Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Coke upgrades vs nightclub upgrades
So i do have bunker with all upgrades except security. Normally i am too lazy to grind since i got pretty much everything, buzzard, office vehicle warehouse, zentorno, bunker, nightclub, facility and 1,8 million in my bank account.

So i was satisfied and did not have the urge to grind for money. That was before i heard rumors about the new casino dlc is comming out soon. So now i do have the urge to grind.

Btw i am a solo player, i do have friends if i really need them on missions.

THE MAIN QUESTION: Should i use my money on coke upgrades or nightclub upgrades to increase my passive income.
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Showing 1-15 of 18 comments
Tiudyr645🧉 (Banned) Jul 12, 2019 @ 1:32pm 
Nightclub is only worth getting after you own many business, at least 3 biker, the bunker and crate warehouse should be enough to make it profitable. I'd recommend upgrade coke since is the best biker business.
DC-GS Jul 12, 2019 @ 1:34pm 
First of all, you are a week late. Double / triple money is over.

But back to main question:
It depends on which businesses you have.
If you have bunker, hangar or special cargo, coke, meth and counterfeit, go for NC upgrades.
If not, you should invest in the missing businesses. NC doesnt generate money/stock on it's own. It need up to 5 other businesses "running" - no upgrades or supplies needed.
Coke is the best MV business, but it's worse than bunker. Though call, but I'm gonna say, don't invest in MC business upgrades yet.
ALivingCheese Jul 12, 2019 @ 1:38pm 
Originally posted by DC-GS:
First of all, you are a week late. Double / triple money is over.

But back to main question:
It depends on which businesses you have.
If you have bunker, hangar or special cargo, coke, meth and counterfeit, go for NC upgrades.
If not, you should invest in the missing businesses. NC doesnt generate money/stock on it's own. It need up to 5 other businesses "running" - no upgrades or supplies needed.
Coke is the best MV business, but it's worse than bunker. Though call, but I'm gonna say, don't invest in MC business upgrades yet.
What do you suggest I invest in then?
DC-GS Jul 12, 2019 @ 1:44pm 
Depends on:
Which MC businesses do you own?
Have you friends or crew to play with?
What is most fun for you?

In my case, I've bunker running all the time, fully upgraded. Buy supplies for 75k, wait ~2h, sell for 210k (w/o double money). It's only a single vehicle to deliver. Coke is sold only for 168k but have 2 vehicles most of the time.

If you have a cargobob, you may try to do Import/Export. Sourcing a car and selling them you gain 80k - repair cost.
A full big special cargo warehouse is sold for 2.220k. But cost 666k to fill up in 37 source missions + 1 sell mission.

I own bunker, special cargo, coke (dry running), meth (same), counterfeit (same) and NC. So my NC produce some stock over time - no supplies mission or buy supplies. You can go afk in a mission to fill your stock.
Last edited by DC-GS; Jul 12, 2019 @ 1:46pm
ALivingCheese Jul 12, 2019 @ 1:52pm 
Originally posted by DC-GS:
Depends on:
Which MC businesses do you own?
Have you friends or crew to play with?
What is most fun for you?

In my case, I've bunker running all the time, fully upgraded. Buy supplies for 75k, wait ~2h, sell for 210k (w/o double money). It's only a single vehicle to deliver. Coke is sold only for 168k but have 2 vehicles most of the time.

If you have a cargobob, you may try to do Import/Export. Sourcing a car and selling them you gain 80k - repair cost.
A full big special cargo warehouse is sold for 2.220k. But cost 666k to fill up in 37 source missions + 1 sell mission.

I own bunker, special cargo, coke (dry running), meth (same), counterfeit (same) and NC. So my NC produce some stock over time - no supplies mission or buy supplies. You can go afk in a mission to fill your stock.
Sounds like in my case that maybe just buying other mc productions just for the NC is the way to go.
Because the main way i used to do grinding is that i run the bunker at all times and combined it with vehicle cargo (sourcing only top range ofc). And meanwhile waiting for cooldowns doing VIP missions.
DC-GS Jul 12, 2019 @ 1:55pm 
Yeah, in that case just buy the 2 missing MC businesses. The location isnt important, you only need to visit it for the first startup mission. After that, upgrade NC to max.

