Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Alexander Aug 24, 2017 @ 6:19pm
AutoIt detection/permitted?
I'm looking forward to finally buying this game.
I've not wanted to due to the extra years it took for PC Port and the claims of unmerited bannings.

My possible solution is an AutoIt script to quickly exit GTA 5 on hotkey press.
For example, I see a script kiddy money bombing me, I press hotkey, within milliseconds the game is closed.

Thanks for any info/advice.
I've pre created my script, it's below.
Originally posted by GTA Online Quick Exit Script AutoItV3:
Global $g_bPaused = False
HotKeySet("{PAUSE}", "HotKeyPressed")
HotKeySet("^!q", "HotKeyPressed") ; Ctrl-Alt-q

Run("C:\Games\GTA V Mods\GTAV Mod Manager.exe","")
ProcessWait("GTA5.exe")
While 1
Sleep(100)
WEnd

Func HotKeyPressed()
Switch @HotKeyPressed ; The last hotkey pressed.
Case "{PAUSE}" ; String is the {PAUSE} hotkey.
$g_bPaused = Not $g_bPaused
While $g_bPaused
Sleep(100)
ToolTip('Script is "Paused"', 0, 0)
WEnd
ToolTip("")
Case "^!q" ; String is the Ctrl-Alt-q hotkey. Disable network and quit gta quickly to prevent bans/issues from griefing script kiddies.
RunWait( @comspec & " /c netsh interface set interface ""Local Area Connection"" DISABLE","",@SW_HIDE)
While ProcessExists("GTA5.exe") <> 0
ProcessClose("GTA5.exe")
WEnd
RunWait( @comspec & " /c netsh interface set interface ""Local Area Connection"" ENABLE","",@SW_HIDE)
Exit
EndSwitch
EndFunc
Last edited by Alexander; Aug 24, 2017 @ 6:22pm
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Showing 1-15 of 17 comments
Aethrys Aug 24, 2017 @ 6:41pm 
This is exceptionally paranoid.
Alexander Aug 24, 2017 @ 6:56pm 
Originally posted by Aethrys:
This is exceptionally paranoid.
Reading just a few negative reviews, even recent ones.
It paints a picture of script kiddies getting legit players banned for no reason.
I don't want to be in that situation.

I ask if AutoIt is detected/bannable because AutoIt is really popular for aimbots/bots for games. I've seen no indication it is used on this game, it seems they go for the much more detectable modding of game files. It doesn't mean some legit hackers haven't produced aimbots with AutoIt for GTA.
Last edited by Alexander; Aug 24, 2017 @ 6:59pm
chiefqueef47 Aug 24, 2017 @ 7:01pm 
If it doesn't gives any advantages in-game, it's allowed.
Aethrys Aug 24, 2017 @ 7:07pm 
Originally posted by Alexander:
Originally posted by Aethrys:
This is exceptionally paranoid.
Reading just a few negative reviews, even recent ones.
It paints a picture of script kiddies getting legit players banned for no reason.
I don't want to be in that situation.

I ask if AutoIt is detected/bannable because AutoIt is really popular for aimbots/bots for games. I've seen no indication it is used on this game, it seems they go for the much more detectable modding of game files. It doesn't mean some legit hackers haven't produced aimbots with AutoIt for GTA.

The people ♥♥♥♥♥♥♥♥ about having been banned are cheaters themselves. I've had cash dropped on me while playing several different times. I received an automatic cash adjustment to remove it, but no further penalties.

http://steamcommunity.com/sharedfiles/filedetails/?id=934511184
Last edited by Aethrys; Aug 24, 2017 @ 7:08pm
Khundian Aug 24, 2017 @ 10:09pm 
As long as you're not injecting anything or hooking into the GTAV.exe or the *.dll libraries, or hacking memory while playing GTA Online.. you shouldn't worry about getting banned. The only people getting banned, are the ones who use "mods" in GTA Online. In single player, you can mod without any problems.. online its considered cheating.
Alexander Aug 24, 2017 @ 10:53pm 
@Aethrys & @Khundian Thanks guys, It makes me feel much better hearing long time players state that the issue is not as bad as the negative reviews make it seem.

Kind of wish I had bought the game at launch like I wanted to. I'd have so much GTA$ by now and probably all the good stuff.

Wish they would allow or add the graphical improvements to the game.
Last edited by Alexander; Aug 24, 2017 @ 10:54pm
Khundian Aug 24, 2017 @ 11:20pm 
Making money is not that hard at all, but I think online gets stale fast.. only 5 heists and some lamar missions. Once you completed those, you're left with CEO, MC, etc. missions (wich are basicly the same but wrapped in a different color of gift paper)
At that moment you started the money making treadmill, rockstar keeps adding expensive vehicles, expensive buildings you have to buy to unlock the new "free" DLC
Talking about it, makes me a little bit angry again at rockstar. For treating us like morons, raking in money and never actually add any real content.
There is fun to be had with friends, no doubt about it. But I will be watching from the sidelines for a few months when GTA6 comes out, if their business model doesn't change or becomes worse. I will be getting the game by other means, and they won't see another cent from me.
Last edited by Khundian; Aug 24, 2017 @ 11:21pm
Spectral Aug 24, 2017 @ 11:39pm 
Wouldn't it be easier to just Alt+F4 for force close the game? Network termination stuff seems pointless as it will be happening on the server not your PC anyway. You suddenly terminating the connection without a proper log off wont change that.
Last edited by Spectral; Aug 24, 2017 @ 11:39pm
Alexander Aug 25, 2017 @ 12:44am 
Originally posted by spectral2k:
Wouldn't it be easier to just Alt+F4 for force close the game? Network termination stuff seems pointless as it will be happening on the server not your PC anyway. You suddenly terminating the connection without a proper log off wont change that.
I added the network termination so that ProcessExists("GTA5.exe") <> 0
ProcessClose("GTA5.exe") will not be detected as potential tampering with game executable.
Doubt it would anyway but better safe than sorry.

