Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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E4GLEyE Nov 2, 2019 @ 1:45pm
Modding in RDR2
I really hope that both off and online will be bannable/punishable by the devs... GTA:O was and is still plagued by mentally deranged kids who think modding is "fun"...
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Showing 1-15 of 22 comments
No suggestions Nov 2, 2019 @ 1:49pm 
Why do you care about what people do offline?
E4GLEyE Nov 2, 2019 @ 1:54pm 
because those mods/scripts seep into online and ruin it
Originally posted by E4GLEyE:
because those mods/scripts seep into online and ruin it
And?
Dude common i mean when you sell a gun to sombody you dont know too if he will use it only for self defense or only to kill someone. Theres is alway a opposite direction. Every person who use the scripts in multiplayer games should be get banned. Thats for sure but dont put people who have fun in the singleplayers with that in one box.
JD Nov 2, 2019 @ 2:20pm 
possible
Vador76 (Banned) Nov 2, 2019 @ 2:55pm 
op are you 10? you started playing games since very recently?
IZFR6K11 Nov 2, 2019 @ 2:55pm 
modding is fun, people using it offline should be able to, people online should be able to use it as long as it isn't hurting other players
TheSkunkyMonk Nov 2, 2019 @ 3:02pm 
Why on earth would you care what someone else does offline? You some kind of killjoy wanting to spoil peoples fun or is their some sort of messed up reasoning behind this?
Joe Cool Nov 2, 2019 @ 3:32pm 
See the problem here is that the OP is under the impression that the multiplayer mod menu's and such only exist because offline modding is allowed. This is simply not the case.

However it is an idea that Rockstar is trying to perpetuate as they do not want people using offline mods to gain access "free DLC" items such as the Deluxo in single player.

There is one sole reason that GTA V online is so overwhelmingly infested with mod menu cheaters... are you paying attention? It's just three little words.

Peer
To
Peer

Blaming offline mods is a mistake. You should be directing your anger at Rockstar (and by extension TakeTwo) for being too cheap to pay for server infrastructure that would virtually eliminate cheating entirely.

I'll leave you with this....

Consider how many mod menu cheaters get banned and end up buying a new copy for a fresh account...
modding IS fun. The best part of these games on pc.
The Weirdist (Banned) Nov 3, 2019 @ 12:32am 
Originally posted by E4GLEyE:
I really hope that both off and online will be bannable/punishable by the devs... GTA:O was and is still plagued by mentally deranged kids who think modding is "fun"...
Why would they make offline mods something one can be banned for? A ludicrous notion.
PreciousHuddle Nov 3, 2019 @ 1:08am 
Originally posted by OrinocoFlowPOGG:
modding IS fun. The best part of these games on pc.
If you're talking about online modding:
Modding isn't fun when you're doing it at the expence of somebody else's account,even in real life things.You don't know how somebody is going to react when they find out that their account has been banned by someone else's actions.Basically him/her playing god and deciding your account's fate and taking advantage of rockstar's faulty anti-cheat system.There are always consequences in everything in life.Maybe learn to have some humility and other morals first.
If you're not talking about singleplayer modding then i agree:
Although i support official patches,additions to the game.I don't play with pkayer created mods in most games.Also,if you plan on modding singleplayer,you need to delete every mod file before heading into online otherwise you're going to get dat sweet ban everyone gets these days.
globefish23 Nov 3, 2019 @ 2:35am 
Originally posted by AnnaUser:
Originally posted by OrinocoFlowPOGG:
modding IS fun. The best part of these games on pc.
If you're talking about online modding:
Modding isn't fun when you're doing it at the expence of somebody else's account,
There is no modding in online.
That is called cheating by definition, because you're playing in an environment with set rules against other players, thus, every interference with external means are cheating.

GTAO is pretty much the only game community where everybody mislabels these terms, effectively making cheating appear as the more harmless modding.

Modding is only a valid term if it's done in single player, or if it's a separate multiplayer game altogether.
AlexKidd62[FR] Nov 3, 2019 @ 3:44am 
Originally posted by Joe Cool:
See the problem here is that the OP is under the impression that the multiplayer mod menu's and such only exist because offline modding is allowed. This is simply not the case.

However it is an idea that Rockstar is trying to perpetuate as they do not want people using offline mods to gain access "free DLC" items such as the Deluxo in single player.