MC businesses are high maintenance IMHO if run for profit. At least if you play mostly solo.
Tri_Velo Jul 12, 2019 @ 2:06pm 
Here's my opinion. You currently have only three of the businesses for the Night Club. If you want more passive income generating in the background, you need to purchase a MC Meth lab and MC Cash factory so you have five total businesses that can run concurrently under the Night Club. Of course you will need to hire the additional 4 technicians so all five businesses can be assigned at once.

You will also want to purchase the Equipment Upgrade for the Night Club to double the production rate and also purchase additional storage levels to store all the additional goods. Then purchase the Pounder Custom so you can customize it to be used for delivery missions of over 180 crates-360 crates (orox mines, armor and missles help). You can purchase the other vehicles and customize them if you plan to sell smaller amounts. The nice thing about the Night Club sell missions is that you always get one delivery vehicle.

You can also purchase the MC Weed and MC forgery business as well so you have all seven businesses under the Night Club but only five can be assigned a technician at a time. They have various accrual rates so having two additional allows you to switch " full" technicians to the empty ones so everything get's maxed eventually. Up to you if you like to have max cargo to sell (remember, you always just have one delivery vehicle even with max cargo so Solo delivery is very easy). I usually sell once it is over 1.1M as Tony's max cut is 100K.

The nice thing is that you do not need to purchase upgrades or security or resupply any of the MC business (or even the other businesses) for the Night Club to passively generate goods from them. Just don't shut them down. Just leave them in a suspended state. Then when you play normally, your Night Club is passively gathering cargo. You can also AFK in a security screen or TV while you sleep/work and you can easily sell 1M+ every few days.

Finally, the TerrorByte is awesome for the Client Jobs and access to the Op Mk2 and ability to resupply your other businesses (vehicle warehouse for example).
DC-GS Jul 12, 2019 @ 2:24pm 
Mostly what you said I agree on, but I wanna nitpick on some points.

Originally posted by TT_Gas:
Then purchase the Pounder Custom so you can customize it to be used for delivery missions of over 180 crates-360 crates (orox mines, armor and missles help).

I don't see any use for the pounder.
The NC is "filled" in 0,9 realtime days. More precise coke and counterfeit. In that time it only produces 120 stock. That is sold in a mule. You dont want to use the mule probably, so better sell it if it's close to 90 stock - around 15h and 20m realtime.

Originally posted by TT_Gas:
You can also purchase the MC Weed and MC forgery business as well so you have all seven businesses under the Night Club but only five can be assigned a technician at a time. They have various accrual rates so having two additional allows you to switch " full" technicians to the empty ones so everything get's maxed eventually.

That way you will lower your profit - you swap 10k/h and 8,5k/h businesses for 4,5k and 4k. So you lose 10k/h that way.

Originally posted by TT_Gas:
Just don't shut them down.

Most important part! That's what I call dry running.
Tri_Velo Jul 12, 2019 @ 2:49pm 
Originally posted by DC-GS:
Mostly what you said I agree on, but I wanna nitpick on some points.

Originally posted by TT_Gas:
Then purchase the Pounder Custom so you can customize it to be used for delivery missions of over 180 crates-360 crates (orox mines, armor and missles help).

I don't see any use for the pounder.
The NC is "filled" in 0,9 realtime days. More precise coke and counterfeit. In that time it only produces 120 stock. That is sold in a mule. You dont want to use the mule probably, so better sell it if it's close to 90 stock - around 15h and 20m realtime.

Originally posted by TT_Gas:
You can also purchase the MC Weed and MC forgery business as well so you have all seven businesses under the Night Club but only five can be assigned a technician at a time. They have various accrual rates so having two additional allows you to switch " full" technicians to the empty ones so everything get's maxed eventually.

That way you will lower your profit - you swap 10k/h and 8,5k/h businesses for 4,5k and 4k. So you lose 10k/h that way.

Originally posted by TT_Gas:
Just don't shut them down.

Most important part! That's what I call dry running.

