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The real npc killer ammo is incindary because when on they drop to the floor and are stunned until fire is out or they die. Incindary (idk how to spell the fire ammo im sorry) do not work well versus players because we are not stunned or fall to the ground when on fire.
Ahh, yes. I was aware incendiary would help at that, since it does force them down to the ground ^^ Already have my Mark II Assault Rifle on incendiary. Though, I am still curious if HP and AP even do extra damage at all to NPCs.
Thanks for bringing incendiary up again though! Always knew that ammo was fun against NPCs.
I love it.
Yeeaaah, just wanted to find more use for the other rounds since I don't really do much PvP. Its all fine now though ^^ Was just curious and all.
I use in on a rifle. Good for shooting npcs when you only see an arm or leg and cant shoot them in the head. Setting them on fire will lighten up your day.
Against AI, use incendiary ammo, they freak out when catch on fire.
Explosive ammo against AI vehicles or player cars (Light armored to non-armored)
Another example to that are the NOOSE agents in the server farm setup for the Doomsday heist - Act 1. Half of them took far more punishment than the rest regardless of what models they were using. So the specialty ammo does have an effect but I personally can't find any solid visual cues on NPCs to show whether or not a specific ammo type would fair better, so that issue along with the low ammo pool keeps me from using HP and AP ammo on NPCs.
If you want something general purpose, it only makes sense that you would use general-use ammo
Do the incendiary rounds also stunlock/paralyze the armored agents like the headhunter NPC's, NOOSE, armored NPC's lile juggernaut?