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It'd work fine, have a look at the 3-way switch on a Thrustmaster TX Leather - it acts as a push-button when you press it, and a self-centering two-way momentary toggle when you turn it. Push to activate/deactivate engine brake, twist-and-release clockwise to increase braking strength, twist-and-release anti-clockwise to decrease.
????
As I said above, the EJ is just an on off switch for your engine brake. On/Off IS just like a real truck. And just like a real truck you have to select brake strength with a seperate switch. I don't think anybody dropped the ball. I suppose Paul or whoever programed the Arduino in your knob could have set it up for a multi position switch, but I don't think that would be realistic.
https://www.youtube.com/watch?v=iEqVEj-HK1c
That's right, for some unfathomable reason the engine brake hold-down function just applies the brake at full strength and can't be adjusted. Personally I'd be inclined to consider this a bug and would suggest reporting it as such on the SCS website.
If your EJ switch is a dual throw rather than single throw then you can set both throws to the toggle function (one as the Primary, the other as the Secondary) which would *almost* work right except it will get out of sync at times (in which case you can pause the game, flip the switch over and unpause). I suspect, however, the switch is single throw only, in which case there's really nothing much you can do with it if you want a selectable brake.
Another obvious option, if you're inclined, would be to source a momentary action (single throw and likely single pole) rocker (or even push-button, for that matter) switch to replace the existing bi-stable rocker on the EJ. Might be a little tough finding an exact aesthetic match though, as I'm guessing the EJ may possibly not be using off-the-shelf switch assemblies.
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While it certainly is unfortunate, it's also quite understandable. After all, they can't just get every little detail right, right off the bat. If people never, or rarely, bring details like this to their attention they're just going to continually get missed.