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That's the entire thing. You're too low level, the setup is designed fine.
Should I really need to put in hundreds of hours just to get a bigger healthbar and armour pool?All to finally unlock a heist that can be done with less than four players?
Levelling up would make me fractionally more durable but I don't think it would stop the mission from being frustrating. I already have the weapons I need (modded up special carbine, mini grenade launcher and homing rocket launcher), the problem is not getting the chance to use them because you keep getting attacked form all angles. The playing area is just too exposed to allow for different tactics or approaches, which is exacerbated by the fact that even at higher level players are made of paper.
Sort of. I think it's also partlty due to the OP not having the upgraded weapons introduced with the Gunrunning update. Hell, I did that set up with nothing but the Mk II hand cannon.
It's especially frustrating because this is the only heist we can do together and we did fine on the other setup missions. I'd have been fine with taking a massive pay cut in return for the lower difficulty but not even offering that as an option when it is one on other heists seems really odd.
Thanks to the people offering advice though, it's appreciated.
Shooting down helicopters is easy: Shoot the tiny propellor on the tail out.
Otherwise all is fine, don't rush and you'll can deal it.
Everyone gets into the elevator to escape.
Two load in, wait for the third.
Suddenly, cops rush in and kill one of the waiting guys, while they're both paralyzed because the third player hasn't loaded in yet. And, what's better, it's always the same guy that gets targeted. ♥♥♥♥♥♥♥ gold. This makes hard difficulty literally impossible, since there's no way of surviving that attack.
I think in general the cover-based shooting in this game in general doesn't click for me as much as in other titles. I feel like in Payday 2, Overwatch or Mass Effect 3 multiplayer I had a clearer sense of where enemies were coming from and which cover was (relatively) safe, plus I wasn't quite as papery defence and the penalties for death weren't as punishing (as you could be revived or resurrect at the end of a wave).
Biggest example of that was the "Low and Slow" Lamar mission, where the game trapped you in a small open air carpark without proper cover, had enemies come from all directions and kicked you if you dared to try climbing a tower to get a better vantage point or ran round a corner to get better cover.