Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Remove explosive rounds for Heavy Sniper Mk II
Why, oh why has R* stupid Devs bring explosive rounds that Heavy Sniper Mk II uses? Nearly everyone that possess this weapon that I go up against is using them, and is pretty much kills the point of using any other gun. I don't own it as I'm late to the update and haven't bothered getting them when knowing about it, which in the future I most likely will have to if I need to compete with others.

Not only are guns pointless but so is that RM-10 Bombushka plane. I can take a hydra suicide attack or a rocket but not stupid explosive round. Couple shots to the plane and it instantly blows up. The whole time I thought it was a hacker (goes to show how late i was to the update), but no it wasn't. To take into account that the plane cost $5 million whereas the Heavy Sniper Mk II cost
165k.

Knowing about this has really made me stay away from gun fights that I have enjoyed in the past depending on the situation. It's bad enough having a 1 or 2 hackers in a lobby, but a gun such as that added on top, pretty much makes gunfights pointless. Even if I were to go into passive mode that still makes the game pointless to play. I'm I suppose to run away? No point for cover that's for sure, or rolling. I doubt you even have to aim directly at the target. Just shoot the ground near them.

The only way to go up against the weapon is to run around in that armour gear, and/or drive a insurgent whilst throwing sticky bomb or using uzi to kill the person. Possible with attack plane. You just need make sure you take that person out or you have to fly low and go into passive mode if things go bad. Quite lost on who this gun is for? Jet griefers? Well all you need is a homing rocket, but nah. Use a explosive heavy sniper rifle.
Naposledy upravil Lodreus; 6. říj. 2017 v 17.47
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Looks like someone wasted a bunch of money on what they thought was going to be the ultimate grief-machine, and now has realized the error of their ways.
It's been a long week - thanks for the chuckle.
Naposledy upravil -B.A.Frayd-™; 6. říj. 2017 v 22.43
It removed most of the griefing with jets, but when you fight on foot 40 ammo wont last long so you need an alternate sniper... apart from that ?? huhhh, modders have killed PvP in random lobbies long ago, the rest is relatively well balanced..
It didn't really stop the jet griefers though, it just gave them another tool to use. Rockstar's fighting fire with fire, and all that does it create a larger fire.
KrayToast původně napsal:
They should of increased the speed of the homing missiles instead. Give them the Ruiner's missiles speeds and then they'd actually be a threat.
And those "griefing" machines serve as great overwatch when helping a friend sell off shipments.
It would make no difference.
Even when I've barraged some plane users with the incredibly fast oppressor missiles, if they have any skill they managed to use flares to avoid the barrage. Some less skilled plane users are beat by the barrage as I usually launch at least 3 after they launch the first flares.
Homing rockets would have to be rapid fire with great speed and near instant lock on. If they made Homing Rockets that powerful people would be complaining about them. It still wouldn't really be good enough either as the plane griefers could still use flares.

For the record, I still don't have explosive rounds researched. I've had no issue making MANY kills with the regular rounds. In fact when I do get explosive rounds I'll be kind of sad that I can't use Heavy Sniper as frequently. Once I switch to explosive rounds I'll save the rounds for just vehicles/planes that are coming at me.
Naposledy upravil Alexander; 7. říj. 2017 v 9.30
Alexander původně napsal:
Explosive sniper is there for a very good reason.
Planes serve no legit purpose outside of griefing. Smugglers run missions have garbage pay.
Homing launcher homing rockets are garbage and worthless against planes.

With the addition of the incredibly op grief machines that smugglers run has introduced the explosive sniper rounds are a necessity. You act like you don't realize the planes have explosive rounds for their guns. I've experienced these aholes using their explosive rounds to come around and spawn kill me over and over again.

You are just mad because you are a griefer who goes around griefing others in your plane and somebody sniped you out of the air. Serves you right.

Damn. Looks like I got myself here a pesron who owns a crystal ball.

I mainly only kill if I have to get revenge, their in my way or there's a objective to do that involves them. I rarely do senseless killing seeing as I only have one friend who comes online, and I mostly play alone. So me killing people alone isn't very fun.

