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Include - Changing the structures.
Wonder why?
I actually noticed that, but did not consider it much until now. Thanks for reminding me.
The AI in my game I noticed on several accounts completely switched up their production.
They also owned that one patent, Nanotechnology.
I'm trying to imagine how I could adapt so fast to the market ... I tried to do it in the game mentioned, I was Robotics, had like three Iron mines but scrapped all of them ...
The AI did however acquire other players through buyouts. Perhaps we just need some insight into the report?
I think it might be taking into consideration the structures owned after buying someone out?
Destroy, get some of the ressource backs, rebuild for a low cost (ideally) to produce new ressources that you sell at a high price, thus making a profit compared to sticking with your previous low-value production. The Manager AI is relentless on that front, I can't keep up with it :/
I actually think that tactic only really works if you had the Nanotech patent. I definitely considered it, meaning I demolished several iron mines and replaced them with other factories and such but perhaps you're right.
I'll give it another go! Thanks!
I do think its a good strategy even without Nanotech. You can use your production buildings (steel mills, glass kilns etc) to block off important high resource tiles early on. Then turn them into mines later on and put the production somewhere else.
Using your buildings in this way ensures you can block off key resources the opponent might otherwise snatch. Sometimes this means that these tiles are further away. For the expansive faction this is slightly less of a problem due to their faster ships. Also, researching teleportation solves this problem all together later on.
:)
Edit:
Another good stategy is too switch your iron and/or aluminium mines at the end of the game and possibly your steel mills. Usually at the end of the game the prices for these resources becomes very low and you may have a huge stockpile of those resources. By switching to something else you can use this stockpile and focus on more profitable endeavours.
The market is constantly shifting - take advantage of it.
Yes, we are aware of the strategy, tactic, and benefit of repurposing Land Claims. But to do it as often as the Manager AI does it is ... another level. Perhaps I have not mastered the hotkeys yet, I mean the ones where you can select all of a particular building or resource.
But still, at that rate, there is no pausing to think things through.
And while I'm writing, the opening track just ended and all I hear is studio noise ... awkward.
Again, I don't know another Human player who has breached or can breach 100+ structures. This is on the Manager AI Practice Game.
Do the math ...
The 24 structures I have at the end game includes switching out at least 5 Land Claims and repurposing ... by this time I'm already head to head with the last AI standing.
Here is the surprise ... I get to the statistics screen and discover the AI has 50-100 structures.
I've tried using all HQs.
Know that at 24 structures, I'd have to switch out a lot more Land Claims. Even if I switched out all 24 Land claims that would pale against the AI because I would be bought out long ago.
Also the structure stats isn't the only part the AI dominates ... they also own patents etc etc ... I use hotkeys when I can.
This would be RTS on a whole 'nother level.
Like Blues just said, 100+ isn't exactly smart play, but it's certainly doable by a normal human.
If you don't know how this is possible, review the replay of your game and set that AI as the active player. You'll be able to see what it did to get that number of structures built.