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Practice doing .... what?
I don't understand what I am not doing.
One of the big things for me was to learn that upgrading your HQ at all costs wasn't the goal of the game, and being 1 or 2 level behind is all right as long as you got a plan to stick to. I learned to not stress about seeing the AI getting the lead as far as this goes.
Another thing is to not hold too tightly to your factories and learn to destroy and rebuild to exploit the market.
Those are just examples, but there is a lot to absorb, and some stuff that you only get a feeling for after being humiliated a bit (what level of debt is manageable, for instance, or to learn to study the map quickly, as it might be the single most important aspect of the game?).
That being said, I still lose most of my games to the Manager AI, but they are close games so there is a progress ;D
I think the A.I. is realy good or at least until you get another concept of the game.
I like demanding games.
Don´t allways go standart necessities, ie. buy aluminun cheap f.ex?
Also the A.I. is hard to beat because of their imidiate reaction time but i´ve seen them hesitating to buy me out for minutes ... probably because some detail i still havent figured out.
Hovering over a building with the mouse tells you its net profit. Between this and the market prices on the right you can always have an idea of what's hot and what's not. Don't be afraid to destroy your existing factories, reclaim the claims and move on to something else, especially if you have the patent that lets you recycle buildings.
It's tempting to move fast on to electronics and such, but remember production costs can be high; unless you're willing to buy in resources you need to have three different mines running to fuel an electronics factory, plus power costs and fuel costs as well. You've got to be sure you're turning a substantial enough profit to make the effort worth while. Something like food, steel or 02 might seem like it's worth much less, but in the end they can be a more valuable choice.
If you're buying in resources keep a close eye on those prices. A spike or two can leave you hurting badly.
Don't sell stuff of in huge bulk. You affect the market prices, too, and ditching a pile of food or something on to the market lowers the prices. The exception is if you're ditching a production, in which case you could always unload everything fast to drop the prices so a competitor loses out when you switch.
Focus. Don't try and cover a load of different resources. Pick a few and build toward good production of those.
Use the black market carefully. Check out what your opponents are doing and target weak spots. Are they producing a lot of steel? An underground nuke on their iron mine could leave 'em hurting.
Thanks for all the help, I really appreciate it.
Build your claims flexibel, so you always can change the production for profitable products if needed.
Think before you build.
Thats all :)