Also if you're somehow getting spawned killed over, and over then maybe turn up your volume or have better awareness because if you can't see a aircraft coming your way and getting killed. Maybe you're the one slacking here. I'm surprised how you don't mention Off Radar ability. You that sh*t at the game to not use Lester features? Use Off Rider, gain some distance and find better position that isn't in aircraft sight to take out the enemy.

The explosive rounds have not stopped griefers. Matter of fact it has gave griefers a new tool to use against players who do not own it, or unable to fight against depending on the player.

Also planes do serve a a legit purpose. I don't see how you see them as that in your comemnt, but I see them as a way of transport, backup, fun, doing objectives that require a aircraft.

I do agree that R* should do something about the Homing Launcher to be more effective than replacing it with a Rifle with explosive rounds. If you can imagine it the explosive rounds makes other use of weapons and vehicles pointless. I always felt like the aircraft weren't that strong depending on how they looked. Wish R* did something about it.


Honestly I really do believe that R* has changed the game it was since the day of release. It feels as if it's like a Saints Row game. Only a bit tho.
Naposledy upravil Lodreus; 7. říj. 2017 v 10.35
Alexander původně napsal:
KrayToast původně napsal:
They should of increased the speed of the homing missiles instead. Give them the Ruiner's missiles speeds and then they'd actually be a threat.
And those "griefing" machines serve as great overwatch when helping a friend sell off shipments.
It would make no difference.
Even when I've barraged some plane users with the incredibly fast oppressor missiles, if they have any skill they managed to use flares to avoid the barrage. Some less skilled plane users are beat by the barrage as I usually launch at least 3 after they launch the first flares.
Homing rockets would have to be rapid fire with great speed and near instant lock on. If they made Homing Rockets that powerful people would be complaining about them. It still wouldn't really be good enough either as the plane griefers could still use flares.

For the record, I still don't have explosive rounds researched. I've had no issue making MANY kills with the regular rounds. In fact when I do get explosive rounds I'll be kind of sad that I can't use Heavy Sniper as frequently. Once I switch to explosive rounds I'll save the rounds for just vehicles/planes that are coming at me.
The OPP doesn't have "Incredibly fast" missiles, it can just fire missiles "incredibly" fast. (even tho it makes no sense it can hold more missiles than the ruiner)
The Ruiner has the fastest missiles in the game, and it's missiles are capable of making sharp turn maneuvers unlike most other missiles that will stray off after so much.
This gun is why I love the MOC cab. The explosive rounds bounce off like happy bullets.
explosiv bullets = carrier max 80 or so
normal bullets = 9999
i chose normal ones since they are still deadly, explosiv bullets are good for tanks and jets nothing else stop complaining they are totally balanced since you cant carry 9999 of em
40 rounds is max for heavy sniper with explosive ammo.

I start in my bunker. Fill up ammo. Change spawn location to ceo office. Swap lobby. Go to ceo office roof. Fire 40 shots. Change spawn location to bunker. Swap lobby. Refill ammo. Change spawn location to ceo office...
<PWC> Deuzid původně napsal:
explosiv bullets = carrier max 80 or so
normal bullets = 9999
i chose normal ones since they are still deadly, explosiv bullets are good for tanks and jets nothing else stop complaining they are totally balanced since you cant carry 9999 of em

Considering how weak tanks are they can take few hits so that's fine, but a aircraft can't. If R* didn't drop that update on tanks to make them weak af. I'm most certain they could take more rounds.

Another thing I forgot to mention to add towards the exposive rounds is that they take no skill. Take this video for example: https://www.youtube.com/watch?v=Udw9t2nfdqM&ab_channel=WillAdroit

While you're watching it. Be sure to check the comments after the video.

BlanketGrinder původně napsal:
40 rounds is max for heavy sniper with explosive ammo.

I start in my bunker. Fill up ammo. Change spawn location to ceo office. Swap lobby. Go to ceo office roof. Fire 40 shots. Change spawn location to bunker. Swap lobby. Refill ammo. Change spawn location to ceo office...

