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Dude common i mean when you sell a gun to sombody you dont know too if he will use it only for self defense or only to kill someone. Theres is alway a opposite direction. Every person who use the scripts in multiplayer games should be get banned. Thats for sure but dont put people who have fun in the singleplayers with that in one box.
However it is an idea that Rockstar is trying to perpetuate as they do not want people using offline mods to gain access "free DLC" items such as the Deluxo in single player.
There is one sole reason that GTA V online is so overwhelmingly infested with mod menu cheaters... are you paying attention? It's just three little words.
Peer
To
Peer
Blaming offline mods is a mistake. You should be directing your anger at Rockstar (and by extension TakeTwo) for being too cheap to pay for server infrastructure that would virtually eliminate cheating entirely.
I'll leave you with this....
Consider how many mod menu cheaters get banned and end up buying a new copy for a fresh account...
Modding isn't fun when you're doing it at the expence of somebody else's account,even in real life things.You don't know how somebody is going to react when they find out that their account has been banned by someone else's actions.Basically him/her playing god and deciding your account's fate and taking advantage of rockstar's faulty anti-cheat system.There are always consequences in everything in life.Maybe learn to have some humility and other morals first.
If you're not talking about singleplayer modding then i agree:
Although i support official patches,additions to the game.I don't play with pkayer created mods in most games.Also,if you plan on modding singleplayer,you need to delete every mod file before heading into online otherwise you're going to get dat sweet ban everyone gets these days.
That is called cheating by definition, because you're playing in an environment with set rules against other players, thus, every interference with external means are cheating.
GTAO is pretty much the only game community where everybody mislabels these terms, effectively making cheating appear as the more harmless modding.
Modding is only a valid term if it's done in single player, or if it's a separate multiplayer game altogether.
Sorry to brake your bubble but online mod menus are where they are because R* didnt want to close the door to thousand of "modders" that improved the game over time.
They did it once and the whole modding community stand up and started a bad review campain...
Next day it was fixed like nothing happened.
So yeah online mod menus are here because its tied to modding the game not as a sense of "cheating" but as adding more stuff like cars / assets / better visual / textures ... etc...
They are using same dll hooks to inject stuff into the game. Without those "hooks" its not possible to access memory adresses and modify the datas/send cheated packets.
So... that has nothing to do with P2P. The fact they cannot control those "cheated datas" properly is on the other hand the result of the P2P architecture. Thats why they rely on a data analysis anti cheat which is running as a background job over the database (every now and then) instead of an active anti cheat.
Let me teach you some basics of how videogames work:
Modding works online in GTA, because R* never bothered to implement any proper way or form of anti-cheat.
Since GTA V seems to be your first game, you'd notice that other games dont have these issues.
Try that sometime.
Sorry but no.. you have been fooled into believing a lie.
This is the very thing Rockstar wants people to think. They want everyone attacking single player mods for one reason and one reason alone.
Single player mods allow all the "free" DLC to be obtained without paying for shark cards or suffering through their grinding simulator (which is specifically designed to push people towards shark card purchases)
THAT is the sole reason they tried to remove offline modding.. It had nothing whatsoever to do with preventing online cheating.
With proper server infrastructure they would be able to catch mod menu users almost instantly. I know people who have used mod menu's to their full extent for YEARS without being banned. Giving money drops, boosting RP, using godmode, etc.
There is no penalty for the vast majority of mod menu users, and this is due ENTIRELY to the peer to peer infrastructure.
Removing peer to peer in favor of a server infrastructure would also make it infinitely easier for them to combat griefing and exploiting.