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If its totally about the income, CEO crates is at an average $200,000/hour while car import/export is at $188,333 or more because top end cars seems to be more common than standard and mid range. For ease calculation purposes I just assumed they had equal probability of appearing. It may actually be higher than $200,000 if we can just get proof that top end cars really appear more often than both standard and mid range.
I also didn't try to compute the income for playing solo because the 20 minute cooldown will surely limit one person from offloading incoming vehicle cargos in the warehouse. I'd be exporting one vehicle and then source another, when I get back to the warehouse; exporting would still be on cooldown for over 10-12min. This is when I do two crate runs, one for a large warehouse and one for the medium one.
I average around 2-5k in repairs, only gone up to 10k once due to bad luck. I'd rather be boosting cars than doing crates. Don't think I'll ever do crates ever again, especially when boosting cars is much much easier solo when compared to soloing crates. Most of the missions seem quick, cargobob transport one is probably the worst I've seen out of them so far
I have a pretty active crew, so we all help each other out. Another thing to consider, and I'm sure others might figure this out eventually... you can steal other CEO's cars. If you have 4 CEOs doing a steal mission, and have them give them up to just 1, that CEO gets 4 cars. My crew haven't tested this yet, but probably will sometime over the weekend
I also average around 2-5k in repairs and I used a generous ~10k for the computation. Good for us that we can enjoy boosting cars instead of hauling in crates!
You didn't mention how quick (on the average) you complete the import missions. Was I generous about the 10min average, I even think there'd be a lot of people who can do it at less than 8min average.
I never thought about your idea about pooling in all four cars. With this I think you'd be able to sell for every round of import missions. Seems brilliant!
I haven't actually completed any collections yet, just a few that are half completed. I just end up exporting the cars that aren't part of collections, and save the ones that are. Figure I'll complete them eventually
As for selling, most of my members are pretty careful (most of the time...) so repair costs are minimal, haven't done enough sells though to quite give an average on that just yet
like standard range worth 600k or around that.. So the buyer would need to pay something cloe to that to buy the car but the CEo who sources and delivers the STOLEN vehicle gets like 30k like where would the rest of the buyers money go its a illegal business....
why would the ceo not get the total market price of the vehicle and have that cut with the assitant and mechanic who are the only two employees.....
So when You seel a Top Range car worth around 1 million to a buyer they are only paying 100k to the person who stol the vehicel for them modded it and delivered it to there house so they can be paid 1/10 (one tenth) of the actual cars value and the other 900k just dissapears.....
Is there something im missing or?
Fun fact 2: you can use cargobob to export each single vehicle and source most of them easily and the rest with some bit of trick).
So I always make 240k per hour by playing solo and not rushing anything.