I assume from that you're saying it goes to show how easy it is to refill ammo. I wouldn't be surprised if this is what a griefer does.
Naposledy upravil Lodreus; 10. říj. 2017 v 10.08
cruste 10. říj. 2017 v 10.25 
i dont get your complains ...
the explosive bullet range is lower than normal one

it takes some time until you know the effective range of the ammo
experienced jet pilots can still kill you, but it is much easier now to counter them for everyone who unlocked that kind of ammo

it was much harder to kill them with aimed shots to the cockpit or rpg hits

as long as you dont start griefing ceos you wont have any problems ^^

stay in the sky and wait for dogfight opponents

the sad side of the medal is this tool is also used to grief

btw when you are interested in shoot out use the adversary mode which offer a limited arsenal
cruste 10. říj. 2017 v 10.30 
It was already unfair before the release of the ammo
you know lowranks have less hp than high ranks
max hp with rank 100 + you unlock the heavy sniper with rank 90
so it was always really unbalanced in freeroam
cruste původně napsal:
i dont get your complains ...
the explosive bullet range is lower than normal one

it takes some time until you know the effective range of the ammo
experienced jet pilots can still kill you, but it is much easier now to counter them for everyone who unlocked that kind of ammo

it was much harder to kill them with aimed shots to the cockpit or rpg hits

as long as you dont start griefing ceos you wont have any problems ^^

stay in the sky and wait for dogfight opponents

the sad side of the medal is this tool is also used to grief

btw when you are interested in shoot out use the adversary mode which offer a limited arsenal

I don't see how you don't get my complaints. What I'm complaining about is how OP the explosive rounds are, and how they take no skill. Watch the video. Also I don't see how it takes time to understand the range of the weapon. If the weapon can hold 40 or 80, whatever. Then you got enough shots to judge the distance.

I don't see how you can back that up. " If you don't start griefing CEOS you wont have any problems". This is a GTA game. You're gonna get killed no matter what status is on the with the ceo in the lobby till you meet them.

I don't see why I should join adversary mode if I want a gunfight. You telling me I should leave GTA Freeroam, be stuck in a loading screen that takes forever at times, and wait in a lobby for people? Loading up the game, joining different freeroam lobbies is bad enough. Me and my friend have took the stupid time that the game loads to watch youtube videos because of how slow the loading is. This doesn't have to do with connection either. Freeroam has no rules or limits. What if I wanted to fly a plane, or get in a insurgent? I can't do that in adversary mode can I?



cruste původně napsal:
It was already unfair before the release of the ammo
you know lowranks have less hp than high ranks
max hp with rank 100 + you unlock the heavy sniper with rank 90
so it was always really unbalanced in freeroam

Sorry but that comment is load bullsh*t. How was the game unfair before the release of explosive ammo? Your comment doesn't hold a lot other than saying how it's unfair that rank+100 get a Heavy Sniper rifle, whereas a low rank wouldn't be able to acquire that. Since the day of working multiplayer when the game was fresh out of oven, If you wanted something then you grind for it. Want money and RP? Do missions. With that, you are then given the option to purchase the Heavy Sniper rifle.

Do not compare a gun that can use explosive rounds to your statement. *EDIT* A explosive round that only requires the user to shoot the ground of a enemy player to kill and 1 shot a standard car. That's unfair. The Heavy Sniper rifle requires you to aim. Not aim at the ground, but aim at the player. But explosive rounds don't need that do they? So it's considered unfair. No aim.

*EDIT*
Naposledy upravil Lodreus; 10. říj. 2017 v 11.21
40 rounds. Very limited. Period.

Btw. I prefer the marksman rifle with full ammo 9999:

https://youtu.be/Wv5GhzsxWkY
Naposledy upravil iMoveFasterAlone; 10. říj. 2017 v 12.02
BlanketGrinder původně napsal:
40 rounds is max for heavy sniper with explosive ammo.

I start in my bunker. Fill up ammo. Change spawn location to ceo office. Swap lobby. Go to ceo office roof. Fire 40 shots. Change spawn location to bunker. Swap lobby. Refill ammo. Change spawn location to ceo office...
Go passive, Run into office, Turn off passive, Go ghost, Spawn on roof, Shank POS sniper from behind. Watch their body fall off the building.
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Datum zveřejnění: 6. říj. 2017 v 17.27
Počet příspěvků: 49