Star Control: Origins

Star Control: Origins

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Is it me, or was the old SC2 harder?
Maybe it's the 20+ years that have gone by, but I think it used to be tougher, less hand-holding.
Love SCO regardless!
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The old SC games were "hard" to me because of how frustrating i found the controls.
japp_02 24. Nov. 2018 um 19:23 
An interesting discussion this one. I'm new to SC:O and I have bought the game especially because it's possible to set the difficulty which AFAIK was not possible in SC or its free remake Ur-Quan Masters.

I have played the free Ur-Quan Masters HD and I never did it past the first battle because of bad reacting controls where my ship was so slow to move around. It was always 1-shot-1-kill for my single adversary. And also chosing the battle matches in the menu didn't make it easier for me.

But I sense the game must have exceptional story dialogues and humor, so I really hope to enjoy SC:O with modern grafics and additional features.
Zuletzt bearbeitet von japp_02; 24. Nov. 2018 um 19:27
Ralifur 25. Nov. 2018 um 10:54 
Spathi fart bombs made sc2 rather easy once you learned how to utilize them. and the p'kunk worked well for the endgame phase. Didnt really find it that hard with those 2 ships but the time limit did rush u along quite a bit as well as the objectives not being guided.

I like SC:O more tho without a time limit but if compairing combat ai between ships as the difficulty then I actually do find SC:O harder than i did SC2 cause no spathi farts (Tywom and Mu'kay were kinda the cheese ships in this one for me tho)
You know I want to say SC2 was harder but I've only played this one for 15 hours so I'm not sure if I'm being timed or not. It seems as though the scryve are moving closer to earth, but not nearly as fast as the Urquan. I remember having to restart SC2 at least once becasue I couldn't beat the time limit. Having no "hyperjumps" via starbase meant you also had to go the long way between systems for most of the game - till you got chummy with the Arielou close to the endgame.

I also remember having to write a lot of things down on scrap paper about x and y coordinates, which seem to be accessable in SCO through the captains log. This interactive feature, along with the interactive starmap, also makes the puzzles easier, because most of the places of interest that are mentioned can be both marked on the starmap and accesed through the log. No need for scrap paper here. So far coordiantes are not used as markers that seem to be on the map primarily for cool graphics.

As far as ship combat goes, it really depends of if you fight purely automated or not. SC2 was probably much harder in non-automated because of the clunky controls back in 1992.
SC2 is way harder, no captain logs nor clues. you really have to memorize or jot down notes for valuable information. It was on my 4th try that i have a smooth run regarding money/fuel and ships for the last batle. Men that was really a blessed childhood.

SC:O is good on its own.
Hrothgar 12. Dez. 2018 um 21:39 
Ursprünglich geschrieben von RoyBaty:
Maybe it's the 20+ years that have gone by, but I think it used to be tougher, less hand-holding.
Love SCO regardless!
'90s games were much more difficult. The audience was more dedicated than modern gamers, and the old games reflect that
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Geschrieben am: 5. Okt. 2018 um 12:45
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