I disagree with the premise that disconnecting my network would have no effect.
It would function the same as if you had your network go out. The server would see the connection to my client is gone and instantly terminate my session preventing the script kiddy from continuing to grief me. If I'm fast enough and lucky none of the money would be saved to my account.
Last edited by Alexander; Aug 25, 2017 @ 12:47am
Spectral Aug 25, 2017 @ 12:48am 
Originally posted by Alexander:
Originally posted by spectral2k:
Wouldn't it be easier to just Alt+F4 for force close the game? Network termination stuff seems pointless as it will be happening on the server not your PC anyway. You suddenly terminating the connection without a proper log off wont change that.
I added the network termination so that ProcessExists("GTA5.exe") <> 0
ProcessClose("GTA5.exe") will not be detected as potential tampering with game executable.
Doubt it would anyway but better safe than sorry.

I disagree with the premise that disconnecting my network would have no effect.
It would function the same as if you had your network go out. The server would see the connection to my client is gone and instantly terminate my session preventing the script kiddy from continuing to grief me.

Thats not how online games usually work. They dont terminate you on the server the second the connection is lost unless you use the in game system to log out. Just ask anyone who plays MMO's for example, when your internet goes out you usually come back to your character having died even though you never saw it happen.
Last edited by Spectral; Aug 25, 2017 @ 12:49am
Alexander Aug 25, 2017 @ 12:53am 
Originally posted by spectral2k:
Originally posted by Alexander:
I added the network termination so that ProcessExists("GTA5.exe") <> 0
ProcessClose("GTA5.exe") will not be detected as potential tampering with game executable.
Doubt it would anyway but better safe than sorry.

I disagree with the premise that disconnecting my network would have no effect.
It would function the same as if you had your network go out. The server would see the connection to my client is gone and instantly terminate my session preventing the script kiddy from continuing to grief me.

Thats not how online games usually work. They dont terminate you on the server the second the connection is lost unless you use the in game system to log out. Just ask anyone who plays MMO's for example, when your internet goes out you usually come back to your character having died even though you never saw it happen.
It depends heavily on the game type and netcode.
Due to this game being basicly a pvp centric shooter I suspect it would be within milliseconds.

Most modern netcode is designed to disconnect a player very quickly after their connection is lost. The netcode used long ago when servers and home connections were worse was more likely to have a delay. Indie developers are more likely to have sloppy and slow netcode that could leave you logged in.

Plus I keep seeing some sort of saving function with game and online play. If the client needs to routinely save to the server, disconnecting would still prevent this.
Last edited by Alexander; Aug 25, 2017 @ 12:56am
Spectral Aug 25, 2017 @ 12:56am 
Well I know for a fact it still happens in Diablo 3 and Blizzard have a far better network than Rockstar. I've never seen a single video game where it happens any quicker than a few seconds after the disconnect. Use it by all means, but I'm pretty sure it wont help in the slightest.
Last edited by Spectral; Aug 25, 2017 @ 12:57am
Alexander Aug 25, 2017 @ 12:59am 
Originally posted by spectral2k:
Well I know for a fact it still happens in Diablo 3 and Blizzard have a far better network than Rockstar. I've never seen a single video game where it happens any quicker than a few seconds after the disconnect.
Again, depends on game type. Diablo 3 is basicly a single player/coop dungeon crawler.
You could try testing how fast GTA online disconnects you with a friend.
Cordinate and both record to see how long it takes.

I'm just theorizing with no actual experience in GTA Online.

Does anybody know if Bandicam is safe to use for recording sessions? If not, what's a good game recorder for a lower end gaming rig? I ask because I'm pretty sure Bandicam hooks into games.
Last edited by Alexander; Aug 25, 2017 @ 1:03am
Spectral Aug 25, 2017 @ 1:03am 
Originally posted by Alexander:
Originally posted by spectral2k:
Well I know for a fact it still happens in Diablo 3 and Blizzard have a far better network than Rockstar. I've never seen a single video game where it happens any quicker than a few seconds after the disconnect.
Again, depends on game type. Diablo 3 is basicly a single player/coop dungeon crawler.
You could try testing how fast GTA online disconnects you with a friend.
Cordinate and both record to see how long it takes.

I'm just theorizing with no actual experience in GTA Online.

What in the world does Diablo being a dungeon crawler have to do with netcode? Like I said, I have never seen a game react more quickly than 5 or so seconds and I have been gaming a long time,
Alexander Aug 25, 2017 @ 1:03am 
Originally posted by spectral2k:
Originally posted by Alexander:
Again, depends on game type. Diablo 3 is basicly a single player/coop dungeon crawler.
You could try testing how fast GTA online disconnects you with a friend.
Cordinate and both record to see how long it takes.

I'm just theorizing with no actual experience in GTA Online.

What in the world does Diablo being a dungeon crawler have to do with netcode? Like I said, I have never seen a game react more quickly than 5 or so seconds and I have been gaming a long time,
You just like to argue, I'm done feeding you.

Obvious troll is obvious.
Last edited by Alexander; Aug 25, 2017 @ 2:01am
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Date Posted: Aug 24, 2017 @ 6:19pm
Posts: 17