Palia
Jaccs Apr 18, 2024 @ 8:11am
Multiplayer?
So besides looking at some one elses builds what exactly is the perks or benefits to multiplayer?
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Showing 1-10 of 10 comments
kyleblane Apr 18, 2024 @ 8:23am 
Sometimes doing things near another player (fishing, for example) has benefits.

That's about it, mechanically speaking. It's very basic multiplayer. There's a reason S6 removed the MMO and MMORPG tags earlier this year, and hilariously added "singleplayer."
Last edited by kyleblane; Apr 18, 2024 @ 8:23am
Jaccs Apr 18, 2024 @ 8:28am 
thats lame, would be nice if myself and a couple friends can work on a single "palian" plot home, those maps have plenty of space for up to a couple friends can make their own builds. Form a small village and sell cheaper materials to one another.
Ailes Apr 18, 2024 @ 10:47am 
You can edit some permissions for people visiting your plot. Not sure how in-depth that is as I never socialized with other players that much.

Generally speaking the game can be needlessly restrictive. For example (at least back when I played it) only party members or friends were able to visit your plot. Randoms couldn't. They probably did this with good intentions, to avoid people harassing you uninvited (and if just with their mere visual presence). But I and others had been wishing for a toggle for this that we could set accordingly while everyone else could have left it at invite-only by default. Sadly afaik that never happened - at least not while I was around at the end of 2023. (If they improved this then someone correct me please, maybe I'd be returning to the game then.)

But even the systems they have are sometimes fundamentally broken. Playing with friends from other regions was completely impossible around the end of 2023. I hope they fixed this, it would be fairly pathetic if basic social systems of a "cozy MMO" remained this broken. But just be warned that some systems in this game (at least in the background) are somewhat roughly cobbled together and can sort of shatter the moment they release a new update/patch. Some bugs have been around for so long that they may never get fixed, others may get temporarily fixed only to return a month or so later. Even the restrictive, shy social systems they have aren't necessarily protected from that.

This being said, to be fair, they have been adding multiplayer-focused content. The Mujiin huntable, especially the magical one, is best being killed in a group unless you want to suffer or resort to some cheap or exhausting solo cheesing strategies. Flow groves are also designed with multiplayer in mind, usually the entire server/shard comes together to cut those rare trees collectively. Some people will rush them with their friends or with bot accounts but honestly you have such self-centered people in all online games.

So not all is totally bad about what they have been adding and trying. They are just... somewhat slow with it and their seemingly shoddy programming work leads to stuff breaking more often than it should. (I heard the Mujiin huntable was disabled due to bugs or by accident? Is that still the case?) So sometimes you have to have a lot of patience and tolerance for frustration in this game.
Last edited by Ailes; Apr 18, 2024 @ 10:50am
Cooking with friends is easier and gives the same rewards to every participant without requiring more ingredients
Mining mineral nodes, hunting, and chopping trees together gives the same rewards to every participant (or at least the same chance of loot, even if the drops aren't identical)
You can show off your house, I guess?
You can request and donate items

That's about it.
Ailes Apr 19, 2024 @ 2:10am 
Sadly these things are needlessly restrictive too. Save for mid and large flow trees there are only so many hits people can get in on stuff like ore nodes. You also need to get at least one hit on huntables or your arrow has to land in detection/startling range. But good luck getting a few people to not outright kill a proudhorn sernuk for example but to aim slightly away on purpose to make absolutely sure that everyone gets a bag.

Afaik just being in a party isn't enough to get rewards from activities. Could be abused by afklers I guess. But what about some kind of activity and proximity trackers? Or health scaling depending on party size or player numbers in proximity? Even what there is feels slightly half-baken.

I especially hated to call out palium nodes and then see half the server/shard show up with some people inevitably having to leave empty-handed, since those nodes (depending on size) could only take a maximum of 5 or so hits.

I dunno, I was never super happy about how sharing loot and stuff worked. I could also never help newbies hunting deer in Kilima anymore when I upgraded my bow to the fullest, as I risked one-shotting them and "stealing" it all from them. And I was never fond of the idea of purposefully letting my tools degrade to lower levels either.
Last edited by Ailes; Apr 19, 2024 @ 2:15am
Apparently you can play in a team, with no benefit at all.
I mean, you can see where the other team members are but that's it. That's all it adds.
Kind of useless.
Stinboi Apr 19, 2024 @ 10:52am 
one of the first promises they did was to add better/more mulktiplayers features, wasnt they up for that task? this was 8 month ago
orthographe Apr 19, 2024 @ 12:04pm 
this game feels like it should have taken a stardew valley approach, aka single player game with multiplayer options. like you can join other peoples saves if you want to and hunt/fish etc together or play on your own. multiplayer often just gets in the way i feel, especially when youre trying to lvl hunting and half the server is doing the same or keeps running in between - alerting everything around you. could have made it so that you can add people as friends and still kept the request feature, maybe had it arrive by mail or something instead. they didnt think this one through is my guess.
shmodzilla Apr 19, 2024 @ 12:15pm 
I honestly cant believe how much fun im having with the game but actual co-op would make this game absolutely amazing. Its sad you really cant do much together as a team. It really is basically a multiplayer game with a single player gameplay experence.
evil wizard Jul 11, 2024 @ 12:49pm 
Originally posted by orthographe:
this game feels like it should have taken a stardew valley approach, aka single player game with multiplayer options. like you can join other peoples saves if you want to and hunt/fish etc together or play on your own. multiplayer often just gets in the way i feel, especially when youre trying to lvl hunting and half the server is doing the same or keeps running in between - alerting everything around you. could have made it so that you can add people as friends and still kept the request feature, maybe had it arrive by mail or something instead. they didnt think this one through is my guess.
this
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Date Posted: Apr 18, 2024 @ 8:11am
Posts: 10