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- I focused heavily on my Robotic enemy, shorting him out and most importantly, treating his Patent Lab as my own. Amazingly, I never built it but I ended up with the most patents. Having Teleportation and Nanotechnology made a huge difference.
- I also kept a high Water tile for myself instead of focusing exclusively on Electronics and Chemicals. When Chemical prices tanked, I switched to Reactors, and when they tanked, I switched to Food. Even water was selling at $300 at times!
- Across all 7 attempts, Electronics was the one item that was always valuable. If it dropped below 300, it jumped pretty quickly to the 400+ range without my intervention. This happened every single time.
- Buying Robotic enemy gave me an income of $3000 per second. Just Wow!
Here's a screenshot:
Some negative reviews for this game are based on the fact that the reviewer couldn’t beat the manager (or lower) level. They come with all sort of reasons that are pointing to the game mechanics. They simply blame the game.
Some reviews are from persons that played a few hours and review it as a repetitive game or a game without depth.
However, this game is not easy at all and if you play it on a higher level (AI/multiplayer) you will realize more and more the depth of the game. If you lose from the AI it means that you need to improve your skills. If you lose from another player, it means that the other player probably did something right and/or you made mistakes that needs to improved.
I watch a lot of multiplayer/tournaments. These players are masters (a lot of them playing from the early access) and still learning from every mistake they make and improving their tactics.
That being said: maybe the employee/manager level of the practice missions can better be renamed to 'advanced practice' missions or something ;)
Definitely agree on the need to relabel the mission! At least, the introduction should clearly mention that should you get stuck on this mission, you should play Campaign or Skirmish on lower difficulty and then come back later with more experience.
As for the reviews, this game simply isn't every person's cup of tea. Many people (like me) expect more of builder, like Capitalism 2 or Anno. Others can't handle losing. Even I was frustrated for a bit! But I am glad I found this game - it is just different fromany game that I have played. And that is saying something after 20 years of gaming!
Anyway, time to start a campaign
About the campaign: every HQ has 2 guys/girls/robots you can choose. At least if you have the Patron and the Patriot DLC.
The first ones on top are not hard (on employee difficulty). You maybe can even try manager difficulty there. But beware: the second 'persons' of the same HQ (under the first) are a lot harder on the same difficulty and a real challenge.
And: try the option 'reveal map' on campaigns/skirmish. I like it a lot more than manual scanning. They recently added this option on campaigns as well.
Have fun
Thanks a lot and you too have fun :)
I'm still glad I bought it and left it a positive review because I think some others will enjoy it.. but my brain just isn't engaging on this title for some reason..
Which is all good =)
Yeah - I finally did this and was able to match the AI for the first couple of upgrades, but still no chance after that. Same with the first Campaign mission on Mars..
I guess I'm just too stupid for this game.. I'll stick with FPS games, Stellaris, Civ, etc.. :)
Take advantage of the possibilities offered by the game and do your best :)
So there are many strategies, there is no "this works always":
- produce products without having the input materials (input materials have to be cheap, see "net revenue" price hint <- very very very helpful)
- produce products with having the input materials (only if u doesnt need these claims for other important building, this give u max profit)
- u have to see which products are needed by all hqs and which products will become expensive if the AI does not produce these, put your production on it
- patents can help and boost you a lot, i love the teleportation patent, is a very huge boost, it helps you in fuel, production time, u can produce everywhere and it avoiding magnetic storms, pirates etc
It's all about supply and demand. And of course, u should try to be on the top of rich players otherwise the AI is more and more bashing you.
So, this game is not "click here and here, and congratulations you´re the winner". You have to use you´re brain.
Hope i helped :) Good luck.
When you start on an easy difficulty for example, hot dropping on some resources, selling them and buying up as much building materials that both you and your opponent need will boost your progress and slow his.
Whilst no patent is essential for victory, Nano tech helps you to shift in and out of new product lines at minimal cost. I prefered Teleportation when I was new as it cut the transport time & costs but ultimatly on Guru difficulty you end up playing quite compact as you cant keep up without adjacency bonuses.