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The AI traffic follows an algorithm and follow it very strictly. Learn how the algorithm works and what they are programmed to do, then all will be good.
The AI cannot see you, or make decisions about what you will do, so don't expect them to be able to react.
They will react to correct use of indicators and give way at appropriate times, but all vehicles have a "bounding box" which surrounds them and is the limit of how close you can get and is used to indicate collisions with vehicles and scenery. Tailgate something and they will probably stop, and expecting them to see you at a ramp isn't going to happen. The police car that stopped is probably because you got too close behind it, maintain the distance they are when they start and it should be OK.
Over the years I have seen so many complaints about the AI behaviour and could not understand what the problem was.
I know now that it is people who try and drive as they do IRL and people who don't actually drive IRL who find the AI a problem, plus the players who deliberately speed and drive recklessly. I cannot remember the last time I had a crash in ETS2 or ATS, in 2,300 hours of play.
People expect the AI to behave according to real traffic rules and when the AI does not they complain about it. Seems pretty logical to me.
Also, the game doesn't decide on fault. You are getting fined for being involved.
This game is simulating trucks. And it does this very well.
As per the name of this game, one should conclude that this is a truck driving simulator even if the word driving is not actually in the title. Even Spock would agree that my statement is logical. LOL. Have a great day Wolfgang :))
Can't comment on fault decisions for fines, but you don't always get charged for an accident. I've been in lots of collisions, and many do not issue fines. Example from last night's session: Highway is intersecting with another and doing a cloverleaf merge with it. As I'm passing over the other highway and begin the curve to reorient to match this highway, I take note of the right lane closure sign and move over (there's very light traffic). This is in CA, so I'm doing 55, and a sports car doing 65 decides to stay in the right lane and attempt to pass.
He didn't make it, and bounced off the end of my trailer. No accident sound, no fine, but his hazards came on and his car came to a stop. He was definitely at fault, but have had plenty of other merge mishaps that do get charged. I look it it like weigh stations--sometimes you get hit, and sometimes you don't. :D
If you want different AI, try here:
The location for suggestions is on the wishlist thread at the SCS Forums:
https://forum.scssoft.com
https://forum.scssoft.com/viewforum.php?f=5
This is the Steam player to player forum, NOT SCS, the actual game developers.
Sadly, nobody on here can "fix" anything in the game itself, we can only help and advise players.
Let's face it - of course is the game about driving the truck - for what else would you simulate a truck and a map full of roads to drive on? If it was just about simulating a truck, the driver training camp from Scania Truck Simulator would do the job and save a lot of work that could be directed to improve simulating the truck.
Repairing a truck? Well, it does not break, nothing to fix here. So this can't be the point either.
But maybe you can elaborate a litte more, what exactly about a truck the game simulates? You can't "simulate a truck" for just simulating a truck. The player has to do something with it. And if for ETS2 / ATS that something it is not driving, I don't know what else...
If you see a vehicle on the ramp and know you will meet at the same time, move over or slow down.
How hard is that? And yes the same applies irl.
Happy Trucking.