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Ein Übersetzungsproblem melden
I have played the free Ur-Quan Masters HD and I never did it past the first battle because of bad reacting controls where my ship was so slow to move around. It was always 1-shot-1-kill for my single adversary. And also chosing the battle matches in the menu didn't make it easier for me.
But I sense the game must have exceptional story dialogues and humor, so I really hope to enjoy SC:O with modern grafics and additional features.
I like SC:O more tho without a time limit but if compairing combat ai between ships as the difficulty then I actually do find SC:O harder than i did SC2 cause no spathi farts (Tywom and Mu'kay were kinda the cheese ships in this one for me tho)
I also remember having to write a lot of things down on scrap paper about x and y coordinates, which seem to be accessable in SCO through the captains log. This interactive feature, along with the interactive starmap, also makes the puzzles easier, because most of the places of interest that are mentioned can be both marked on the starmap and accesed through the log. No need for scrap paper here. So far coordiantes are not used as markers that seem to be on the map primarily for cool graphics.
As far as ship combat goes, it really depends of if you fight purely automated or not. SC2 was probably much harder in non-automated because of the clunky controls back in 1992.
SC:O is good on its own.