What you said makes sense. I just prefer to sell large quantities (once it is over 1.2M) as I have intermittent play time and prefer to AFK stock the N.C after a play session. I AFK at night and in the morning, switch technicians when needed and then AFK while at work :)

Regarding the extra MC businesses, I stupidly bought those way back when MC first came out. In fact, I had Weed and Forgeries permanently shutdown since they were useless as money profit business for the amount of time spent (same can be said for all except the coke business). But since N.C. came out, they now have a purpose since I sell large cargo sizes. I guess it depends on how each person plays.
Upgrades are always a good idea. No matter. However, that said- it does depend on your own play style. That - IS - really only something YOU can answer, not anyone else. Sure we can give you our own insights, but YOU are the one playing- not us. I decided, i just don't have the time, or inclination to run the MC business. I enjoy gun running from the bunker and the hanger missions. Ooo, i can hear the " you got to be kidding(s), that doesn't make much money"! THAT IS MY PLAY STYLE. No one has to agree with me- that is - MY - play style- what I like. DO PLAY the way YOU are comfortable with.

MENTOR-ODIN.......... OUT !
DC-GS Jul 12, 2019 @ 3:06pm 
Originally posted by TT_Gas:
I just prefer to sell large quantities (once it is over 1.2M) as I have intermittent play time and prefer to AFK stock the N.C after a play session. I AFK at night and in the morning, switch technicians when needed and then AFK while at work :)

I can fully agree on that, it's up to how you play it. If you only have "2 minutes" to switch techs around (not enough for a sale mission), your way it's more profitable.


Originally posted by infinitedarkenergy:
Upgrades are always a good idea. No matter.

As long he uses MC businesses for NC only, any upgrades on MC businesses are a waste of money.

Forgot to say, i have the nightclub, 2 small warehouses, apt, office, import/export, Terrorbyte-for client jobs, AND a facility (lol). Having a facility, is a kind of DE'TENTE! (look it up).Haven't moved a car in months. That's because, (i know i'll hear the cringes on this)- i LIKE helping others with their sales. it gives me a freedom of being involved with many missions, heists,and still do my own cargo and gun running sales. Hey, i like being an unexpected - friendly -silent defense partner, when a sale gets attacked. The surprise when griefers don't expect another player to come to the aid of another - IS PRICELESS! Now THAT is FUN !
Steve Jul 12, 2019 @ 5:07pm 
Originally posted by ALivingCheese:
So i do have bunker with all upgrades except security. Normally i am too lazy to grind since i got pretty much everything, buzzard, office vehicle warehouse, zentorno, bunker, nightclub, facility and 1,8 million in my bank account...

Personally, I'd rather not to dump the money. Wait until one of those upgrades get discounted, especially Coke factory because the full price of upgrade is extremely expensive and not worth with the profit you'll get from it when 2x bonus isn't kicks in.

Last edited by Steve; Jul 12, 2019 @ 5:59pm
ALivingCheese Jul 13, 2019 @ 1:20am 
Ok so what i understood from all the comments was to upgrade equipment in NC. Then buy all the mc productions. And that i don't need to run them, just do the setup mission. And then just grind the way i usually do.

But after i get enough money to buy casino. I could maybe use the other mc productions to max out the money i make. Since i heard if you got staff and equipment upgrade and you buy supplies to all of the mc productions. You will get max 1 vehicle when selling. So that means i can just buy supplies for all the productions and just grind. And when the time comes i can just sell.
DC-GS Jul 13, 2019 @ 1:36am 
Originally posted by ALivingCheese:
Since i heard if you got staff and equipment upgrade and you buy supplies to all of the mc productions. You will get max 1 vehicle when selling. So that means i can just buy supplies for all the productions and just grind. And when the time comes i can just sell.

Nope, that works only for bunker.
Full bunker supplies convert into stock about 20% - so you get only 1 vehicle.
Full MC business supplies fill stock to 40%-50% (coke, counterfeit and meth business) - so mostly get 2 vehicles to deliver.

With MC business you could
a) try to deliver 2 vehicles. With Post Op you may run out of time.
b) keep checking stock of each business and sell at 25% - high maintenance.
c) steal supplies instead - but it's waste of time to steal supplies.
That's why I avoi MC businesses. Just let them run without supplies so your NC can produce stock.
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Date Posted: Jul 12, 2019 @ 1:26pm
Posts: 18