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[RACE] wants you to go to [STAR SYSTEM NAME] and do [MISSION TYPE].
sigh. Never give your kids a book of mad libs on a long road trip.
Once you beat the main storyline, the game ends. The ambitious vision of "Skyrim in space" doesn't hold up. There's no side quests, different builds or stuff like that to goof around. All you can do is to grind through the galaxy to find more ruins with RU and the odd crashed ship. Maybe find a small sidequest or two among the thousands of planets. Happy hunting, eh?
You could replay the story and play as mean and black hearted as you possibly can to make Tywom cry and probably let a few races get completely obliterated due to certain events but that's it.
The base game is cool and all but nowhere near as deep and filled with stuff as the aforementioned Bethesda's masterpiece. SCO simply lacks content. Future season pass and universe creation modding support will alleviate this to some extent but right now you can play Fleet Battles or check some other game.
The problem is the multi-faceted nature of SCO. It's basically three games in one. 1) It's an adventure game 2) it's an exploration game 3) it's a combat game.
The backbone is #1. The two other elements are tied to the first one - though you can focus on the others separately. Still, as the adventure portion is the actual meat of the game, devs need to enlarge that aspect. On paper, it's easy. Just add more quests, branching storylines, more secrets, plot twists - stuff in that vein.
In action, it's harder. More adventure content means time & money, and given the ~20-30h questing content (I took 40h, taking it easy) it's not all that certain they've the resources to add massive amounts of extra story content in the updates.
On the up side, devs are apparently planning on expanding the exploration game as well. More interesting galaxy scouting and planet fun. If that'll work out, the second element of the game might keep people busy after the main story.
Combat portion is solid. It could use with a bit more expanded and polished ship designer, more guns and stuff like that but as is, it's pretty good for my liking.
I'm hopeful about the periodical content updates but we can probably expect something like double base game worth of adventuring through a year or so.
That'll mean the active playerbase will devour each mini-update popping up every few months within days and are left craving for more.
Thus, the modding support might be our salvation.
Otherwise, the Galaxy is so vast, there's a lot of content I missed. I'm playing a second run with the v1.1 beta installed. It's coming along nicely.