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回報翻譯問題
I hate Rockstar's business models and greed since 2013, but that is not what happened.
And despite the common perception, Rockstar isn't greedy at all. Take Two, the parent company of Rockstar, has been losing money for the past two years. They've only had one money making year out of the last 5 years! It costs a lot of money to keep programmers, take a look at their income statement
http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-fundIncomeA
Too many people have no clue as to how the real world works and are ignorant of basic economic principles. It takes years now to make a game, that's millions of dollars in costs that have to be recouped plus the ongoing support and new DLCs. And yes, companies need to make a profit and have a return on investment that reflects the risk of making a game that might not sell. There are plenty of good games that have failed, there is no guarantee that you'll make your money back so the profits have to reflect the risk, otherwise companies should stop making games and just invest in bonds or other means of income with no risk and a guaranteed return.
Except it has topped Steam sales charts repeatedly since its release on PC. The value has been quite high and so, the price.
Thanks
I paid the exact same price for a boxed copy of GTAV as I did my Steam.
Something's wrong with that
Don't get me started on DRM or inability to play games without an active internet connection.
Maybe I'm just too ♥♥♥♥♥♥♥ old
No, but that's a great point, actually it would have been too long to explain why digital game pricing doesn't match the operating cost and therefor real value and therefor personal GPD price.
But it's the same thing with music or movie, the fact that a digital album is still priced at 10$ although the operating cost are near zero despite the accompanying scaled explosion of offer, is why nobody buys music anymore, except for vinyls and with good reasons.
As for DRM and active internet connection, did you know that everywhere in the world, again following basic mercantilist economical laws, the fact that you own a licence to download and use a copy of game, means you are legally free to download or use a crack if you want (not to distribute or share nonetheless).
http://steamed.kotaku.com/the-truth-behind-the-steam-summer-sale-controversy-1710941999
(Heads up: USD Prices). They basically made it so you couldn't refund since the Shark Card was bundled with the main game. Like the Shark Card was worth the extra $20 LOL.
This time the price is fixed - and the game changes. The game today is a complete different product than it was 2 years ago. Do the math.
R* should increase the price.
Dropping the price isn't a gesture of goodwill to customers. It is a mean to maximize profits by boosting the dying sales. This simply means that the sales aren't dying.
Strangely enough, I think the price of GTA V on PC not dropping significantly is a good thing for PC players. I think it means that PC platform is profitable enough for Rockstar not to warrant a discount for the time being, and they can see that. Let's not lie to ourselves, Rockstar tends to prioritize console players more. This could improve our chances to get Rockstar titles on PC in the future (and to make good optimization one of their priorities; because I think good optimization is one of the main reasons GTA V sells so well on PC) and to prevent another Red Dead Redemption situation (or unoptimized GTA IV situation).