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Its pinned on the first page for reading :-)
I am getting it in a few mins I guess, it sounds quite interesting
In my defense, that happened just today
-Day/Night cycles are much quicker, which can result in you collapsing under debt interest quicker since while the interest % is lower, it comes more often.
-There is no atmosphere on Ceres, so the only sources of power is solar (affected by the day/night cycle) and a new nuclear power plant (which uses a new resource found only on Ceres, uranium, and water). Ice seems to also only come in the form of water ice (as opposed to dry ice).
-Due to the day/night cyle, the neutral colony EXPLODES in size very quickly, which can make the market chaotic since the demands the colony will impose on the market will ramp up fast. Expect the basics (food/water/O2) to keep pushing up to high amounts.
-There are salt tiles on Ceres, which boosts any farms placed on them by 50%, and cave tiles, which act like they have the patent slant drilling for adjacent tiles (So if you have a mine on a cave tile, it'll pull resources from anything adjacent).
Overall though, Ceres plays a lot quicker than Mars, and for me is a ton of fun to play on. Since it's so fast, generally you don't really see offworld markets spring up, as prices on-world stay very good throughout the entire game on Ceres.