Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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TAGibby Jan 15, 2017 @ 9:45am
GTA Redux Gun Range Multiplier Issue
Okay, so this is probably the most specific game question I've ever asked, but I'm throwing it out there in the hope that somebody knows what I'm talking about.

So I recently installed a mod for GTA 5 called Redux which I'm sure a few of you have heard about. Maybe you have it as well? Anyway, I was playing earlier and when I went to the gun range to try and get gold medals I noticed something was off. The multiplier no longer, well, multiplies my points when I get mutiple shots on the target. I won't even miss once, yet in every challenge I try the multiplier stays at 1x so I can never get my score up to a gold or even silver level.

Obviously I could just remove the mod, but I'd rather not because it really is an amazing mod that makes the game look and play beautifully. This is just minor complaint and I'm wondering if anybody else has noticed this and maybe knows a way to get it working again.

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Showing 1-13 of 13 comments
isak May 10, 2018 @ 10:57am 
Can confirm this issue persists as of May 2018
dataDave Jun 30, 2018 @ 3:58pm 
^^

Can confirm this issue persists as of July 2018.
Etznab Jul 3, 2018 @ 2:56am 
I'm here for a fix too. Is there nothing one can tweak? I've read that Redux is changinc weapon-mechanics.
strib Mar 14, 2019 @ 7:02am 
Having this problem still in march 2019. No solution? =(
psykoteky Mar 14, 2019 @ 11:04pm 
Using Redux 1.6 - Not going to put any more effort into it but - replacing...
update.rpf / common / data / materials - materials.dat with a vanilla gtav copy has better results.
If you want to jump through hoops narrowing down to what exact variables in there - have at.

Going further and replacing - update.rpf / common / data / ai :
weaponanimations.meta, weaponcomponents.meta, and weapons.meta
with vanilla gtav copies helps fix the other random/aim/spread/recoil/weapon modifications.
(didn't test indepth for other changes in those - just did all 3, perhaps 1-2 are unnecessary)
Comparing those modded/vanilla files show some pretty large variation in numbers.
Last edited by psykoteky; Mar 14, 2019 @ 11:22pm
FearNight May 23, 2019 @ 6:03pm 
Same problem for me (Redux 1.6).

My only workaround so far is to rename my "mods" folder to something else temporarily (like redux_temp) if I want to do shooting range challenges. This will disable Redux and allow the multipliers to work correctly. After done, save and exit the game, then rename your folder back to "mods".
Ketamino Aug 2, 2021 @ 5:58pm 
Originally posted by psykoteky:
Using Redux 1.6 - Not going to put any more effort into it but - replacing...
update.rpf / common / data / materials - materials.dat with a vanilla gtav copy has better results.
If you want to jump through hoops narrowing down to what exact variables in there - have at.

Gonna necro this thread to supply some pertinent info - I extracted the materials.dat files from a vanilla GTAV installation as well as from a Redux'd installation, and compared the two files in Notepad++. These files basically consist of line items for different material types, with columns containing various material properties, like vehicle tire friction in dry vs wet conditions, material "hit points", etc. The crucial difference here is in a set of four property "flags" grouped together into a set of 4 columns close to the far right-hand side of the text. These flags specify whether or not gunfire and AI sightlines can pass through the material, and each property is specified by a 1/0 (for yes/no). I'm not sure exactly which material corresponds to the targets in the gun range, but I can tell you that the Redux'd file replaces a bunch of zeroes with ones in the "WOOD" and "METAL" material categories (these are both subdivided into a handful of additional categories, like "wood-hollow", "metal-small", etc.). SImply changing a few of these values solved the issue for me.

Had I tested a bit more I'm sure I would have eventually found that only one line item here actually needs to be edited - someone with a bit more patience or who somehow knows for sure the material type associated with the shooting range targets could figure this out without too much blood/sweat/tears
VladAdGad Oct 6, 2022 @ 10:31am 
Redux 1.14 Persists
Last edited by VladAdGad; Oct 6, 2022 @ 10:31am
ChickenBalls Oct 6, 2022 @ 10:33am 
nice necro bro
Alrossan Mar 25, 2023 @ 5:25pm 
Originally posted by ChickenBalls:
nice necro bro

Still persists in 1.15
jupu Jul 8, 2023 @ 12:36am 
Originally posted by psykoteky:
Using Redux 1.6 - Not going to put any more effort into it but - replacing...
update.rpf / common / data / materials - materials.dat with a vanilla gtav copy has better results.
If you want to jump through hoops narrowing down to what exact variables in there - have at.

Going further and replacing - update.rpf / common / data / ai :
weaponanimations.meta, weaponcomponents.meta, and weapons.meta
with vanilla gtav copies helps fix the other random/aim/spread/recoil/weapon modifications.
(didn't test indepth for other changes in those - just did all 3, perhaps 1-2 are unnecessary)
Comparing those modded/vanilla files show some pretty large variation in numbers.

Can anybody link the default materials.dat file?
psykoteky Jul 8, 2023 @ 8:03am 
^The default materials file should be accessible by you -
Open 'grand theft auto v' / update / update.rpf in openiv and navigate to
common / data / materials / materials.dat

That is - if you don't modify your game files, and only modify files put into 'mods'.
Or, can also open up openiv and search for it - IIRC.
Last edited by psykoteky; Jul 8, 2023 @ 8:18am
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Date Posted: Jan 15, 2017 @ 9:45am
Posts: 13