There is one sole reason that GTA V online is so overwhelmingly infested with mod menu cheaters... are you paying attention? It's just three little words.

Peer
To
Peer

Blaming offline mods is a mistake. You should be directing your anger at Rockstar (and by extension TakeTwo) for being too cheap to pay for server infrastructure that would virtually eliminate cheating entirely.

I'll leave you with this....

Consider how many mod menu cheaters get banned and end up buying a new copy for a fresh account...

Sorry to brake your bubble but online mod menus are where they are because R* didnt want to close the door to thousand of "modders" that improved the game over time.

They did it once and the whole modding community stand up and started a bad review campain...
Next day it was fixed like nothing happened.

So yeah online mod menus are here because its tied to modding the game not as a sense of "cheating" but as adding more stuff like cars / assets / better visual / textures ... etc...

They are using same dll hooks to inject stuff into the game. Without those "hooks" its not possible to access memory adresses and modify the datas/send cheated packets.

So... that has nothing to do with P2P. The fact they cannot control those "cheated datas" properly is on the other hand the result of the P2P architecture. Thats why they rely on a data analysis anti cheat which is running as a background job over the database (every now and then) instead of an active anti cheat.
Last edited by AlexKidd62[FR]; Nov 3, 2019 @ 3:46am
Originally posted by E4GLEyE:
I really hope that both off and online will be bannable/punishable by the devs... GTA:O was and is still plagued by mentally deranged kids who think modding is "fun"...

Let me teach you some basics of how videogames work:

Modding works online in GTA, because R* never bothered to implement any proper way or form of anti-cheat.

Since GTA V seems to be your first game, you'd notice that other games dont have these issues.
Try that sometime.
Joe Cool Nov 3, 2019 @ 5:27am 
Originally posted by AlexKidd62FR:
Originally posted by Joe Cool:
See the problem here is that the OP is under the impression that the multiplayer mod menu's and such only exist because offline modding is allowed. This is simply not the case.

However it is an idea that Rockstar is trying to perpetuate as they do not want people using offline mods to gain access "free DLC" items such as the Deluxo in single player.

There is one sole reason that GTA V online is so overwhelmingly infested with mod menu cheaters... are you paying attention? It's just three little words.

Peer
To
Peer

Blaming offline mods is a mistake. You should be directing your anger at Rockstar (and by extension TakeTwo) for being too cheap to pay for server infrastructure that would virtually eliminate cheating entirely.

I'll leave you with this....

Consider how many mod menu cheaters get banned and end up buying a new copy for a fresh account...

Sorry to brake your bubble but online mod menus are where they are because R* didnt want to close the door to thousand of "modders" that improved the game over time.

They did it once and the whole modding community stand up and started a bad review campain...
Next day it was fixed like nothing happened.

So yeah online mod menus are here because its tied to modding the game not as a sense of "cheating" but as adding more stuff like cars / assets / better visual / textures ... etc...

They are using same dll hooks to inject stuff into the game. Without those "hooks" its not possible to access memory adresses and modify the datas/send cheated packets.

So... that has nothing to do with P2P. The fact they cannot control those "cheated datas" properly is on the other hand the result of the P2P architecture. Thats why they rely on a data analysis anti cheat which is running as a background job over the database (every now and then) instead of an active anti cheat.


Sorry but no.. you have been fooled into believing a lie.

This is the very thing Rockstar wants people to think. They want everyone attacking single player mods for one reason and one reason alone.

Single player mods allow all the "free" DLC to be obtained without paying for shark cards or suffering through their grinding simulator (which is specifically designed to push people towards shark card purchases)

THAT is the sole reason they tried to remove offline modding.. It had nothing whatsoever to do with preventing online cheating.



With proper server infrastructure they would be able to catch mod menu users almost instantly. I know people who have used mod menu's to their full extent for YEARS without being banned. Giving money drops, boosting RP, using godmode, etc.

There is no penalty for the vast majority of mod menu users, and this is due ENTIRELY to the peer to peer infrastructure.


Removing peer to peer in favor of a server infrastructure would also make it infinitely easier for them to combat griefing and exploiting.
Last edited by Joe Cool; Nov 3, 2019 @ 5:28am
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Date Posted: Nov 2, 2019 @ 1:45pm
Posts: 22