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But back to main question:
It depends on which businesses you have.
If you have bunker, hangar or special cargo, coke, meth and counterfeit, go for NC upgrades.
If not, you should invest in the missing businesses. NC doesnt generate money/stock on it's own. It need up to 5 other businesses "running" - no upgrades or supplies needed.
Coke is the best MV business, but it's worse than bunker. Though call, but I'm gonna say, don't invest in MC business upgrades yet.
Which MC businesses do you own?
Have you friends or crew to play with?
What is most fun for you?
In my case, I've bunker running all the time, fully upgraded. Buy supplies for 75k, wait ~2h, sell for 210k (w/o double money). It's only a single vehicle to deliver. Coke is sold only for 168k but have 2 vehicles most of the time.
If you have a cargobob, you may try to do Import/Export. Sourcing a car and selling them you gain 80k - repair cost.
A full big special cargo warehouse is sold for 2.220k. But cost 666k to fill up in 37 source missions + 1 sell mission.
I own bunker, special cargo, coke (dry running), meth (same), counterfeit (same) and NC. So my NC produce some stock over time - no supplies mission or buy supplies. You can go afk in a mission to fill your stock.
Because the main way i used to do grinding is that i run the bunker at all times and combined it with vehicle cargo (sourcing only top range ofc). And meanwhile waiting for cooldowns doing VIP missions.
MC businesses are high maintenance IMHO if run for profit. At least if you play mostly solo.
You will also want to purchase the Equipment Upgrade for the Night Club to double the production rate and also purchase additional storage levels to store all the additional goods. Then purchase the Pounder Custom so you can customize it to be used for delivery missions of over 180 crates-360 crates (orox mines, armor and missles help). You can purchase the other vehicles and customize them if you plan to sell smaller amounts. The nice thing about the Night Club sell missions is that you always get one delivery vehicle.
You can also purchase the MC Weed and MC forgery business as well so you have all seven businesses under the Night Club but only five can be assigned a technician at a time. They have various accrual rates so having two additional allows you to switch " full" technicians to the empty ones so everything get's maxed eventually. Up to you if you like to have max cargo to sell (remember, you always just have one delivery vehicle even with max cargo so Solo delivery is very easy). I usually sell once it is over 1.1M as Tony's max cut is 100K.
The nice thing is that you do not need to purchase upgrades or security or resupply any of the MC business (or even the other businesses) for the Night Club to passively generate goods from them. Just don't shut them down. Just leave them in a suspended state. Then when you play normally, your Night Club is passively gathering cargo. You can also AFK in a security screen or TV while you sleep/work and you can easily sell 1M+ every few days.
Finally, the TerrorByte is awesome for the Client Jobs and access to the Op Mk2 and ability to resupply your other businesses (vehicle warehouse for example).
I don't see any use for the pounder.
The NC is "filled" in 0,9 realtime days. More precise coke and counterfeit. In that time it only produces 120 stock. That is sold in a mule. You dont want to use the mule probably, so better sell it if it's close to 90 stock - around 15h and 20m realtime.
That way you will lower your profit - you swap 10k/h and 8,5k/h businesses for 4,5k and 4k. So you lose 10k/h that way.
Most important part! That's what I call dry running.
What you said makes sense. I just prefer to sell large quantities (once it is over 1.2M) as I have intermittent play time and prefer to AFK stock the N.C after a play session. I AFK at night and in the morning, switch technicians when needed and then AFK while at work :)
Regarding the extra MC businesses, I stupidly bought those way back when MC first came out. In fact, I had Weed and Forgeries permanently shutdown since they were useless as money profit business for the amount of time spent (same can be said for all except the coke business). But since N.C. came out, they now have a purpose since I sell large cargo sizes. I guess it depends on how each person plays.
MENTOR-ODIN.......... OUT !
I can fully agree on that, it's up to how you play it. If you only have "2 minutes" to switch techs around (not enough for a sale mission), your way it's more profitable.
As long he uses MC businesses for NC only, any upgrades on MC businesses are a waste of money.
Personally, I'd rather not to dump the money. Wait until one of those upgrades get discounted, especially Coke factory because the full price of upgrade is extremely expensive and not worth with the profit you'll get from it when 2x bonus isn't kicks in.
But after i get enough money to buy casino. I could maybe use the other mc productions to max out the money i make. Since i heard if you got staff and equipment upgrade and you buy supplies to all of the mc productions. You will get max 1 vehicle when selling. So that means i can just buy supplies for all the productions and just grind. And when the time comes i can just sell.
Nope, that works only for bunker.
Full bunker supplies convert into stock about 20% - so you get only 1 vehicle.
Full MC business supplies fill stock to 40%-50% (coke, counterfeit and meth business) - so mostly get 2 vehicles to deliver.
With MC business you could
a) try to deliver 2 vehicles. With Post Op you may run out of time.
b) keep checking stock of each business and sell at 25% - high maintenance.
c) steal supplies instead - but it's waste of time to steal supplies.
That's why I avoi MC businesses. Just let them run without supplies so your NC can produce stock.