Lambda Wars

Lambda Wars

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Macho Bears Dec 9, 2014 @ 12:20am
Game not working
So I launched the tutorial after downloading this game, went fine until it told me to move my unit to the capture point. I selected the unit, right-clicked to order it to move and then.. nothing.

So I figure, since it's a beta, the tutorial maybe isn't working rightly, I move to a skirmish match with the AI, set it all up. And, again, nothing. Maybe the Skirmish isn't working, I try a single player mission.

Nothing. Have I done something wrong or is this just broken?
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Showing 1-5 of 5 comments
Not Chap Dec 13, 2014 @ 2:16am 
I'm having the same problem, I've tried reinstalling and even tried playing on a seperate computer. This game looks a whole lot of fun to play but so far I can't even complete the tutorial. Please help!
Not Chap Dec 13, 2014 @ 2:46pm 
This is really weird, but I found a fix. I saw the patch notes about certain unicode characters causing games not to end properly and then noticed that both of us have special characters in our steam names (mine was originally Chapasaurus™☣☢☯♫ッ☮). Got rid of these and then suddenly the game started working. I'm still curious as to why this was stopping me playing the game, so if someone would give some info it would be much appriecated.
Sandern  [developer] Dec 14, 2014 @ 1:11am 
After adding enough different unicode characters to my name, I can reproduce it. Will be fixed in next update. As a work-around, like Chapasaurus suggests, remove the characters from your profile name :S
Last edited by Sandern; Dec 14, 2014 @ 1:11am
Macho Bears Dec 14, 2014 @ 1:16am 
Alright then, that's no problem. Seems like an odd issue though, but glad it's being fixed. Will try out the game soon
Sandern  [developer] Dec 14, 2014 @ 2:55am 
Originally posted by FRAG KING Bears~ʕ •ᴥ•ʔ:
Alright then, that's no problem. Seems like an odd issue though, but glad it's being fixed. Will try out the game soon
The issue turns out to be pretty stupid. It's a combination of unicode and player name length. The engine is storing player names in 32 bytes. When your name is is longer than 32 bytes, than the trailing unicode characters can make it become an invalid utf-8 encoded string.
The mod is using Python for most game code, and because of this it's throwing an UnicodeDecodeError at some unexpected place and game initialization fails. The preferred behavior is to just ignore these invalid characters of course.
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Date Posted: Dec 9, 2014 @ 12:20am
Posts: 5