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That's about it, mechanically speaking. It's very basic multiplayer. There's a reason S6 removed the MMO and MMORPG tags earlier this year, and hilariously added "singleplayer."
Generally speaking the game can be needlessly restrictive. For example (at least back when I played it) only party members or friends were able to visit your plot. Randoms couldn't. They probably did this with good intentions, to avoid people harassing you uninvited (and if just with their mere visual presence). But I and others had been wishing for a toggle for this that we could set accordingly while everyone else could have left it at invite-only by default. Sadly afaik that never happened - at least not while I was around at the end of 2023. (If they improved this then someone correct me please, maybe I'd be returning to the game then.)
But even the systems they have are sometimes fundamentally broken. Playing with friends from other regions was completely impossible around the end of 2023. I hope they fixed this, it would be fairly pathetic if basic social systems of a "cozy MMO" remained this broken. But just be warned that some systems in this game (at least in the background) are somewhat roughly cobbled together and can sort of shatter the moment they release a new update/patch. Some bugs have been around for so long that they may never get fixed, others may get temporarily fixed only to return a month or so later. Even the restrictive, shy social systems they have aren't necessarily protected from that.
This being said, to be fair, they have been adding multiplayer-focused content. The Mujiin huntable, especially the magical one, is best being killed in a group unless you want to suffer or resort to some cheap or exhausting solo cheesing strategies. Flow groves are also designed with multiplayer in mind, usually the entire server/shard comes together to cut those rare trees collectively. Some people will rush them with their friends or with bot accounts but honestly you have such self-centered people in all online games.
So not all is totally bad about what they have been adding and trying. They are just... somewhat slow with it and their seemingly shoddy programming work leads to stuff breaking more often than it should. (I heard the Mujiin huntable was disabled due to bugs or by accident? Is that still the case?) So sometimes you have to have a lot of patience and tolerance for frustration in this game.
Mining mineral nodes, hunting, and chopping trees together gives the same rewards to every participant (or at least the same chance of loot, even if the drops aren't identical)
You can show off your house, I guess?
You can request and donate items
That's about it.
Afaik just being in a party isn't enough to get rewards from activities. Could be abused by afklers I guess. But what about some kind of activity and proximity trackers? Or health scaling depending on party size or player numbers in proximity? Even what there is feels slightly half-baken.
I especially hated to call out palium nodes and then see half the server/shard show up with some people inevitably having to leave empty-handed, since those nodes (depending on size) could only take a maximum of 5 or so hits.
I dunno, I was never super happy about how sharing loot and stuff worked. I could also never help newbies hunting deer in Kilima anymore when I upgraded my bow to the fullest, as I risked one-shotting them and "stealing" it all from them. And I was never fond of the idea of purposefully letting my tools degrade to lower levels either.
I mean, you can see where the other team members are but that's it. That's all it adds.
Kind of useless.