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in the mid-late game, the game seems to slow down for me ,i had to put it on 1 less than normal, and it was still a bit laggy. (maybe my computer but maybe others have lag too then all of a sudden, your stock is being purchased, in what seems to be several times in the space ot 10 seconds... its too much :)
i still cant win the game as a scavenger mode :)
Agreed. Just because you do not know a counter does not exist does not mean it doesnt exist (hint: it does.)
More bombings. It can escallate quickly but the guy who is ahead at the end tends to win, which is like every game ever. YOu can bring it back but it is not easy.
The most obvious example I had was earlier when I bought out an opposing AI player, and I had access to all of his resources for several minutes. One of the two remaining AI bought out the other, and had no funds left whatsoever afterward. He then proceeded to buy me out nearly immediately for 1,050,000. I had over 830k in cash and he had about 20k when I checked about 10-20 seconds before the buyout, and I was only seconds from being able to buy him out when the game suddenly ended in a loss.
Many times I got buy out, I even got buy out instantly, the IA didn't have a single one of my stock and suddenly, termination notice, :(, that might be a bug.
But when I get buy out I kind of see it coming, I mean, cool down or not my opponent has stablished very firmly in the resource market and is a matter of time that the IA will buy me (me having big debt, me having no enough energy, me having no expensive resources, me having less factories, etc.)
Don't forget that you can pause the game, actually I pause a lot, for me playing it like a real RTS will be mad and I'm kind of more Paradox games (Europa Universalis, Crusader Kings,...). Now, when I pause I see all the elements in the IA's hands and their probable path, and also how to use the black market (this is key in this game) to take advantage.
For example, last game I won (me and 3 IA in medium, scarce resources, employee difficulty) being 2 HQ levels being them at first and then 1 HQ level. How?
Hacker array to increase price of energy (I had surplus). Energy is key
Researching technologies like teleportation (inmunity to pirates, faster disponibility of resources for selling)
Researching production (specially food and steel)
Sabotaging their offworld rockets: "Oh, I see you are level 5 and me level 3 and that you'll going to become bloody rich and buy me out if you start to send offworld rockets, no problem, I'll do for you and then buy you out"
My point is that you need to forecast and use the mechanics (well first understand them) of this great game.
See it like a tabletop game where there is many strategies to folllow and many counter strategies (and counter-counter-counter).
I was bugged first with this but I think, we, the players, are missing that the IA might play different to us, I mean, instead of accumulate cash as I do, they might accumulate resources and when they need it and the price is right, bam!, sell them and buy stock. I always check more closely the money the have in resources than the cash.
Maybe there should be a limit to the stockage of the resources or the silos for stockage should be upgradable or taxable or stealable by other players or something like that.
The real cash that the IA can make in a period of 10-60 seconds could be an information very valuable (spy in black market, building that gives you this info...) but also it could ruin the excitement of the game.
In any case, and after this monumental wall of words, I think that I should be an option in the game (spy, research, building, option, whatever) that gives you more detail intel of how the IA is doing and their potential damage if they want to cash out all their resources. I think that's more interesting than giving timer to buy outs