditions
This post explains the data pretty well:
http://nodo.freeforums.net/thread/3840/broughy1322s-handling-spreadsheet
Heres an interesting excerpt from the post that is specific to tires;
fTractionCurveMin, Max and Lateral / Longitudal.
You have to look at all 4 of these at the same time to understand how the traction works.
As Broughy covered the game has a min and max value for the traction where the max is used when cornering. But that isnt the whole story.
This is sort of Rockstar's variant of a Pacejka friction model (google it). When standing still only the Min is used. When moving without accelerating or decelerating or turning only Min is used. But the moment you start changing your direction of movement the game will first take a look at the Lateral & Longitudal values. Are you turning? If so, by how many degrees? The closer to the Lateral you get when turning, the closer to Max you'll get. Likewise the moment you turn more than Lateral you will lose traction. I will admit that I'm not entirely sure what Longitudal is for, but I'd imagine it's to give acceleration/braking some room for error so you dont have to accelerate/brake that exact 47.53% to make full use of the traction. Instead accelerating/braking anywhere between 40% - 50% is fine. You get the idea. That's just a guess, though.
Note: Based on my findings different wheel types will alter the Lateral value. Some types like Tuner increase it a lot and types like Offroads barely touch it. Because if you turn too much you'll lose traction again, explaining why Offroads feel as on-rails as they do even when turning fully. Also, a higher value means that it will take longer before you reach maximum traction, making a car feel a bit slidey/floaty at times.
If this is the case, then tires would definitely have an impact to vehicle handling. How much is difficult to determine without knowing the values that the different values provide...