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1. Combine civilian workers/hazmats to replace the stalkers mid-game.
2. Some combination of Combine heavy exo guy and Combine minigun dude.
3. Carapace headcrabs along with their respective zombies and canister shells.
4. Pulse SMGs as alternative upgrades to Shotgun and AR2.
*Classes:
Combine Grunt = Replaces Combine Civil Protectionr, Stun Baton/Shield, (new) SMG.
Combine Ordinal/Officer aka new Combine Soldier = Replaces old Combine Soldier AR2, Sniper.
Combine Charger = Replaces Shotgunner, (new) Shotgun.
Combine Suppressor = Replaces Elite, Combine Heavy Machine Gun, AR2.
Combine Worker/Hazmat Worker (faster than stalker but slower builder and without weapons, can gather resources, still let the stalkers in :D).
Other Stuff:
New Combine Grenade
Combine Laser Tripmine
"3. Carapace headcrabs along with their respective zombies and canister shells." <-
+
Same for Reviver Headcrab.
*So the Rebels have all the old weapons/equipment and the Combine the cool (more "Combine-looking" new stuff.
+
Give the higher ranked Rebels the ability to shoot grenades (M203PI) (Limit 10) to cope with the new Combine stuff.
All Infantry Units = 1 pop cap but different limits.
In the end, even switching old weapons and grenades (except AR2 which is in Rebel use) for OLD-Combine skins with new ones, would be great. :D
Civil Protection = Stun Baton/Shield, (new) SMG.
Combine Soldier = (new) SMG, AR2.
Combine Sniper = as we know.
Combine Shotgunner = new Combine Shotgun.
Combine Elite = AR2, Combine Heavy Machine Gun.