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However raw resources like water are quikly gathered and are therefore quikly sold on the market wich usually makes so that it stays cheaper.
As for the conversion know that you don't convert 1:1
Productivity bonus from processing buildings like the greenhouse are only applied to it's output. Thus More productivity means that you can make alot more food from 1 water but it goes at a slower income compared to raw resources.
When the raw resource is expensive and you have a lot you better hold on to it if you have a monopoly or sell it to get actions and refuse the high price to an opponent.
Producing food when water is high price isn't the best idea but when everybody thinks this then logicly the price of food can skyrocket pretty fast atil it is interesting to produce.
All this is wht offworld is a very very fun game and it's a shame it is so underrated or simular heavy dynamic markets don't find their way into other games (imagine a war rts game with offworlds resource gathering and market fluctuations...)
On the other hand, if you have to buy water to produce food, i.e. you are negative in water, then the profit is $56 as stated.
The general consensus is keeping primary resources like water and don't auto sell them. This allows you to stock up cheap resources so that you can go into negative to overproduce something and kill a market, as well as selling the primary resource at a high price when the opportunity comes.
I am beginning to think that what is really going on here is that this is a reflection of /hour profitability --- so even though I may be "buying" water (or forgoing selling it) and converting it into food at a "profit" the reason the number is lower is because I am converting it so slowly on that individual unit. In order to get equal profits, I'll need more greenhouses. So, the water pump has higher profits per tile used up on the board, but the greenhouses would have higher profits per resource.
I'm not sure why you would care about profit per good. Profit per tile however is definately something to account for. 200 profit on water pumps is definately not something you want to miss.
You shouldn't move from 299 profit iron to 300 profit steel because you would decrease iron demand and increase steel offer so that steel would quickly earn lower profit than iron. OBviously though that would depend on what your opponents are doing and what your stockpiles are like.
Overall I think you are underestimating the usefulness of raw ressources.