Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Not sure what is up with GTA V, but some devs do put hard FPS caps in their games that you need mods to break past.
Are you 100% sure you didn't set a FPS limit in the advanced 3D settings only for GTA V?
The only hardish cap in gtav is at 180fps, even that though, seems to be going away with the latest cpu’s.
Witcher uses mostly gpu, gtav usually caps out cpu first (err 2-3 cores anyway).
Hard to tell when you lack at supplying much of any detail other than your pc wont run right. My 3070 runs around 90fps if I leave it uncapped, usually I run 1/2 refresh rate so its 75 fps stable.
The person that resurrected my old thread clearly has the same issue.
There is no cap in GTA V that I know of. I set mine to 1440p at 165 (Windows refresh is 165Hz) and vsync it and it pulls as much as it can. Without vsync it will pull 130s but again none of these value are stable. Something in the game gets out of sync with the rendering or vice versa and it crashes.
I'm finding a lot of games got away with some multi-threading issues b/c the games were capped at 60 or never pulled more than 60 due to displays being set to 60Hz. But now with displays that will do far more than 60Hz and GPUs that can pull way more frames I'm finding a large volume of games that cannot handle super high frame rates without problems.
Something in The Criminal Enterprises DLC brought these crashes into the game. I mean you said it yourself, it can't be reproduced!
Before that DLC everything was fine.
It is very odd for sure. But that being said I put a lot of work into my new system in making sure it is running cool and tested all of the memory and have been monitoring it on HWMonitor, RyzenMaster and HWinfo64. I bought a new 360mm liquid cooler and took out some drive cages in the front so my front fan has less restrictions. I've done a lot and yet GTA V is just unstable. So it is definitely the game, I just don't know what part of it is causing the issue. GTA V barely pushes my CPU over 55 and my GPU hotspot over 75 which is super super cool. So it isn't heat related.
We can only hope they fix that bug, else there is nothing we can do.
I got a R9 5950x, RTX 3080, 32 GB RAM so no potato. I play it in 2160p with up to 120 FPS. It's mostly between 110-120 but also goes down to 100 and the lowest is like 90.
My full system can be found in my profile if you care about the details.
Good to know I'm not the only one having issues. I have played this a ton online and offline and for a long time there it never crashed after the initial launch patches and so on. Now its back to being like it was at launch. I use to be able to play this game all day long with zero crashes.
I'm on an R7 5800x, AMD RX 6800, 32 GB RAM, 1000W PSU and running it on a 2K display at 165 Hz. Way more than enough horsepower for this game in 2K.