Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
There could be a possibility of someone using an exploit to transfer a payload to your PC since GTA V is P2P but payloads (malware) need to still be ran on the client PC. An exploit of this severity would not be overlooked considering you can take over anyone's PC who plays GTA V and force their computer to do anything you wish.
You can't just simply control someone's keyboard from only GTA V. Whoever did that has access to your whole PC.
Its because they dont care about their customers. They only care about making more profits and a lot of people are stupid enough to buy the sharkcards.
Im sure they think if hackers run wild in game it will make more people spend out on sharkcards to try combat them in someway.
We the consumers have the power to make a company go bankrupt when they cheese. Just take a look at Starbreeze and OTWD. From an amazing and successful company with one of the best games for the last decade to a critic situation, trying to survive...
But sometimes consumers are also brain dead people or kids. This is what it is.
Mod menu are just sending corrupted packets (understand packets not generated by GTA5 engine) over the network to trigger an action in the game.
Mod menu just "mimic" how the game produce packets and trigger actions.
All in all they just create false interactions with what the game has to offer.
They can also affect RAM but it's tied to what GTA 5 Client can do.
If you get harmed by a cheater and you cannot get rid of any bad effects by changing session you will need to clear the memory by rebooting the game.
See more info below.
Players are connecting to a hub that establish relations with other players.
As soon as you join a session you are disconnected from the HUB and join a player hosted session.
You don't know the whole thing. If they wanted to... they could just remove all cheaters in 1 click.
They did that and the whole "modders" (not cheater) community posted bad reviews over internet.
Why? because all mods were disabled.
Modders (ppl thats are making the game better for some) were not able to do anything anymore.
Cheaters (using mod menus) neither...
So at the end they removed the fix on the security hole to make mods available again.
Most mods work with "hooks" (dll injections). With the door closed no more injections possible.
Modders and cheaters are using this same hole.
Anti cheat system rely mostly on data consistency (stats checking).
The system is flawed because of that. Because stats can be manipulated by cheaters :)
The way they patch these "holes" is by buying the mod menu, reverse engineering it and learning how it injects the code into the game. Once they know how they do it, they can patch it however this obviously takes skill and they would have to pay someone to figure it out.
That's one thing they can do which I've mentioned in a previous reply. The limiting factor is simply money.
As for why there is also so many cheaters is that GTA V is P2P based. They use a central "matchmaking" server which connects players together however anything that happen's in sessions is sent between players. This is how they are able to get anyone's IP in the mod menus.
In P2P everyone connects to each other. No action, such as money dropping, flying high, killing, is validated or checked which is why it is almost impossible to introduce any kind of anti-cheat software. They just can't validate what cheaters are doing unless it's money and they have added procedures to catch people out.
For example, the car sale red flag. If you sell more than 3 personal cars within 30 hours you will be red flagged and going beyond the limit could result in further checks on your account and if they find anything dodgy or weird about your stats they would either wipe your money or ban you. Things like this exist but people just find out and find ways around it.
They also occasionally do ban waves where I am assuming they check a ton of accounts for game time, amount of money, vehicles, K/D and compares stats to make an educated guess whether to punish the player. Hench why you get so many tickets about people getting wrongly banned after these waves.
They haven't done anything because they can't. They would have to spend a ton of money to build a centralized server, which they do not have now because the game is built on a peer to peer system, which is common knowledge. You can research this yourself. Just friendly advice.
In a p2p network, each client is connected to each other in a web, so when you join a session you are not connecting to a main server, you are connect to each individual client. The only thing that is centralized is the matchmaking and individual character stats. This means that a modder can mod their own client and you will experience the way they manipulate their own client in the real world, whether that means they have the ability to spawn a cage around you, a campfire on top of you, or something similar. R* has no way to prevent this, as they would have to be manipulating resource files on that person's PC, which is impossible. They could however, ban that person's account, which has been done, but there are so many modders (some with mods that are actually allowed), it would be a huge endeavor to isolate all of those accounts, most likely.
So it is what it is. You can use the solo public session method of suspending your process to isolate yourself and disconnect from all the other peers to create a solo public session, which people will eventually reconnect to you and join your session, but hopefully you've completed your mission before this happens, which is usually the case for me. Just a suggestion. You can also find new session until you find one where you have only passive players just doing their missions. I find this type of session quite often recently.
Best of luck.
EDIT: lol ok, I didn't realize the guy above me just answered with basically the same answer. Sorry.
Is Steam ever gonna start issuing VAC BANS to the Cu'ck Trolls of this game?
My Social Club/GTA 5 account was recently hacked, cheated and banned. Ive been trying to get a hold of rockstar to see if they can help me but no dice. Response take about a week per reply. Any one have any suggestions. Last time I played I was under a million. Day after I couldnt log in and i had a foreign language email from rockstar. After a day of trying to log in i managed to do it but my characters features were all different. Next thing i knew i had over 300 million in my ingame currency. After 5 minutes of checking checking out what has changed i get a "you're account was permanently banned" messaged. I emailed rockstart when i couldnt log in and then again after i got banned. They managed to merge my support tickets to one and asked for some verification information but no response, and that was a week ago. Ive had that character since the xbox 360 version was launched, transfered it over to the ps4 version and then again to the pc version. All this happened the day i upgraded my AMD 1700x to 3900x with a 2080 ti. Didnt even manage to enjoy the 100FPS+ :(