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Báo cáo lỗi dịch thuật
Because she doesn't move horizontally related to position on the screen, the orbs do.
= less blurry than PLAYING... but ... more **trail** as video
Your eyes are absolutly not the issue, the computer's monitor is the device introducing the "blur" ghosting.
User made videos are another issue altogether, I've seen some encoders record at 30 FPS and mix 2 frames between each others, creating actual blur (this is a problem with the software used to record the video, and it is easy to check, if you pause the video and notice "blur" or "trail" effect, then the problem is from the video encoding). This however only concerns a minority of uploaded videos of the game.
guys......
I figured it out.....
Right-click your desktop > Display Settings > Orientation: Portrait OR Portrait (flipped) > Apply > Rotate your entire monitor on your desk. (I wall-mounted mine if you're looking for a solid placement.) > ????? > PROFIT (If you're running Win 7 or below, I recommend pressing CTRL + ALT + up/down/left/right while on the desktop to rotate the screen. Pressing CTRL + ALT + up will return the screen to normal if it jazzes you.)
I play a lot of games,
FPS@60fps - Overwatch, Battlefield 1, borderlands, titanfall2 (so plenty of high contrast games)
Then i've played audiosurf @60fps, and several 2d platformers @60fps and many others RPGs, MMORPGs, etc.
I've got two monitors both 60hz
- lg 29um68 (5ms) - no ghosting
- benq gc2870h (5ms) - build in ghosting (ye never buy this one)
both monitors perfoms the same. So monitor with terrible ghosting (yes literary anything that move fast cant be used there - even @30fps videos) perform same as monitor with little to none ghosting.
I like the game but when i play 170BPM songs im done, well thats pretty much overkill already. But even with "slow" songs ~100BPM the blur is there.
maybe small hint - add option to remove shadows since it seems to worsen the blur effect, and try faded borders instead of sharp one
It is, and it's easy to prove: simply take a screenshot at any point of the game using Steam or a a third party screenshot software, and you will notice that the image is always sharp and without "ghosting".
i will tell it differently since it added too much confusion. WE, normal customers, with 60hz monitors, have a problem with blur effect caused by bad codding. Your code isnt capable of smoothing this effect.
So.... to run this game smoothly customers have to have 120+hz monitors(which is not confirmed if it occurs on such high hz monitors). Example is as i said before audiosurf which is a bit different, but generaly its the same. This game have no problems with blur @60hz.
Edit: Well its not my problem anymore - refunded.
If the game was set in maybe a desert, the ghosting would be alleviated easily. If the game only works in 20 fps, the distance between the new image and the ghost would be so large that it's clear again.
You'd be surprised how low contrast the games you mentioned compared to Melody. A similar challenge to the monitor would be reading texts as you scroll them. It has nothing to do with 60hz, but the low monitor specs commonly associated with them.