Lambda Wars

Lambda Wars

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Lanced Mar 9, 2015 @ 5:17pm
Rebels are OP
I know a lot of people will argue saying that certain things that are "op" can be countered, and I understand that, but it gets plain silly and repetitive with certain players. Example is that the Combine Snipers are OP in very long range, with good damage, however they are slow and have to charge their shots. Veterans can counter them, but what I have a problem with, is how that they are easy to make, with 15 scrap, and can charge in shoot crossbows and instadeath everything. Also Dog taps my hunters on the ♥♥♥ and they're dead. Dog is one of the fastest guys in the game, and his leap can just leap over turrets and smash onto the troops that are behind the defenses, taps all their asses, then uppercuts the buildings. Maybe I'm just bad at the game.

tl:dr
Rebels should get a nerf, and this is my rant.:berserk:

By the way, I'm not saying that Combine aren't OP, is just that dog makes me cry.
Last edited by Lanced; Mar 9, 2015 @ 5:20pm
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Showing 1-12 of 12 comments
Mr. Darkness  [developer] Mar 9, 2015 @ 6:26pm 
Hello,
Veterans are the most unballanced units in the game at the moment.
We have addressed this issue already and are discussing about ballance for this unit.

As for Dog... Well, that's another unit we still keep ballancing over and over.
Last edited by Mr. Darkness; Mar 9, 2015 @ 6:26pm
Lanced Mar 9, 2015 @ 7:17pm 
thanks bud :)
Handsome Jack Mar 10, 2015 @ 1:25am 
So just do not let the guys build these dogs --- push them so they will have no time for this. Also veterans are expensive enough, and raiding scrap mining of your enemies will prevent them from using veteran spam that's for sure.
Last edited by Handsome Jack; Mar 10, 2015 @ 1:34am
Mr Perman Mar 10, 2015 @ 2:18am 
I think game balance

Veterans can be counter by Hunter or AR2 unit
Mr. Darkness  [developer] Mar 10, 2015 @ 1:44pm 
Originally posted by Cat:
I think game balance

Veterans can be counter by Hunter or AR2 unit
Neither.
5 veterans is enough to take down a hunter as soon as he's seen.
19 veterans is enough to destroy an HQ with 1 shot.
20 veterans is enough to kill a strider with 1 shot.

Now divide that by two and see how many veterans it takes to take all this stuff down with 2 shots. A veteran has high attack speed (about 2 seconds between the shots)

A veteran deals 110 damage purely to all units and buildings. 15 scrap is nothing when you have these scrap points not far from your base, unless you build bases right at these scrap points.

Besides, a veteran is also an early game unit (only requires barracks and munition depot) and has 240 hp (just like RPG) so these guys are tanky enough to survive any casualties.

From my experience: I've sent 6 veterans with 2 medics. None of my units died and I won the game.
Last edited by Mr. Darkness; Mar 10, 2015 @ 1:49pm
𝕳KZI𝕳 Mar 14, 2015 @ 1:20pm 
Originally posted by Mr. Darkness:
Originally posted by Cat:
I think game balance

Veterans can be counter by Hunter or AR2 unit
Neither.
5 veterans is enough to take down a hunter as soon as he's seen.
19 veterans is enough to destroy an HQ with 1 shot.
20 veterans is enough to kill a strider with 1 shot.

Now divide that by two and see how many veterans it takes to take all this stuff down with 2 shots. A veteran has high attack speed (about 2 seconds between the shots)

A veteran deals 110 damage purely to all units and buildings. 15 scrap is nothing when you have these scrap points not far from your base, unless you build bases right at these scrap points.

Besides, a veteran is also an early game unit (only requires barracks and munition depot) and has 240 hp (just like RPG) so these guys are tanky enough to survive any casualties.

From my experience: I've sent 6 veterans with 2 medics. None of my units died and I won the game.
I feel like the headcrab canister is way too overpowered. It can destroy bases and scrap piles in a second! Headcrabs can destroy entire units since they have 2 hit kills on a normal rebel. I feel like the Dog is fine as it is since it takes alot time to spawn him.
Phpminor Apr 20, 2015 @ 12:52am 
Originally posted by alexnakam:
Originally posted by Mr. Darkness:
Neither.
5 veterans is enough to take down a hunter as soon as he's seen.
19 veterans is enough to destroy an HQ with 1 shot.
20 veterans is enough to kill a strider with 1 shot.

Now divide that by two and see how many veterans it takes to take all this stuff down with 2 shots. A veteran has high attack speed (about 2 seconds between the shots)

A veteran deals 110 damage purely to all units and buildings. 15 scrap is nothing when you have these scrap points not far from your base, unless you build bases right at these scrap points.

Besides, a veteran is also an early game unit (only requires barracks and munition depot) and has 240 hp (just like RPG) so these guys are tanky enough to survive any casualties.

From my experience: I've sent 6 veterans with 2 medics. None of my units died and I won the game.
I feel like the headcrab canister is way too overpowered. It can destroy bases and scrap piles in a second! Headcrabs can destroy entire units since they have 2 hit kills on a normal rebel. I feel like the Dog is fine as it is since it takes alot time to spawn him.
Dude
i havent even beeen able to get a headcrab to turn a zombie
How is it done?
Bricamor Aug 27, 2015 @ 6:56am 
Originally posted by |Phpminor|:
Originally posted by alexnakam:
I feel like the headcrab canister is way too overpowered. It can destroy bases and scrap piles in a second! Headcrabs can destroy entire units since they have 2 hit kills on a normal rebel. I feel like the Dog is fine as it is since it takes alot time to spawn him.
Dude
i havent even beeen able to get a headcrab to turn a zombie
How is it done?

1.Get canister to target location (where's few foes)
2.Spam a lot of cannisters there
3.Headcrabs attack foes until they are at low hp
4.when foe's hp is low enugh,headcrab can become zombie with him

Case in point,when enemy is a low hp,headcrab can turn into zombie with him
Drunk Man Aug 27, 2015 @ 7:26pm 
Rebels OP? No, Combine needs a nerf. Mech factory just mass produces annoying units, and rollermines are the banes of turrets. I don't even need to mention the Synth Scanners to Mr. Darkness *Cough cough* road cone *cough cough* Hunters destroy everything, striders are near invincible, 2 riot police and 2 ar2 soldiers can take down entire armies, dont need to mention mortars or headcrabs. If anything is OP, it is the Combine, case closed.
JJD  [developer] Aug 27, 2015 @ 8:29pm 
Ya, the recent update added a lot of power to Combine. But the new Rebel additions like the molotov and stinkbomb could be more effective.
i think we could bring back veterans like old update , but with 170 hp medium + 90 damage only 1 hit

Rebel new Veterans now is like old man with AWP update like CSGO >> :steambored::health::macface:
Skelly Aug 29, 2015 @ 8:39pm 
I feel like the combine tend to get all their strength near the middle to end of the game where as the rebels get a huge starting boost. Everytime I play as combine I just spam like 10 striders and win the game instantly.
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Date Posted: Mar 9, 2015 @ 5:17pm
Posts: 12