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The way that slant drilling works is if you build a resource extracting building (one of the mines or quarries) you can draw from an adjacent tile for its resource output. This allows you to build mines on empty tiles as long as there is a valid resource adjacent to it. This also optimizes your existing mines because slant drilling will use the *best* resource it can find, so if you have two mines, one on a high iron and one on a low iron, both will be producing at a high capacity because the low one will "slant drill" into the high iron plot and be able to produce resources at that rate.
Does that make sense?
Yes, both you and your opponent get the full amount for the tile.
Glad you like the game!
would it be possible to include in the buildings popup (in case not there) something along the lines of "Bonus: from slant drilling patent"?
The way I understand it, it's the equivalent of having each ressources tile to spread. So the game could display a "ghost" ressource icon, only visible for the player who have Slant Drilling.
The term comes from the "Who Shot Mr. Burns?" episodes of The Simpsons. Where Groundskeeper Willie strikes oil under Springfield Elementary. The school becomes filthy rich, until Mr. Burns "Slant Drills" from his own property and sucks the oil out from under the school so they can't get at it.
Here's a clip of that episode so you can get a visual idea of what's going on.
Note that this will not steal the resource from your opponents, it just allows you to tap into it as well.